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JezzaRules
2008-07-23, 07:31 AM
This is another one of my 'made up' jobs I amde a while back converted into Southperry format. Ever wondered why Nexon left thieves, bowman and pirates with two subclasses?
If there was a 3rd branch of thiefs, what do you reckon it would be?
Here’s my idea of what I think the 3rd thief subjob would be.

Brigand
Brigands are the most versatile thief class. They are capable of both melee and ranged combat with their damages balanced between their two counterparts. Their main choice of weapons is a set of throwing spears that can be used as both melee and ranged dependant on the monsters position. In fact, the damage they can deal throwing is equivalent to their melee attack unlike bowmen and assassins making them a unique class. However, their throwing attack speed is somewhat slower than assassins, in fact as slow as a spearmans attack balancing both these classes. Brigands have one main disadvantage because their throwing spears are equippable after level 30 thus they must either use claws or daggers as pre-brigands.

Javelin mastery
Increases the mastery of javelins and accuracy, along with the maximum number of javelins to recharge. It only applies when the character is throwing javelins.
Level 1: Javelin mastery 15%, accuracy +1, maximum number +10
Level 10: Javelin mastery 35%, accuracy +10, maximum number +100
Level 20: Javelin mastery 60%, accuracy +20, maximum number +200


Critical Throw
Enables the character to make a critical attack with throwing stars on a certain success rate.
Level 1: 21% success rate, critical damage 113%
Level 10: 30% success rate, critical damage 140%
Level 20: 40% success rate, critical damage 170%
Level 30: 50% success rate, critical damage 200%

Endure
Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Level 1: Additional recovery of HP +3, MP +1 every 29 seconds
Level 10: Additional recovery of HP +30, MP +10 every 20 seconds
Level 20: Additional recovery of HP +60, MP +20 every 10 seconds

Javelin Booster
Use HP and MP to temporarily boost up the attacking speed of throwing javelins. It only applies when the character is equipped with throwing javelins.
Level 1: HP -29, MP -29; Improves claw speed for 10 seconds
Level 10: HP -20, MP -20; Improves claw speed for 100 seconds
Level 20: HP -10, MP -10; Improves claw speed for 200 seconds

Haste
Temporarily improves the speed and jumping ability of every member of the party.
Level 1: MP -15; Speed +2, jump +1 for 10 seconds
Level 10: MP -15; Speed +20, jump +10 for 100 seconds
Level 20: MP -30; Speed +40, jump +20 for 200 seconds

Impale
This skill comes in two forms:
Melee: A stabbing attack that is somewhat similar to slash blast attacking up to 6 monsters and damage is reduced for every monster nearby.
Ranged: Like Iron arrow, the missile passes through monsters and damage is reduced for every monster that the spear passes through.
Damage applies to both melee and ranged.
Level 1: MP -14, Damage 64%
Level 10: MP -14, Damage 100%
Level 20: MP -28, Damage 140%
Level 30: MP -28, Damage 180%


Lancer
Fend
An AoE ability that swings the throwing spear around the character in a quick motion. Has a small chance of stunning surrounding enemies. Range is around the size of a shining ray.
Level 1: MP -24; Damage 84%, 16% probability to stun enemy
Level 10: MP -24; Damage 120%, 25% probability to stun enemy
Level 20: MP -38; Damage 160%, 35% probability to stun enemy
Level 30: MP -52; Damage 200%, 45% probability to stun enemy

Mortal Blow
Same as the Ranger/Sniper version of Mortal Blow except for the fact a spear can be thrown at close range
Level 1: 32% success rate, basic attack 110%; kills the monster with HP at 20% or lower at 1% success rate
Level 10: 50% success rate, basic attack 200%; kills the monster with HP at 35% or lower at 5% success rate
Level 20: 70% success rate, basic attack 250%; kills the monster with HP at 50% or lower at 10% success rate

Spear Rain
Attack is the same as the Rangers Arrow Rain only with different graphics
Level 1: MP -18; Basic attack 60%
Level 10: MP -18; Basic attack 105%
Level 20: MP -23; Basic attack 137%
Level 30: MP -28; Basic attack 160%

Venom Strike
A passive skill that gives the Lancer a chance to poison the enemy within a normal attack.
Level 1: 11% success rate, Attack 31, for 2 secs
Level 10: 15% success rate, Attack 40, for 2 secs
Level 20: 20% success rate, Attack 50, for 3 secs
Level 30: 25% success rate, Attack 60, for 4 secs

Greed
A passive ability that increases the meso drop rate of every monster killed at a certain success rate
Level 1: 1% success rate, Meso Dropped 105%
Level 10: 10% success rate, Meso Dropped 150%
Level 20: 20% success rate, Meso Dropped 200%

Malice
A supportive skill that guarantees 100% critical for both melee and ranged attacks when active. Does not stack on with critical throw however. Has a cooldown time of 10mins for all levels.
Level 1: MP -45; Critical Damage 183% for 5 seconds.
Level 10: MP -50; Critical Damage 210% for 30 seconds.
Level 20: MP -60; Critical Damage 240% for 60 seconds.

Wyvern Sting
An active ability that throws a single powerful spear that has a high chance of stunning a monster
Level 1: MP -36; Damage 150%, 32% probability to stun enemy
Level 10: MP -36; Damage 242%, 50% probability to stun enemy
Level 20: MP -57; Damage 301%, 70% probability to stun enemy
Level 30: MP -78; Damage 350%, 90% probability to stun enemy


Ronin/Bushido Knight
Note: Yes the name is kinda lame, I can't decide on a name for this 4th job class, lets see if you can come up with a better name.

Shadow Shifter
With great reflexes, enables one to avoid the monster's attack.
Level 1: Avoid enemy's attack with success rate 1%
Level 10: Avoid enemy's attack with success rate 10%
Level 20: Avoid enemy's attack with success rate 20%
Level 30: Avoid enemy's attack with success rate 30%

Taunt
Provokes a monster, which will cause its defense in general to increase. As a result, the EXP earned will increase, as well as the success rate for items to be dropped down from the monsters.
Level 1: MP -21, increases 11% of enemy's def, EXP, item drop rate.
Level 10: MP -30, increases 20% of enemy's def, EXP, item drop rate.
Level 20: MP -40, increases 30% of enemy's def, EXP, item drop rate.
Level 30: MP -40, increases 40% of enemy's def, EXP, item drop rate.

Ninja Ambush
For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.
Level 1: MP -16, Damage 62%, for 4 secs, attack range 110%
Level 10: MP -16, Damage 80%, for 4 secs, attack range 140%
Level 20: MP -32, Damage 90%, for 8 secs, attack range 170%
Level 30: MP -43, Damage 100%, for 12 secs, attack range 200%

Punji Assault
Attacks with an ancient bamboo weapon up to four times at close range (Note: Attacks aren’t as fast as savage blow nor spear crusher)
Level 1: MP -36; Damage 80%, Attacks 2 times
Level 10: MP -36; Damage 160%, Attacks 2 times
Level 20: MP -57; Damage 240%, Attacks 3 times
Level 30: MP -78; Damage 320%, Attacks 4 times

Triple Throw
Throws three spears in succession. Unlike the night lords version, this skill is slower though it deals more damage..
Level 1: MP -11, Damage 122%
Level 10: MP -14, Damage 140%
Level 20: MP -17, Damage 160%
Level 30: MP -20, Damage 180%

Phoenix Strike
An ability that’s similar to the Marksmans piercing arrow except with flashy graphics and no charging time before attack.
Level 1: MP -18, Max Attacks 320%, Attacks up to 4 enemies
Level 10: MP -18, Max Attacks 500%, Attacks up to 4 enemies
Level 20: MP -28, Max Attacks 700%, Attacks up to 5 enemies
Level 30: MP -33, Max Attacks 850%, Attacks up to 6 enemies

Shadowstep
Instantly teleports to a random monster on the screen nearby and deals massive damage Cooldown: 10 mins
Level 1: MP -120 , Damage 170%, Cooldown: 30 mins
Level 10: MP -100 , Damage 350%, Cooldown: 20 mins
Level 20: MP -80, Damage 450%, Cooldown: 15 mins
Level 30: MP -60 , Damage 550%, Cooldown: 10 mins
This skill is rather hard to explain, this skill when used teleports the user to the closest monster on the screen nearby which may seem like fly hacking except in a quick manner. This is a melee attack, not a ranged so keep that in mind.
Also if there are no monsters or if the monster is unreachable (eg. Coz it's flying in the air), nothing would happen and the skill would be simply wasted.

Equips
Javelins are equip items but they do have a certain number of stock on them except it is shown in the equip section of the inventory instead of the use inventory making it a unique weapon.
Here are the spears:

Javelin
Level 30
Wep Atk: 47
Atk Speed: Normal
AP Stats: None
http://img516.imageshack.us/img516/5175/javelinbl9.jpg

Short Spear
Level 35
Wep Atk: 52
Atk Speed: Normal
AP Stats: None
http://img516.imageshack.us/img516/7076/shortspearql3.png

War Spear
Level 40
Wep Atk: 57
Atk Speed: Normal
AP Stats: None
http://img516.imageshack.us/img516/7881/warspearjg6.jpg

Serpents Tail
Level 50
Wep Atk: 67
Atk Speed: Normal
AP Stats: None
http://img516.imageshack.us/img516/2142/serpentstailrj2.jpg
*Note: This is a throwable version of the warriors Serpents tongue

Pilum
Level 60
Wep Atk: 77
Atk Speed: Normal
AP Stats: None
http://img516.imageshack.us/img516/6055/pilumcw3.png

Partisan
Level 70
Wep Atk: 82
Atk Speed: Normal
AP Stats: +2 Luk
http://img516.imageshack.us/img516/1581/partisanbk8.png

Beasthunters Pike
Level 80
Wep Atk: 87
Atk Speed: Normal
AP Stats: +3 Dex
http://img516.imageshack.us/img516/8109/beasthunterspikebl6.png

Nighthawks Bane
Level 80
Wep Atk: 87
Atk Speed: Normal
AP Stats: +3 Luk
http://img516.imageshack.us/img516/5949/nighthawksbanevq6.png

Demifrozen
Level 90
Wep Atk: 93
Atk Speed: Normal
AP Stats: +5 Dex
http://img508.imageshack.us/img508/1196/demifrozenmq1.jpg
*Note: This is a throwable version of the warriors fairfrozen

Kains Lance
Level 90
Wep Atk: 93
Atk Speed: Normal
AP Stats: +5 Luk
http://img508.imageshack.us/img508/1456/kainslancecc2.png

Sea Gods Trident
Level 100
Wep Atk: 98
Atk Speed: Normal
AP Stats: +6 Luk
http://img508.imageshack.us/img508/7494/seagodtridentab0.png

Dragon Harpoon
Level 110
Wep Atk: 103
Atk Speed: Normal
AP Stats: +7 Luk
http://img508.imageshack.us/img508/8660/dragonharpoon2aj9.png

Note: All these spears are made by myself from various weapons, lets see if you can guess what stuff is those spears made from =P.

Overview
Yes some stuff are copied from other games and again I tried to change whatever I could so yea and I ended up with this.
Thank you for taking your time to read this and again, some constructive criticism and your vote would be helpful indeed =P.

DrRusty
2008-07-23, 08:16 AM
So basically its like those karate guys who use staffs?

Viper
2008-07-23, 09:43 AM
I like the Idea, but it seems like it just mixes most of the dit/sin skills together, it should be a little more unique.

Chompy
2008-07-23, 11:01 AM
It feels more like a SinditDkbow.
Which I am fine with.
It really is how a Javelin user would work.
If they could some how use Javelins in the hundreds/
The skills scale quite nicely

Great Buy! 99¢
2008-07-23, 11:03 AM
lolol. All I can see when I imagine this is just sticks being thrown around everywhere. D:
Shadowstep would be so impractical with its random teleporting and cooldown.
...but this subclass would probably bring some use to the "Hands" thing. o;

Blankout
2008-07-23, 10:04 PM
I noticed that the second job gets no single-target attack.

Dyxanije
2008-07-23, 10:45 PM
Its a very interesting idea, sounds like it would be fun to throw massive amounts of javelins at once. Punji Assault sounds like it would look cool.

Wani
2008-07-24, 12:14 AM
Seems like more of an archer line of job than thief to me.

chrome
2008-07-24, 12:16 AM
I see where you're trying to go, but you're basically just mixing together a bunch of classes. Would make them a bit too overpowered. :/

This makes me want to make my own thread about the class that I made up. <_< I'll get to that eventually.

EchoFaith
2008-07-24, 12:23 AM
carrying around hundreds of javelins doesn't really make sense to me, so i find the idea to be a bit odd.

Blankout
2008-07-24, 12:29 AM
I see where you're trying to go, but you're basically just mixing together a bunch of classes. Would make them a bit too overpowered. :/

This makes me want to make my own thread about the class that I made up. <_< I'll get to that eventually.

Heh heh heh, me too. There should be a thread where people can get post their made-up classes so there are less threads about made-up jobs.

Kabanaw
2008-07-24, 12:30 AM
Seems pretty good, although there're too many copied skills, and you're basically giving them venom in the third job.

JezzaRules
2008-07-24, 01:56 AM
carrying around hundreds of javelins doesn't really make sense to me, so i find the idea to be a bit odd.

Oh I forgot to mention that you can't carry much Javelins AKA throwing spears along with you. The maximum number of throwing spears you can carry is around 500 to 600 due to their superior damage compared to throwing stars.


Seems pretty good, although there're too many copied skills, and you're basically giving them venom in the third job.

But the third job venom skill is nerfed so yea.

JoeTang
2008-07-24, 02:11 AM
I take it that no one here has played Diablo II, eh...
Lacks originality.

JezzaRules
2008-07-24, 02:13 AM
I take it that no one here has played Diablo II, eh...
Lacks originality.

lol I do, the only idea I got from it is probably fend.

JoeTang
2008-07-24, 02:33 AM
Impale, Fend, Phoenix Strike.

JezzaRules
2008-07-24, 02:35 AM
Impale, Fend, Phoenix Strike.

Huh phoenix strike? which class has that O_O?

JoeTang
2008-07-24, 02:43 AM
Assassin.

JezzaRules
2008-07-24, 02:58 AM
Assassin.

ohhh lol, I neva played this class b4. What does it do?

Amazon ftw =D

JoeTang
2008-07-24, 03:25 AM
You've never played an Assassin?
http://www.battle.net/diablo2exp/classes/assassin.shtml
Traps, Martial Arts, and Shadow Disciplines.

JezzaRules
2008-07-24, 05:46 AM
You've never played an Assassin?
http://www.battle.net/diablo2exp/classes/assassin.shtml
Traps, Martial Arts, and Shadow Disciplines.

Naw, I went Amazon, Sorceress and Pally =P

MiSSHaku
2008-07-24, 06:02 AM
With Mortal Blow, wouldn't it just be enough to stab the monster? I don't see the reason into throwing the spear since it's so close.

Other than that, a bit more originality and then it would be perfect. :excellent:

JezzaRules
2008-07-24, 06:35 AM
With Mortal Blow, wouldn't it just be enough to stab the monster? I don't see the reason into throwing the spear since it's so close.

Other than that, a bit more originality and then it would be perfect. :excellent:

Well the spears throwing damage is slightly more than the stab so that's where mortal blow comes in handy.

MiSSHaku
2008-07-24, 07:33 AM
Well the spears throwing damage is slightly more than the stab so that's where mortal blow comes in handy.

But doesn't Mortal Blow 1 hit ko?

Dusk
2008-07-24, 05:08 PM
At first I was like, oh boy, it's a Javazon with no Lightning abilities, but then as I read on I realized the entire list of skills was just a medley of stuff from both this game and Diablo II.

ZuWrath
2008-07-24, 09:54 PM
Interesting. . .

The downside is the Pre-Brigand stage.

As you can see, when a theif is stil lgrowing to become a bandit and/or a sin, they have theif-based moves that are used until a new move is learned, in the 2nd job. Assassin's depend solely on Lucky Seven until third job (Discluding Drain, not necessarily a decent move when training).

So, what your build/guide is saying is that you have to use either 'Attack' or Lucky Seven with throwing stars, yet they gain nothing from the mastery.

And, I know that, for example, mages, are definately similar, but the class shows the difference, fire/poison, ice/lightning, holy. . . What you did was just mix a str dit with a sin.

However, I liked the poison moves, would be cool to see moves that effect monsters in that sort of way, away from mages.

iiMarik
2008-07-25, 02:49 AM
Not bad, just needs a to be a little unique because I realized quite some copied skills.

Well done though.

JezzaRules
2008-07-25, 06:57 AM
Which 4th job name sounds better? Ronin or Bushido Knight? Or should it be something completely different?

Btw, javelins can be used for lucky seven... forgot to mention that. Only con is that there's no level 10 or 20 javelins avaliable.
Gonna post the pics of the javelin equips later on.

ZYXWVUT
2008-07-25, 04:34 PM
I read somewhere that Brigande = beginner-thief thing.

JezzaRules
2008-07-26, 01:35 AM
What do you think of my new javelin designs? =)

iiMarik
2008-07-26, 01:39 AM
Wow, those weapons look awesome. The Javelin looks so cool, 2 sided :P

I love the pink one too! :heart:

SasukeJnr
2008-07-26, 07:18 AM
Lol, looks like some1 here plays WoW alrite :wink:

ZuWrath
2008-07-26, 12:11 PM
I don't like the javalins, except the first one. The first one was nice and original, no matter what weapons you used to make it, but the others were just rips.

ShadowMarck
2008-07-26, 01:35 PM
The weapons look very cool. I'd have to say my favorite one would be the Nighthawk's Bane. :excellent: :cool: :f2: :heart: :glitter: :shine:

SoopyKun
2008-07-29, 02:21 AM
Interesting... shame the javelin pictures won't show up 4 me :f3:

ShadowMarck
2008-08-29, 12:45 PM
I think I know where you got the stuff to make the javelins. :f2:
The javelin looks mainly custom, the short spear looks like a gladius blade on a lvl 10 spear handle,
The war spear looks like a lozenge dagger blade on a spear handle, Serpent's Tail is obviously just
as you stated, a serpent's tongue in a different pose, the pilum looks like it has a thinner gladius blade on a spear handle, but I don't know where you got the blue cloth from, I'm not sure about the partisan, the beasthunter's pike looks like a short spear with a recolored blade and spikes on the side, the nighthawk's bane looks like a fairfrozen tip made darker with maybe a high lvled xbow, demifrozen, again, as you stated a fairfrozen in a different position, kain's lance looks like that custom spear in bannedstory in a different position again, sea god's trident looks like a recolored zeco with the pilum blade, and the dragon harpoon looks like the nighthawk's bane recolored yellow with the things jutting out at the sides are replaced with a dragon shiner cross. If I was right, do I get a cookie? :cool:

JezzaRules
2008-08-31, 03:54 AM
I think I know where you got the stuff to make the javelins. :f2:
The javelin looks mainly custom, the short spear looks like a gladius blade on a lvl 10 spear handle,
The war spear looks like a lozenge dagger blade on a spear handle, Serpent's Tail is obviously just
as you stated, a serpent's tongue in a different pose, the pilum looks like it has a thinner gladius blade on a spear handle, but I don't know where you got the blue cloth from, I'm not sure about the partisan, the beasthunter's pike looks like a short spear with a recolored blade and spikes on the side, the nighthawk's bane looks like a fairfrozen tip made darker with maybe a high lvled xbow, demifrozen, again, as you stated a fairfrozen in a different position, kain's lance looks like that custom spear in bannedstory in a different position again, sea god's trident looks like a recolored zeco with the pilum blade, and the dragon harpoon looks like the nighthawk's bane recolored yellow with the things jutting out at the sides are replaced with a dragon shiner cross. If I was right, do I get a cookie? :cool:

Ya, u guessed most rite, the short spear tip is actually forked spear only it's been edited slightly. War spear is actually the lvl 10 spear tip with the custom made ribbon on it. Pilum is actually the lvl 60 pole arm tip that is longer.
Dragons Harpoon is actually a dragon shiner cross mixed with a yellow coloured pinakas tip.

To the people who are trying to guess the partisans design, aside from the shaft, the head is actually custom made and I tried designing this off a chevron symbol I saw a while ago.

Other than that, you got most of this correct.