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GameMX
2009-06-15, 05:37 AM
Couldn't find any answers when searching...

I was wondering if anyone knows if Cygnus can honestly enter Squad Bosses (at least Zakum). Seeing as how their level cap is 120, I was thinking that Nexon did not make them eligible to enter any squad bossing.

Anyone?

Kawasari Mimoto
2009-06-15, 06:38 AM
Couldn't find any answers when searching...

I was wondering if anyone knows if Cygnus can honestly enter Squad Bosses (at least Zakum). Seeing as how their level cap is 120, I was thinking that Nexon did not make them eligible to enter any squad bossing.

Anyone?

Good question, wish I knew. But uh, I assume they wouldn't for Zakum, Pap, and some of the lower/weaker bosses, or else it'd be dumb. For HT or anything above would make sense though.

I'd make a Cygnus primarily for low-level Zakking, to be honest (even though I have a Night Lord).

Devil
2009-06-15, 07:40 AM
I don't see why Nexon would make an extra script (lol nexon and extra effort :P) to exclude specific classes from being -ABLE- to enter bosses / squad bosses.
So I guess they can normally enter like any other class... (same goes for Aran class).

And about usefullness: The only 2 things they can't do is Horntail and Pinkbean, but ah well w/e, Horntail has become useless (CwK Pendant + Item Maker lvl120 items + Skillbook drops from Time Temple), and Pink Bean is only for lvl 180+ if not lvl200 only...

So yeah, Cygnus are superb classes for Zakum + Major & Mini Bosses! :)

Vernacular
2009-06-15, 07:45 AM
To my knowledge we can Squad-Boss,
I don't know of a KoC in the English community going to Zak but the EllinForest guild tried to take on Giant Balrog (name?) which is technically a squad boss since you have to sign up.

So yes you should be able to Squad Boss, yay for strikers with early Wind Booster. 8)

KaidaTan
2009-06-15, 01:18 PM
So yeah, Cygnus are superb classes for Zakum + Major & Mini Bosses! :)
Not really. Even at 120 they'll have a 20% damage reduction for being too low level. Cygnus are just not meant to boss, really.

Devil
2009-06-16, 06:26 AM
Not really. Even at 120 they'll have a 20% damage reduction for being too low level. Cygnus are just not meant to boss, really.Even with the 20% damage penalty, Night Walkers, Wind Breakers and Strikers with SE outdamage most lvl 160 adventurer classes (adventurers have to max their 4th job skills, and cygnus gets hero's echo at lvl 120)... You gotta love passive criticals + sharp eyes + hero's echo + onyx apples... so broken... :)

Nope they're perfect zakum classes! :P

Amnesia
2009-06-16, 06:41 AM
No actaully, Knights of Cygnus got a big job to do. Fighting against The Black Magician.
Thats the main goal of Knights of Cygnus, so if they cant fight him, why even bothering?
I guess there will be 3 parts of him:
Part that only Knights of Cygnus can fight, and the 2nd only Adventureres can fight, and 3rd is for Arans.

JoeTang
2009-06-16, 07:03 AM
Even with the 20% damage penalty, Night Walkers, Wind Breakers and Strikers with SE outdamage most lvl 160 adventurer classes (adventurers have to max their 4th job skills, and cygnus gets hero's echo at lvl 120)... You gotta love passive criticals + sharp eyes + hero's echo + onyx apples... so broken... :)

Nope they're perfect zakum classes! :P

An Adventurer needs to be 143 to have the same stats as a 120 Cygnus.

The Soul Master will do 200% Brandish + ~1.6x Advanced Combo and 1.2x Soul Charge, with 250% Final Attack tested on Fast (5)

384%x2 Per Brandish + 480% Final Attack
Let's be generous and clock Final Attack at 390ms, just to make the DPS actually go up when using it together.
You get a net average of 1139%/s raw damage.

A Hero does
1432%/s

With SE, Soul Masters get to
424.32%x2/Brandish and 520.32% Final Attack
1253%/s

Heroes get to
533.9%x2/Brandish
1548%/s

Soul Master will suffer 20% damage reduction due to level difference:
1002.4%/s


Wind Breaker:
Wind Shot + Wind Walk + SE
1491.9%/s -> Damage Reduction: 1193.52%/s
Hurricane + SE
1850%/s -> Damage Reduction: 1480%/s

Bow Master:
Hurricane + SE
1933%/s


Night Walker:
TT + SE
2220%/s -> Damage Reduction: 1776%/s
Night Lord:
TT + SE
2295%/s


Where's your godly bossing class now?

Striker:
Barrage + Critical Punch + SE + Energy Drainx3 + Lightning Charge
Judging by 3240ms Barrage since I don't know what the new one is
1667: -> Damage Reduction: 1333%/s

Buccaneer:
Barrage + SE + Dragon Strike
1031.%/s
Demolition
1439%/s


Damage still sucks but it's better than a Buccaneer.

Styles
2009-06-16, 07:23 AM
^king of mad pwn you all ;d

i am still sure many KoC will go zakum

Devil
2009-06-16, 07:44 AM
Heroes - 1548%/s
Soulmaster - 1002.4%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1176% = 76% dmg of a Hero at lvl 143

Bow Master - 1933%/s
Wind Breaker - 1480%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1736%= 90% damage of a Bow Master at lvl 143

Night Lord - 2295%/s
Night Walker - 1776%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 2083% = 91% damage of a Night Lord at lvl 143

Again, this is achieved at lvl 120, and ask yourself, how many lvl 140 attackers are there out there EVERYTIME on zakum parties? (excluding elite zomg pixelpedo zrun pro's). Also maxing all those skills without having to buy mastery books, saves a LOT of hassle, and Cygnus classes have all skills maxed already at lvl 120...

All I'm saying is, that a Cygnus as a Zakum super attack mule, does insane damage for a lvl 120, and more damage then an average adventurer without passive criticals...

P.S. Yes, also Adventurers get the attack boost when they make a lvl120 Cygnus, but they have to -MAKE- one in the first place.

P.S.2. Barrage is 1830ms now and don't forget lightning charge...

JoeTang
2009-06-16, 07:56 AM
Heroes - 1548%/s
Soulmaster - 1002.4%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1176% = 76% dmg of a Hero at lvl 143

Bow Master - 1933%/s
Wind Breaker - 1480%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1736%= 90% damage of a Bow Master at lvl 143

Night Lord - 2295%/s
Night Walker - 1776%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 2083% = 91% damage of a Night Lord at lvl 143

Again, this is achieved at lvl 120, and ask yourself, how many lvl 140 attackers are there out there EVERYTIME on zakum parties? (excluding elite zomg pixelpedo zrun pro's). Also maxing all those skills without having to buy mastery books, saves a LOT of hassle, and Cygnus classes have all skills maxed already at lvl 120...

All I'm saying is, that a Cygnus as a Zakum super attack mule, does insane damage for a lvl 120, and more damage then an average adventurer without passive criticals...

P.S. Yes, also Adventurers get the attack boost when they make a lvl120 Cygnus, but they have to -MAKE- one in the first place.

P.S.2. Barrage is 1830ms now and don't forget lightning charge...

You think that the attack bonus they get from Blessing is going to be 15%? How weakly equipped are your Cygnus? There are single weapons alone that exist so that a level 200's Blessing on a Cygnus doesn't give them a 15% damage increase. If you're bossing, you're pineappleing bossing. None of that pussy pomegranate no attack gloves/capes/shoes, 100%ed weapons and Warrior Elixers/Rage.

You're telling me you can Barrage the instant you finish a Barrage? Why, pray tell, do people use Dragon Strike in between then?

AND OH WOW! I HAVE A GREAT IDEA EVERYONE. EVERYONE HERE WHO'S NOT A CYGNUS, GET THE pineapple OUT OF THE ROOM SO WE CAN ECHO AND YOU CAN'T HAVE ANY F'AGGOTS.

GameMX
2009-06-16, 08:05 AM
...

I like how this turned into crap. When I simply asked a question about if the Cygnus can enter the Alter.

I did not ask for your damn damage calculations, Devil, or anyone else. It was a simple question IF they could fight. I don't give two shits about if a level 120 Cygnus can outdamage a level 143 or 160 Adventurer.

If you want to get down to it, they suck at bossing. Why? Cause they can only get to level 120. Weapon DEF on Zakum can't be fully reduced because of that, along with his avoidability, especially on Horntail.

I'll ask for damage calculations when I ask for it. Stop turning threads into a flame fest.

B> Lock.

Devil
2009-06-16, 08:05 AM
You think that the attack bonus they get from Blessing is going to be 15%? How weakly equipped are your Cygnus? There are single weapons alone that exist so that a level 200's Blessing on a Cygnus doesn't give them a 15% damage increase. If you're bossing, you're pineappleing bossing. None of that pussy pomegranate no attack gloves/capes/shoes, 100%ed weapons and Warrior Elixers/Rage.

You're telling me you can Barrage the instant you finish a Barrage? Why, pray tell, do people use Dragon Strike in between then?

AND OH WOW! I HAVE A GREAT IDEA EVERYONE. EVERYONE HERE WHO'S NOT A CYGNUS, GET THE pineapple OUT OF THE ROOM SO WE CAN ECHO AND YOU CAN'T HAVE ANY F'AGGOTS.Like I said... avg blessing watt increase, also Night Walkers and Strikers profit more from the blessing then, lets say, a Soul Warrior, since they have less total watt.

And no, Cygnus are not pineappling at bosses, they kick ass for lvl 120 mules... And with SE + Onyx Apples + Echo + Blessing they outdamage most other (non-ranged) adventurer classes at Zakum... :)


I did not ask for your damn damage calculations, Devil [...]Did I start calcs? No I didn't, don't point the finger at me then kbyetnx... -.-

GameMX
2009-06-16, 08:08 AM
Did I start calcs? No I didn't, don't point the finger at me then kbyetnx... -.-

Don't care, you're apart of it.

Vernacular
2009-06-16, 08:28 AM
I answered you in my post,
they can.
^^

Dusk
2009-06-16, 08:32 AM
Heroes - 1548%/s
Soulmaster - 1002.4%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1176% = 76% dmg of a Hero at lvl 143

Bow Master - 1933%/s
Wind Breaker - 1480%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1736%= 90% damage of a Bow Master at lvl 143

Night Lord - 2295%/s
Night Walker - 1776%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 2083% = 91% damage of a Night Lord at lvl 143

Again, this is achieved at lvl 120, and ask yourself, how many lvl 140 attackers are there out there EVERYTIME on zakum parties? (excluding elite zomg pixelpedo zrun pro's). Also maxing all those skills without having to buy mastery books, saves a LOT of hassle, and Cygnus classes have all skills maxed already at lvl 120...

All I'm saying is, that a Cygnus as a Zakum super attack mule, does insane damage for a lvl 120, and more damage then an average adventurer without passive criticals...

P.S. Yes, also Adventurers get the attack boost when they make a lvl120 Cygnus, but they have to -MAKE- one in the first place.

P.S.2. Barrage is 1830ms now and don't forget lightning charge...

Cygnus don't get their attack boost if they don't -MAKE- an adventurer in the first place. It works both ways. They don't get a 15% damage increase from weapon attack unless they already have a level 19x or 200, in which case why even bother with Cygnus? And I'd like to know what pomegranatety groups you run with that don't have level 140+ attackers. So what if they have all their skills maxed at level 120? They're still nerfed versions of 4th job skills. Most adventurers have their main damage boosting skills maxed by level 140.

Of course a Cygnus knight would do more damage than a level 120 adventurer. But 4th job has been out for ONE AND A HALF YEARS, Devil. Why take level 120s when you have level 160s?

Devil
2009-06-16, 08:40 AM
Cygnus don't get their attack boost if they don't -MAKE- and adventurer in the first place. It works both ways. And I'd like to know what pomegranatety groups you run with that don't have level 140+ attackers.Who doesn't have an adventurer already? :f6:

And I meant to say was "how many zruns are packed with lvl 140+ ranged attackers EVERYTIME... If you zakum with friends / guild / alliance, it happens quite often that you lack some ranged attack powerhouses...


Of course a Cygnus knight would do more damage than a level 120 adventurer. But 4th job has been out for ONE AND A HALF YEARS, Devil. Why take level 120s when you have level 160s?I'm pretty sure a lvl120 Nightwalker with all powerbuffs outdamages an avg 160, not a Night Lord, but other classes...

Why? Because Triple Throw + Shadow Partner + Critical + Sharp Eyes + Onyx Apples (+Alchemist) + Hero's Echo + Blessing is pretty broken, you know that...

modular
2009-06-16, 12:37 PM
If you zakum with friends / guild / alliance, it happens quite often that you lack some ranged attack powerhouses...

for what its worth, this sentence is correct and is why i want to make a 120 cygnus. my alliance has 1 lvl 200, and hes usually off doing his own thing so i have only ever experienced hero's echo once in the months hes been 200. a cygnus wont be the powerhouse my 150 hero is, but with 15-20 other 12x-16x attackers getting an extra 2% out of it, a soul master could provide "extra" damage. if we only bring 1-2 cygnus along. the more we take, the worse off we are.

Dusk
2009-06-16, 02:43 PM
Who doesn't have an adventurer already? :f6:

And I meant to say was "how many zruns are packed with lvl 140+ ranged attackers EVERYTIME... If you zakum with friends / guild / alliance, it happens quite often that you lack some ranged attack powerhouses...

I'm pretty sure a lvl120 Nightwalker with all powerbuffs outdamages an avg 160, not a Night Lord, but other classes...

Why? Because Triple Throw + Shadow Partner + Critical + Sharp Eyes + Onyx Apples (+Alchemist) + Hero's Echo + Blessing is pretty broken, you know that...

- Nerfed Triple Throw
- Nerfed Hero's Echo (2% dude. I don't even notice a difference in killing speed with my 1% boost from my level 1 Bullseye).
- Adventurers will have blessing too. You're saying Cygnus characters can get a 15% boost from Blessing. Uh, what class has less than 100 weapon attack, even using only a 12 att pot? Because to get that kind of damage boost you're going to need a high level adventurer. Why the hell would you make a Cygnus character other than as a Blessing mule/for fun if you already have a 18x character?

And finally, you still need 4th job ranged classes for SE. Nightwalkers are only going to be wanted for the same reasons low level NLs are wanted at Zakum. Alchemist. They're easily outDPSed by any mid 13x+ Hero/DrK/Corsair/BM/MM/NL. All that Echo and Blessing bullpomegranate doesn't help their case at all.

Kabanaw
2009-06-16, 03:02 PM
Not to mention a Nightwalkers lack of Shadow Claw, which means they use ~500 stars a minute using TT compared to a NL with lvl 1 Shadow Claw using 200 a minute. (500 stars a minute is accurate considering TT's speed is 100/minute and 6 stars are used a throw, right?)

JoeTang
2009-06-16, 04:40 PM
Not to mention a Nightwalkers lack of Shadow Claw, which means they use ~500 stars a minute using TT compared to a NL with lvl 1 Shadow Claw using 200 a minute. (500 stars a minute is accurate considering TT's speed is 100/minute and 6 stars are used a throw, right?)

100 Throws a minute
6 stars per throw
100 x 6 = 500???



And Devil, You're talking about pineappleING APPLE RUNS AND YOU THINK BLESSING IS GOING GO GIVE AN AVERAGE 15% INCREASE IN DAMAGE?!? HEY NIGHT LORDS, EQUIP YOUR SUBIS AND MAPLE CLAWS SO YOUR BLESSING WILL BE A 15% INCREASE THAT'LL OUTDPS ALL THOSE F'AGGOT 160 NOOB 4TH JOBBERS

And if your Cygnus has anywhere even remotely close to a high attack bonus from Blessing, RUN WITH YOUR FUCKING ADVENTURER

Dusk
2009-06-16, 05:37 PM
100 Throws a minute
6 stars per throw
100 x 6 = 500???


I think he's accounting for the fact that you won't be attacking at full speed at bosses due to getting hit/moving around/other shenanigans the boss might pull on you.

Devil
2009-06-16, 07:09 PM
Lets just wait till the first lvl120 Night Walkers / Strikers / Wind Breakers + SE + Onyx start to appear to show off their damage to other classes... Oh, the rage this will bring to the existing pixelelite high lvled DPS maple community... :tongue:

Morgana
2009-06-16, 08:01 PM
Why the hell would you make a Cygnus character other than as a Blessing mule/for fun if you already have a 18x character?

Your 18x is a magician.

Srsly, I can't believe no one noticed this. :f7: Maybe it's just that my alliance has like 89790678 mages and like... 2 DrKs, 2 BMs, and 2 NLs. Oh and a 18x corsair who never bosses with us. o_O Meanwhile, we have lots of 14x and 15x mages, a level 200 bishop, and a shadower.

Takebacker
2009-06-16, 08:17 PM
Night Walker:
TT + SE
2220%/s -> Damage Reduction: 1776%/s
Night Lord:
TT + SE
2295%/s

What? No sudden strike factored in thar?


Striker:
Barrage + Critical Punch + SE + Energy Drainx3 + Lightning Charge
Judging by 3240ms Barrage since I don't know what the new one is
1667: -> Damage Reduction: 1333%/s

Buccaneer:
Barrage + SE + Dragon Strike
1031.%/s
Demolition
1439%/s


Damage still sucks but it's better than a Buccaneer.

The new barrage is way faster. I'd say they cut the delay in half. I've never tried it with drain, but it's fast enough where you can cut drain down to 1 or 2 casts.

Sinnuendo
2009-06-16, 08:30 PM
I'm pretty sure that KoC classes can do any boss except Pink Bean (since one of the prerequisite quests is higher than 120).

Magus
2009-06-16, 08:33 PM
Sorry that took so long.