View Full Version : Pianus
Needs a goddamn lock on it's door. Pianus is cool enough to get his own little f'aggoty certificate just like Zakum and Papulatus, but his room is the only one that doesn't have a lock? Why? Finding a Pianus on Scania is next to impossible, and even if you find one, your drops are guaranteed to get looted by some random disrespectful little sh'it. Zakum and Pap probably laugh at him in the school yard because his mommy and daddy never got him a lock for his door, which explains why Pianus looks like a sad little f'uck all the time. Hell, even Captain Latanica is laughing at Pianus and he's that little sh'it in school no one likes.
F'uck this boss is retarded.
MasPan
2009-06-18, 11:54 PM
L > Locks on all bosses, including Area bosses, and limits of 2 per day, 10 for Area bosses.
Loose
2009-06-19, 12:03 AM
They also made fun of his name when he was growing up.
GummyBear
2009-06-19, 12:11 AM
You guys have just made the Headless Horseman undead a little more inside. Who have time to get a lock when you cant even find your own bloody head? It seriously doesnt help when he throws his pumkin head at his classmates for teasing him. Common, I mean would you wanna loose your head the 2nd time? Geee.
And Bigfoot, bigfoot needs to be grounded and locked away. It causes too much drama outside, but NOOOO noone dare teasing Bigfoot, coz it has big feet (with a bowtie)!
Combattente
2009-06-19, 11:04 PM
L > Locks on all bosses, including Area bosses, and limits of 2 per day, 10 for Area bosses.
Absolutely agreed. I've been looking for a left Pianus for almost a month now, and I've only killed one. No SE 20. RAWR.
No, I won't buy it.
L > Locks on all bosses, including Area bosses, and limits of 2 per day, 10 for Area bosses.
10 for Area bosses?! That's way too low. Area bosses would be cool if they stuck them in a instanced dungeon of sorts that took 3-4 minutes to navigate through before fighting, as a way of limiting them though.
MasPan
2009-06-19, 11:22 PM
10 for Area bosses?! That's way too low. Area bosses would be cool if they stuck them in a instanced dungeon of sorts that took 3-4 minutes to navigate through before fighting, as a way of limiting them though.
10 of each area boss, instanced for each individual person, is more than enough for scroll hunting. It keeps scrolls in a balanced supply but spreads the finding of them through a greater amount of people. 10 x what, 8 or 9? area bosses is 80-90 kills, at least 3-4 scrolls worth.
I do like your idea as well though.
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