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JezzaRules
2008-07-21, 03:07 AM
Ok I was bored and I decided to write up a new class purely coz I simply had nothing else better to do. I also saw a thread earlier claiming if there would be any jobs after pirates so I should state my ideas here.
Yes I know some of these names aren't good and some are a bit too much copied from WoW but I'll try change the names if I could.

About Warlocks
Warlock Ability Requirements: Level 8, 20 Int
Warlocks are a class similar to mages in most ways except for the fact they use dark magic, warlocks are pretty much the only class that is capable of dealing dark elemental damage. The warlocks have two different 2nd Jobs, necromancers and dark wizards. The Necromancer path relies on summoning skills whilst dark wizard is simply more offensive.


Job Branch
Acolyte

Necromancer
:
Dark Wizard

Demontologist
:
Cultist

Dark Summoner
:
Sorcerer

Job Advancement
To advance 1st Job as a Warlock, you must talk to a dark wizard called Hines (mentioned in Rowen and the Cursed Dolls Quest) in a new map within Ellinia. The warlock expansion includes five new maps that leads from “The tree that grew III in Ellinia” to “Hunting ground in deep forest II” in sleepywood. Two screens from “The tree that grew III” will lead you to a minitown where a level 8 can advance as a Warlock.

Acolyte Skills
Improved MP Recovery

Improved Max MP

Magic Guard

Demons Will:
Increases the characters weapon and magic attack for a short amount of time: Requires 5 on Magic Guard
Level 1: MP -8 Wep atk and Mag atk +1 for 54 seconds
Level 6: MP -10 Wep atk and Mag atk +3 for 144 seconds
Level 11: MP -13 Wep atk and Mag atk +5 for 244 seconds
Level 16: MP -16 Wep atk and Mag atk +8 for 344 seconds
Level 20: MP -16 Wep atk and Mag atk +10 for 400 seconds

Shadow Bolt:
Fires a bolt of Nether energy towards the enemy, same stats as Energy Bolt.

Nether Pulse:
Fires a small ray of Nether Energy hitting up to 6 monsters at once. Requires 1 on shadow bolt.
Level 1: MP -10 Basic Attack 20 Mastery 15%
Level 10: MP -13 Basic Attack 30 Mastery 35%
Level 20: MP - 20 Basic Attack 40 Mastery 60%

This is basically a magician version of the warriors slash blast

2nd Job Advancement
When you reach level 30, talk to Hines again and he’ll send you to a map near sleepywood where the 2nd job instructor will take you to a hidden map in Sleepywood full of Zombie Lupins and Curse Eyes. Like the other 2nd job advancements, 30 dark marbles must be collected in order to receive the proof of the Hero for Job Advancement.

Necromancer Skills
Necromancers are a branch of the Warlock class in which their offensive abilities are limited but their ability to summon makes up for it. Necromacers also use the least MP out of all the jobs thanks to some of their skills including the 2nd Job skill.

MP Eater

MP Conservation
A passive skill that uses 20% less mp for all skills at max: 20 levels
(eg. When this skill is maxed, Magic Claw will use 16MP instead of the usual 20MP)
Level 1: All skills use 1% less MP
Level 10: All skills use 10% less MP
Level 20: All skills use 20% less MP

Demon Skin
A supportive skill that resists 30% magic damage at max: 20 skill levels. Requires 5 on MP Eater.
Level 1: MP -15 Magic damage -11% for 15 seconds
Level 10: MP -15 Magic damage -20% for 150 seconds
Level 20: MP -30 Magic damage -30% for 300 seconds

Teleport

Banish
An active skill that shifts a monster out of existence for 10 seconds. 50% success rate at max. The monster cannot attack you nor you can attack the monster whilst in this state. 30 levels Cooldown: 5mins at max
Level 1: MP -70, 20% success rate, Duration: 4 seconds, Cooldown: 5 mins
Level 10: MP -52, 30% success rate, Duration: 6 seconds, Cooldown: 5 mins
Level 20: MP -32, 40% success rate, Duration: 8 seconds, Cooldown: 5 mins
Level 30: MP -12, 40% success rate, Duration: 10 seconds, Cooldown: 5 mins

Summon Skeleton Warrior
Summons a skeleton warrior to fight for you for 160 seconds at max. The skeleton will have a base attack of 140 at max that attacks every 3-5 seconds.
Level 1: MP -34, Base Attack: 80, Duration: 100 seconds
Level 10: MP -40, Base Attack: 100, Duration: 120 seconds
Level 20: MP -44, Base Attack: 120, Duration: 140 seconds
Level 30: MP -50, Base Attack: 140, Duration: 160 seconds

Dark Wizard
Dark Wizards are the opposite of Necromancers in which they have the ability to dish out heavy damage with their dark elemental techniques.
They are also somewhat comparable to Fire Poison Wizards.

MP Eater

Demon Skin
A supportive skill that resists 30% magic damage at max: 20 skill levels. Requires 5 on MP Eater.
Level 1: MP -15 Magic damage -11% for 15 seconds
Level 10: MP -15 Magic damage -20% for 150 seconds
Level 20: MP -30 Magic damage -30% for 300 seconds

Teleport

Slow

Dark Arrow
Fires an arrow of dark energy that has a basic attack of 110 and applys dark elemental damage. Max Level: 30
Level 1: MP -14, Basic Attack: 28, Mastery 15%
Level 10: MP -14, Basic Attack: 55, Mastery 30%
Level 20: MP -28, Basic Attack: 85, Mastery 45%
Level 30: MP -28, Basic Attack: 115, Mastery 60%

Note: Most holy resistant monsters are weak to darkness (eg. Star Pixies) with some exceptions (eg. bosses). Basically this attack is similar to Fire Arrow with the exception that it's 5 attack weaker.
Originally I planned to name Dark Arrow into Fel Arrow but it sounds so copied from WoW so I changed the name.

Life Drain
Fires a channeling beam of dark energy that has a basic attack of 30 and 40% of the damage taken will heal the characters hp. Max Level: 30
Level 1: MP -1 every second, Basic Attack: 1, Mastery 15%
Level 10: MP -5 every second, Basic Attack: 10, Mastery 30%
Level 20: MP -10 every second, Basic Attack: 20, Mastery 45%
Level 30: MP - 15every second, Basic Attack: 30, Mastery 60%

This skill is unique for a 2nd job ability. Like the bowmasters hurricane, it activates when the key is pressed down and damages the enemy after every second as well as pulling them closer towards the mapler.


3rd Job Advancement
When you reach level 70, talk to Shammos whom is revealed that he is one of the 3rd Job instructors. He requires the Necklace of Strength whom you must retrieve from Hines who sends you off to a Door of Dimension in one of the new maps. Fight Hines Clone and then return to him to receive the Necklace of Strength. Return to Shammos and he’ll ask you for a necklace of Wisdom. Like the other 3rd job advancements, answer the questions from the Wisdom Stone and then return to Shammos with the necklace of Wisdom. He’ll advance you to a Demontologist or a Cultist.

Demontologist Skills
Elemental Resistance
Note: Skill is same as the Priests version

Zeal
A supportive ability that increases all summoned monsters weapon and magic attack by 20% at max. : 20 levels
Level 1: MP -12, Summoned Monsters damage +10%
Level 10: MP -18, Summoned Monsters damage +10%
Level 20: MP -30, Summoned Monsters damage +20%

Summoning Mastery
A passive ability that increases all of the summoned monsters time by 60% at max.: 30 levels, Requires 5 on Zeal.
Level 1: Summoned Monster time increased by 2%
Level 10: Summoned Monster time increased by 20%
Level 20: Summoned Monster time increased by 40%
Level 30: Summoned Monster time increased by 60%

Seal

Blood Symbol
A supportive ability that when used, the demontologist will slowly lose 20% of their hp over 60 seconds at max. However during that buff, all summoning skills will use no mp cost. Lasts 60 seconds.
Level 1: MP -50, 48% HP lost over 60 seconds
Level 10: MP -40, 40% HP lost over 60 seconds
Level 20: MP -35, 30% HP lost over 60 seconds
Level 30: MP -30, 20% HP lost over 60 seconds

Demons Cry
Decreases all monsters weapon and magic defense around the area, can target up to 6 monsters. – 40 weapon and magic def at max.: 20 levels
Level 1: MP -16, Weapon and Magic defense reduced by 2
Level 10: MP -16, Weapon and Magic defense reduced by 20
Level 20: MP -24, Weapon and Magic defense reduced by 40

You'd thought this skill was similar to the DKs Dragon Road didn't you? :wink:

Summon Skeletal Mage
Summons a skeleton Mage that can fire dark missiles on monsters for 160 seconds. The skeleton will have a base attack of 160 and attacks every 3-5 seconds at max. Only one summon can be summoned at a time. : 30 levels
Level 1: MP -100, Base Attack: 100, Duration: 130 seconds
Level 10: MP -80, Base Attack: 120, Duration: 140 seconds
Level 20: MP -60, Base Attack: 140, Duration: 150 seconds
Level 30: MP -40, Base Attack: 160, Duration: 160 seconds

Summon Nether Demon
Summons a powerful melee demon that has a base attack of 200 and attacks 5-8 seconds at max. Lasts 120 seconds at max level and consumes 1 summoning rock in doing so. Only one summon can be summoned at a time. 30 levels
Level 1: MP -120, Base Attack: 140, Duration: 80 seconds
Level 10: MP -100, Base Attack: 160, Duration: 100 seconds
Level 20: MP -80, Base Attack: 180, Duration: 110 seconds
Level 30: MP -60, Base Attack: 200, Duration: 120 seconds


Cultist
Elemental Resistance
Note: Skill is same as the Priests version

Elemental Amplification

Magic Booster

Demons Cry
Decreases all monsters weapon and magic defense around the area, can target up to 6 monsters. – 40 weapon and magic def at max.: 20 levels
Level 1: MP -16, Weapon and Magic defense reduced by 2
Level 10: MP -16, Weapon and Magic defense reduced by 20
Level 20: MP -24, Weapon and Magic defense reduced by 40

You'd thought this skill was similar to the DKs Dragon Road didn't you? :wink:

Elementalshift
An AoE ability that has a chance of reversing the monsters elemetal resistances and weaknesses. (eg. Getting a Fireboar weak to fire but resistant to ice, getting a star pixie weak to holy but resistance to darkness)
Level 1: MP -50, 42% chance of reversing the mobs weaknesses and resistances.
Level 10: MP -40, 60% chance of reversing the mobs weaknesses and resistances.
Level 20: MP -35, 80% chance of reversing the mobs weaknesses and resistances.
Level 30: MP -30, 100% chance of reversing the mobs weaknesses and resistances.

Note: If the monster is weak or resistant to nothing then nothing happens unfortunately. Also this does not apply to monsters who are weak to heal.

Retribution
When you die, all monsters nearby within a large range will be damaged. Retribution has a base attack of 500 at max. Exp will not be lost and instead is doubled from every monster killed and is added to the loss of exp: 20 levels, Cooldown: 30mins at max
Level 1: Base attack 300, Exp bonus on retribution 55%, Cooldown: 1 hour
Level 10: Base attack 400, Exp bonus on retribution 100%, Cooldown: 45mins
Level 20: Base attack 500, Exp bonus on retribution 150%, Cooldown: 30 mins

Nether Blast
An AoE attack that has a 120 base attack and a 200% range at max. 30 levels.
Level 1: MP -21, Base Attack 60, Attack Range 110%
Level 10: MP -30, Base Attack 80, Attack Range 140%
Level 20: MP -40, Base Attack 100, Attack Range 170%
Level 30: MP -50, Base Attack 120, Attack Range 200%

Life Rend
Strike a single enemy in a quick motion that deals 80 base damage at max and has a 50% chance to reduce the monsters hp by 40% at max. Does not work on Boss Monsters. 30 levels.
Level 1: MP -16, Base Attack 20, HP reduced by 10% of max HP
Level 10: MP -24, Base Attack 40, HP reduced by 20% of max HP
Level 20: MP -32, Base Attack 60, HP reduced by 30% of max HP
Level 30: MP -40, Base Attack 80, HP reduced by 40% of max HP


4th Job Advancement
When you reach level 120, talk to a new NPC located in the Forest of the Priest in Leafre and its basically the same concepts as the other 4th Job advancements.
Both these 4th Job classes are eligible to obtain Maple Warrior and Heros Will.

Dark Summoner
Core Skills: Mana Reflection, Soul Drain and Summoning Expertise
Mana Reflection

Infinity

Soul Drain
Acts like the Big Bang skill except its damage is slightly weaker and it has a MP eater effect. The more monsters you hit will slightly increase the mana gained. 30 Levels
Level 1: MP -25, Max Attack 120, 1% MP drained
Level 10: MP -25, Max Attack 210, 10% MP drained
Level 20: MP -40, Max Attack 310, 20% MP drained
Level 30: MP -50, Max Attack 410, 30% MP drained

Summoning Expertise
A passive ability that stacks on summoning Mastery that boosts the summoned monster time an extra 50% giving the monsters summoning time double the original.
Level 1: Summoning time increased by 62%
Level 10: Summoning time increased by 80%
Level 20: Summoning time increased by 100%
Level 30: Summoning time increased by 120%

Half MP
A supportive ability that reduces the MP cost for all skills by 40% to all party members at max. (eg. Maxed Genesis costs a total of 3500 MP. With this buff, Genesis will use up 1400 MP if this skill is maxed.)
Level 1: MP -140, MP cost reduced by 12%, Lasts 5 mins, 40min Cooldown Time
Level 10: MP -120, MP cost reduced by 20%, Lasts 5 mins, 30min Cooldown Time
Level 20: MP -100, MP cost reduced by 30%, Lasts 5 mins, 20min Cooldown Time
Level 30: MP -80, MP cost reduced by 40%, Lasts 5 mins, 10min Cooldown Time

Note: (Yes I know I'm very bad at coming up with names)

Soul Catalyst
A supportive ability that uses 20% of the Summoners HP and MP to summon the ‘Soul Catalyst’ buff to all party members. Party members under the buff Soul Catalyst will not require Summoning Rocks or Magic Rocks to use certain skills. Requires 5 points on Half MP
Level 1: -50% HP and MP, Buff Duration: 10mins, 50mins Cooldown Time
Level 10: -40% HP and MP, Buff Duration: 20mins, 40mins Cooldown Time
Level 20: -30% HP and MP, Buff Duration: 30mins, 30mins Cooldown Time
Level 30: -20% HP and MP, Buff Duration: 40mins, 20mins Cooldown Time

Tiamat
Summons a dragon from the nether world that flies around the map attacking monsters in its way. Only one summon can be summoned at a time.
Level 1: MP -13, Base Attack 113 for 15 seconds
Level 10: MP -40, Base Attack 140 for 60 seconds
Level 20: MP -70, Base Attack 180 for 110 seconds
Level 30: MP -100, Base Attack 230 for 160 seconds

Note: I originally called this skill Dark Bahamut but I changed it coz it sounds more of an anti-bishop. As Tiamat is the counterpart and the exact opposite to Bahamut, I chose that name. .

Ritual of Doom
Places a ritual circle on the map, if a monster moves over the circle, it will immediately die. Cooldown time: 5 minutes, Does not work on Boss Monsters nor immobile monsters.
Level 1: MP -1000, 20min Cooldown Time
Level 10: MP -1500, 15min Cooldown Time
Level 20: MP -2000, 10min Cooldown Time
Level 30: MP -2500, 5min Cooldown Time

The reason the MP cost is very high (not as high has Meteor, Blizzard and Genesis) is because I consider this skill cheap along with my friends who've seen this.


Sorcerer
Core Skills: Mana Reflection, Soul Drain and Evocation
Mana Reflection

Infinity

Soul Drain
Acts like the Big Bang skill except its damage is slightly weaker and it has a MP eater effect. The more monsters you hit will slightly increase the mana gained. 30 Levels
Level 1: MP -25, Max Attack 120, 1% MP drained
Level 10: MP -25, Max Attack 210, 10% MP drained
Level 20: MP -40, Max Attack 310, 20% MP drained
Level 30: MP -50, Max Attack 410, 30% MP drained

Evocation
A supportive skill that allows you to recover 40% of your mp quickly over 60 seconds. monsters that hit you will interrupt the skill and you will take more damage.
Level 1: 25% of total MP recovered, 200% damage taken if hit during recovery.
Level 10: 30% of total MP recovered, 164% damage taken if hit during recovery.
Level 20: 35% of total MP recovered, 133% damage taken if hit during recovery.
Level 30: 40% of total MP recovered, 112% damage taken if hit during recovery.

Demonic Gaze
An active skill that has a 60% chance inflicts fear on at most 6 monsters. When a monster is feared, it cannot damage you under fear and is similar to the Horntails ‘Psycho’ buff. Does not work on Boss Monsters.
Level 1: MP -25, 30% success rate, 6 second duration
Level 10: MP -25, 40% success rate, 10 second duration
Level 20: MP -40, 50% success rate, 15 second duration
Level 30: MP -50, 60% success rate, 20 second duration

Curse of Thanatos
An AoE attack that has a basic attack of 200 and deals 50% extra damage for every friendly or unfriendly buff that is cast upon them dispelling them in process. Requires 5 points on Demonic Gaze.
Level 1: MP -30, Base Attack 140, 20% extra damage for every buff
Level 10: MP -30, Base Attack 160, 30% extra damage for every buff
Level 20: MP -45, Base Attack 180, 40% extra damage for every buff
Level 30: MP -50, Base Attack 200, 50% extra damage for every buff

Note: If you don't understand how this skill works, here's an example:
(Lustar Pixies for example are notorous for their annoying super magic defense and magic attack buffs. If the skill is maxed and if the pixie is annoying with those two buffs, the skill will have around 400 base attack deal to the pixie which is close to Level 1 Genesis =3)

Nether Lightning
Hurls a shaft of Nether Energy that deals massive damage to a monster, can only hit one monster at a time. Damage is equivalent to Angel Ray.
Level 1: MP -16, Basic attack 123, Mastery 15%
Level 10: MP -16, Basic attack 150, Mastery 30%
Level 20: MP -24, Basic attack 190, Mastery 45%
Level 30: MP -25, Basic attack 240, Mastery 60%

Note: Yes this skill is EXACTLY the same as Angel Ray with the exception it applys dark based damage instead of holy.

Dark Rift
An AoE attack that tears the ground apart sending dark energy flying up from the ground dealing massive damage on nearby monsters, damage and MP usage is similar to Meteor and Blizzard.
Level 1: MP -2100, Basic attack 330
Level 10: MP -3000, Basic attack 420
Level 20: MP -4000, Basic attack 520
Level 30: MP -3500, Basic attack 570

Note: Again, this skill is EXACTLY the same as an existing skill but this time similar to Meteor and Blizzard with the exception it applys dark based damage instead of ice or fire. Also do take note that Sorcerers have Elemental Amplification as well thus its damage is weaker than Genesis.


Overview
These are just my ideas so constructive criticism is welcome (Yes I know some of these attacks are a bit too cheap but bear with me).
Other than that, thanks for reading this =P.

MaplesGrandGM
2008-07-21, 03:21 AM
Due to such similarities to the mage class as a whole, it might as well just be another 2nd job branch from magician. Like the two of them, combined in to one new branch. Though it does look interesting, and I have always been interested in a new mage type class. I'm always hoping for a necromancer type class, and an earth/wind element mage.

»-Chris->
2008-07-21, 04:43 AM
Looks like you put quite a bit of work into this~
A bit disorganized to just skim through though.

JezzaRules
2008-07-21, 04:46 AM
Looks like you put quite a bit of work into this~
A bit disorganized to just skim through though.

Yeah, I made this a while back but yea it was time consuming converting all this information into this forum.

Gstatue
2008-07-21, 06:00 AM
Curse of Thanatos
An AoE attack that has a basic attack of 200 and deals 50% extra damage for every friendly or unfriendly buff that is cast upon them dispelling them in process. Requires 5 points on Demonic Gaze.

...Best skill for bosses....ever. =o. And I'd make 2 half mp mules for bliz hehe. :f2:

Rayquaza2233
2008-07-21, 08:39 AM
Retribution - Lolrunescape.

I'm surprised no one's said that yet. This is obviously well thought out, unlike most of the ones you see. Good job! (Btw, Hines was what Grendel the Really Old used to be called)

Chompy
2008-07-21, 09:16 AM
I like it.
Though for a class this they would need to introduce Holy Critters that are Dark weak.
Which would be awesome since undead/Dark critters and Holy ones give the best EXP for most RPGs

Kabanaw
2008-07-21, 09:26 AM
Pretty good. Although, one thing, in at least the blizzard quest, it's revealed shammoswas a prodegy magician that became evil, and therefore was sealed from his magic and turned into a Hobi, so he can't be a job instructor since he has no power to give people.

Also, like what was said before, these classes are waaaay too similar to the other magicians to be a seperate class, so they should be additions to the magician class.

butterfλi
2008-07-21, 01:03 PM
the necromancer sounds interesting but the dark wizards doesnt sound too good. magicians have always been weak at since target damaging but they make up for it with mob attacks and mob control. like the FP poisoning and IL freezing. the dark wizard just has attacks like any other jobs; since it'll be using the magic formula, his spells aren't gonna be too strong. in fact it sounds like the FP if it has to use dark arrow all the way to 3rd job.

and banish doesnt sound useful. whats the point of removing the monster if its gonna come back?

id make a necromancer if this was real; soul catalyst will make them wanted in parties by NLs and bowmen and half mp will make them wanted by all magicians.

Chazz
2008-07-24, 11:30 AM
The first three jobs of these classes sounds a lot like the WoW version of warlock. I think you should switch out some of these skills and become more creative(although nexon likes ripping other games and callling it their own). The 4th jobs are a bit more unique. They would need better fine tuning to make them as useful as other classes in this game IMO. Maybe giving them their own damage formula would help out a bit, since their magic would be very different than mages.

ZYXWVUT
2008-07-25, 05:16 PM
For the sake of proper information, Hines = Grendel. He's named Hines in KMS, and was named Hines a long time ago in gMS.

Dusk
2008-07-25, 05:50 PM
Someone likes Blizzard games...a lot of similarities to things available in D2, WC3, and WoW.

SoopyKun
2008-07-29, 02:23 AM
I want a sorcerer =(...

JezzaRules
2008-07-30, 05:28 AM
I want a sorcerer =(...

lol heya Olivia :wink:

JezzaRules
2008-07-31, 02:44 AM
Hey, should I add pictures of different skillz?
I don't have that much but I can upload it if you people want me 2...