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View Full Version : Training at Time Temple?



Greg22
2009-06-15, 09:40 AM
I've never really looked into this. All I know is that there's trainable mobs that are weak to poison, so I dumped some points into Venom. Can someone enlighten me on who's going to benefit the most out of the training areas? How many "good" maps are there; will it be difficult to train there like pre-minidungeon Skelegons? Are there any good solo maps comparable to Crimson Guardian EXP? Finally, what's the level range? Will I be seeing scrubby leeched Marksmen strolling through my map, or is it more of a 150/160+ place?

Maybe I'm asking too many questions, but I'm just trying to find reason to enjoy this upcoming patch. I'm growing to become pretty impatient, as well as unmotivated, with the lack of Maker around here. Maybe if they fix my BStep's delay this time around I'll be able to enjoy "Temple of Time". Also, what're the stats on that ram-looking area boss? What's his HP and how much does he hit? The stats on those venom-weak mobs would be nice as well.

USMC
2009-06-15, 10:57 AM
Watch some videos o.O

Stereo
2009-06-15, 11:20 AM
What's his HP and how much does he hit? The stats on those venom-weak mobs would be nice as well.

As far as I know, the bosses all hit around 4k, but one uses "confuse" (reversed direction), one warps you out of the map, and one uses Seduce.

Link
2009-06-15, 11:43 AM
As far as I know, the bosses all hit around 4k, but one uses "confuse" (reversed direction), one warps you out of the map, and one uses Seduce.

None of them use 'Confuse.' Dodo, the boss of the Memories area is the one that sends you to another map, Lilinoh, the boss of the Regret area has Damage Reflection, and Raika, the boss of the Oblivion area, has Seduce.

CJScarlet
2009-06-15, 01:24 PM
The mobs. (http://www.southperry.net/forums/showthread.php?t=194)

Cyanne
2009-06-15, 01:25 PM
Path of regret 5 and path of oblivion 4/5 seem like good maps. Also, hp might be a barrier, as the last few monsters hit over 4k damage. By the way, does poison weakness even matter for venom?

Dusk
2009-06-15, 01:32 PM
Path of regret 5 and path of oblivion 4/5 seem like good maps. Also, hp might be a barrier, as the last few monsters hit over 4k damage. By the way, does poison weakness even matter for venom?

It seems like it's only the Chief Guards of Oblivion (or whatever they're called - the very last ones) that hit over 4k damage. The ones right before them hit ~3.8k tops, which isn't much more than Skelegons and survivable by even unwashed ranged classes by 13x.

Anzamyu
2009-06-15, 05:15 PM
OK I was just having a dream about how I was as my character from maple Global. And last night I had a dream I was in the map of time temple. And, I was fightin monsters, and could hear the music playing while fighting em. As if i it were a 3-D Vortex game all of the sudden. And, The last thing I remember was there being something about lvl 201-220 monsters being in an area, and lvl over 200 characters fightin em. I wake up and im like wtf. o.o Am, I predicting whats gonna happen or what?

JoeTang
2009-06-15, 05:56 PM
By the way, does poison weakness even matter for venom?

I've never heard that it does. Did they even fix the damage rollover?

Bucket
2009-06-16, 12:44 PM
[blah blah blah]Am, I predicting whats gonna happen or what?

Stupidity is more what comes to mind, for it be the word that everyone is thinking.

Lifis
2009-06-16, 01:16 PM
The ones right before them hit ~3.8k tops, which isn't much more than Skelegons and survivable by even unwashed ranged classes by 13x.

what (http://img19.imageshack.us/img19/2373/maple1297.jpg)

Even with Naricains around, 13x seems a bit low, especially for those low defense classes like night lords. Heck, I'm pretty sure I couldn't live at skelegons unwashed until like 15x.

FelixTM
2009-06-16, 01:38 PM
what (http://img19.imageshack.us/img19/2373/maple1297.jpg)

Even with Naricains around, 13x seems a bit low, especially for those low defense classes like night lords. Heck, I'm pretty sure I couldn't live at skelegons unwashed until like 15x.

It's a bit different for Corsairs though. That's probably why he's thinking that. My unwashed Corsair friend already has 4100-4200 HP at early 14x (with Naricain). With that pendant, he would have been fine in 13x. But that's still pushing it. For unwashed Bowman and Night Lords, 13x is just way too low for that kind of damage. Our HPs are naturally lower.

I think people kind of underestimate that kind of damage these days, now that everyone has become so accustomed to washing and blooding and having Naricains.

Greg22
2009-06-16, 01:50 PM
By the way, does poison weakness even matter for venom?

I've never heard that it does. Did they even fix the damage rollover?

I always thought it did... I mean, it'd make perfect sense. Can some MSEA or KMS player follow up on this?

Anzamyu
2009-06-16, 03:28 PM
Stupidity is more what comes to mind, for it be the word that everyone is thinking.

YOu mean your stupid comment is more like it. And as I was saying It was a Dream that felt so real, and I had dreams like this before. So please think about what your words, and actions before you speak next time. Thank you. And, I was just pointing out a dream that I had about timeless that is all. Even if it does come out doesnt mean I am stupid :hothead:

Dusk
2009-06-16, 03:40 PM
what (http://img19.imageshack.us/img19/2373/maple1297.jpg)

Even with Naricains around, 13x seems a bit low, especially for those low defense classes like night lords. Heck, I'm pretty sure I couldn't live at skelegons unwashed until like 15x.

Wait what
http://img29.imageshack.us/img29/4755/maplestory2009052010521.png

I thought the HP difference between Corsairs and Archers was around 200, so around 3900 HP at 141 - so about enough to survive at 137. I was assuming with a MoN, of course, but uh, what kind of pendant are you using?

JoeTang
2009-06-16, 04:50 PM
Wait what
http://img29.imageshack.us/img29/4755/maplestory2009052010521.png

I thought the HP difference between Corsairs and Archers was around 200, so around 3900 HP at 141 - so about enough to survive at 137. I was assuming with a MoN, of course, but uh, what kind of pendant are you using?

Minimum HP of a Bowmaster is 3243 at 141, so no, not 200.

Dusk
2009-06-16, 05:41 PM
Minimum HP of a Bowmaster is 3243 at 141, so no, not 200.

*Does the math*
But average HP for a Bowmaster at 139 is 3536 + 300 from MoN = 3836.

Average HP for a 139 Corsair is 3816. So 280 more.

Lifis
2009-06-16, 10:34 PM
Wait what
I thought the HP difference between Corsairs and Archers was around 200, so around 3900 HP at 141 - so about enough to survive at 137. I was assuming with a MoN, of course, but uh, what kind of pendant are you using?

There were no pendants at the time of that screenshot. Wasn't using any other HP equips, either.

USMC
2009-06-21, 02:38 AM
Where does corsair get this 2xx more hp? They get more hp by lving up or their job adv. gives more hp? Or both?

bio9205
2009-06-21, 02:54 AM
I'm not too sure about the poison-weakness thing, but I do know that TT is quite a good training place for non-Mages. (Platforms and spawn rate make it hard to hit a decent amount of mobs with ultimates) I'm only 120, and I'm still working up the quest chain to progress far into TT, but up to now I can safely say that it's a pretty good training area for anybody: maps don't have weird platforms like Leafre, the HP:EXP ratio is quite good, and the spawn rocks too. The level range of the monsters there is quite large as well: Anyone from 120 and above should be able to train there nicely. (The monsters range from 9x~13x, by the way. Comparable to, say, from Bains to Skeles)

Not sure about the pre-minidungeon thing though, since I never started training there before they implemented the minidungeons.

Still, I don't quite get the hype for it. Don't get your expectations up too high, and I can guarantee you'll enjoy it.

fiftyschmooo
2009-06-30, 10:51 PM
this Time Temple looks to be warrior, Bucc, and mage based i got a 160 Corsair with a Mon and my hp is 4559. and from what ive seen and herd, oblivion 4 orr 5 or whatever the strongest monsters are @ deal over 4800 damage an ohko for me, as i would assume the 2nd strongest's also deal ohkoing damage since the 2 strongest ice monsters in TT seemed to do about 100 damage difference, TT does look like a nice solo place tho, that being said.... J> SKPT