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Holypie
2009-05-31, 07:18 PM
My first attempt at a skill build so yeah... No fancy formatting either...

Edit1:Edited 2nd job

Improving Max MP Increase(max) -> Flame Sprite(1) -> Magic Claw(max) -> Flame Sprite(max) -> Magic Guard(max) -> Magic Armor(1)

Teleport(1) -> Fire Pillar(max) -> Spell Booster(11) -> Teleport(max) -> Spell Booster(max) -> Meditation(max) -> Elemental Reset(max) -> Slow(max) -> Fire Arrow(1)

Fire Curtain(max) -> Fire Strike(max) -> Element Amplification(10) -> Saved Points(for Ifrit)(20) -> Ifrit(max) -> Element Amplification(max) -> Saved Points(for Meteor Shower) -> Meteor Shower(max) -> Seal(max) -> Elemental Resistance(11)

Fire Strike(max) -> Element Amplification(max) -> Fire Curtain(max) -> Saved Points(for Ifrit)(10) -> Ifrit(max) -> Saved Points(for Meteor Shower) -> Meteor Shower(max) -> Seal(max) -> Elemental Resistance(11)

Dusk
2009-05-31, 07:42 PM
I think I'd leave Fire Arrow at 1 in favor of maxing Booster and Medi. Magic Claw is enough for 2nd job and Fire Strike seems to replace it completely (unless it's significantly slower than Arrow for some reason). Booster and Medi aren't hugely important but Medi's useless at 10 (might as well max Booster and use Wizard Elixirs) and I'd rather have longer buff timers than a skill I'd rarely ever use.

Takebacker
2009-05-31, 07:54 PM
I don't see why seal matters at all once you get meteo.

Cyanne
2009-05-31, 07:54 PM
You don't have that many points for second job... you get 121 SP in total, right? O_o

I would do second job like this: pillar -> 11 booster -> teleport -> meditate -> 20 booster -> reset -> magic armor -> slow

I think that fire arrow should be dropped because fire pillar and fire strike are ridiculously overpowered.

JoeTang
2009-05-31, 08:07 PM
You don't have that many points for second job... you get 121 SP in total, right? O_o

Each skill takes 20 SP. Seven skills. 140 SP to max all of them. Drop shitty Fire Arrow. 120 SP required. 1 SP Left over. Learn Fire Arrow for lulz.

PirateMG
2009-05-31, 08:29 PM
i was wondering if it would be better to skip Ele amp in the long run for flame wizards ? i was thinking of not getting ele amp for mine once it comes out cause of it doubleing the mp and only giving additional 35% ?

Holypie
2009-05-31, 08:31 PM
I'm editing in dropping fire arrow now... done.


I don't see why seal matters at all once you get meteo.

also it matters because there's nothing else to put points in.

Dusk
2009-05-31, 08:54 PM
I don't see why seal matters at all once you get meteo.

Flame Wizards have no other means of preventing monsters from attacking them. Getting hit = lots of MP wasted. If you're not 1-2hkoing Seal can be pretty helpful.

Atruya
2009-06-01, 03:09 AM
Why go Fire Curtain first in 3rd Job? You have Fire Strike, freaking 140 base damage with the speed and range of Fire Demon. Add the fact that you already have Spell Booster in 2nd Job and Amp only has 20 levels, so you'll have max Fire Strike, Booster and Amp at level 86!

The only reason F/P Mages hardly go Explosion first is the cast speed and the fact you'll only reach your prime somewhere around lvl 93. Both issues get fixed here. Oh, you also have 70 INT more. Add in a Fire Wand and you'll beat 'poison mist' training anytime.

I think the Fire Curtain build will be bandwagonned, since lots of players with little experience with F/P Mages will only see 'zomg MIST overpowered lulz'. Fire Strike first, no Curtain at all, I dare you!

JoeTang
2009-06-01, 03:36 AM
When Cygnus comes out, we'll have the Accuracy based status, so you wouldn't be able to early Mist Train very effectively anymore. However, if you could, you should at least have 1 Fire Strike to kill 1HP mobs. Its range is pineappleing huge.

MasPan
2009-06-01, 04:54 AM
Why go Fire Curtain first in 3rd Job? You have Fire Strike, freaking 140 base damage with the speed and range of Fire Demon. Add the fact that you already have Spell Booster in 2nd Job and Amp only has 20 levels, so you'll have max Fire Strike, Booster and Amp at level 86!

The only reason F/P Mages hardly go Explosion first is the cast speed and the fact you'll only reach your prime somewhere around lvl 93. Both issues get fixed here. Oh, you also have 70 INT more. Add in a Fire Wand and you'll beat 'poison mist' training anytime.

I think the Fire Curtain build will be bandwagonned, since lots of players with little experience with F/P Mages will only see 'zomg MIST overpowered lulz'. Fire Strike first, no Curtain at all, I dare you!

Fire Curtain + Blue Kents = epic Exp. Seen some pretty crazy training vids of FMs there.

Kabanaw
2009-06-01, 06:52 AM
i was wondering if it would be better to skip Ele amp in the long run for flame wizards ? i was thinking of not getting ele amp for mine once it comes out cause of it doubleing the mp and only giving additional 35% ?

It's 30%. AND YES, IT IS WORTH IT. 100%. With a fire wand, that goes up to 162% damage. If you don't get amp, you're missing out on a ton of damage.

Holypie
2009-06-01, 04:01 PM
Why go Fire Curtain first in 3rd Job? You have Fire Strike, freaking 140 base damage with the speed and range of Fire Demon. Add the fact that you already have Spell Booster in 2nd Job and Amp only has 20 levels, so you'll have max Fire Strike, Booster and Amp at level 86!

The only reason F/P Mages hardly go Explosion first is the cast speed and the fact you'll only reach your prime somewhere around lvl 93. Both issues get fixed here. Oh, you also have 70 INT more. Add in a Fire Wand and you'll beat 'poison mist' training anytime.

I think the Fire Curtain build will be bandwagonned, since lots of players with little experience with F/P Mages will only see 'zomg MIST overpowered lulz'. Fire Strike first, no Curtain at all, I dare you!

I'll put that down as an alternative build.

Vernacular
2009-06-01, 04:07 PM
When Cygnus comes out, we'll have the Accuracy based status, so you wouldn't be able to early Mist Train very effectively anymore. However, if you could, you should at least have 1 Fire Strike to kill 1HP mobs. Its range is pineappleing huge.

Don (Knewbo) went to Blue Kents right out of 3rd job advancement.
He went Curtain first build.
Fking 1 level in 1 hour.
I envy him.

Holypie
2009-06-01, 04:19 PM
When Cygnus comes out, we'll have the Accuracy based status, so you wouldn't be able to early Mist Train very effectively anymore. However, if you could, you should at least have 1 Fire Strike to kill 1HP mobs. Its range is pineappleing huge.

Cygnus mages need accuracy? also fire pillar could just as easily kill 1 hp mobs. but exactly how big is fire strikes range? 200? 300? 600?

Black Mage
2009-06-04, 09:14 PM
do you need skill books for this version of "meteor shower"?

Rayquaza2233
2009-06-04, 09:21 PM
No, you get the levels by doing quests.

JoeTang
2009-06-04, 10:02 PM
Cygnus mages need accuracy? also fire pillar could just as easily kill 1 hp mobs. but exactly how big is fire strikes range? 200? 300? 600?

Using Fire Pillar means you have to walk into mobs. The only reason should be to hit things too high or low for Strike. It's much safer to use Strike, and you won't have to go all the way to the edges of platforms and maps to hit everything you want. Plus, I'm pretty sure it's a faster attack.

http://img192.imageshack.us/img192/2144/firepillar.png

DeanNim
2009-06-04, 10:11 PM
i was wondering if it would be better to skip Ele amp in the long run for flame wizards ? i was thinking of not getting ele amp for mine once it comes out cause of it doubleing the mp and only giving additional 35% ?

Your meteo will be VERY weak to train the remaining 10 levels to 120.

I analyzed all flame wizard skills but in the end i decided to go for windbreaker.

Atruya
2009-06-05, 10:55 AM
If you save your points and add 30 SP in Meteo at level 110, you can probably 2hko Jr. Newties.

Dusk
2009-06-05, 12:58 PM
Your meteo will be VERY weak to train the remaining 10 levels to 120.

I analyzed all flame wizard skills but in the end i decided to go for windbreaker.

Why would it be weak? 650 base attack with Amp, almost strong as maxed Gen without an Ele wand 1, a hell of a lot stronger with, and 11x Cygnus mages have the magic of 13x Adventurers.

Holypie
2009-06-05, 03:27 PM
If you save your points and add 30 SP in Meteo at level 110, you can probably 2hko Jr. Newties.

Meteo only goes up to 20 for cygnus doesn't it? Because thats what i got from Isaac's thread on Cygnus skill tables

Russt
2009-06-05, 07:04 PM
Why would it be weak? 650 base attack with Amp, almost strong as maxed Gen without an Ele wand 1, a hell of a lot stronger with, and 11x Cygnus mages have the magic of 13x Adventurers.
He was replying to the post saying to skip Amp.

It's really only 10 levels anyway, so it's not a big deal either way. If anything I would get Amp just to boost Fire Strike.

BTMachinez
2009-07-11, 04:17 PM
never made a mage past lvl 40 so i wanna make a flame wizard. Looking over the skills I was wondering why Element Removal isn't in the builds discussion much as it seems it would be useful for the tough time temple mobs and other situations. Although those mobs are considerably tough for a lvl 120 but still. Does it just suck or does it just come down to having better options than this?

butterfλi
2009-07-11, 04:55 PM
Why would it be weak? 650 base attack with Amp, almost strong as maxed Gen without an Ele wand 1, a hell of a lot stronger with, and 11x Cygnus mages have the magic of 13x Adventurers.
Even if it isn't weak, it's dangerous to have a skill that costs 6k mp per cast when you have around ~11k mp; risky in maps like skeles and newties.

Holypie
2009-07-12, 02:53 PM
never made a mage past lvl 40 so i wanna make a flame wizard. Looking over the skills I was wondering why Element Removal isn't in the builds discussion much as it seems it would be useful for the tough time temple mobs and other situations. Although those mobs are considerably tough for a lvl 120 but still. Does it just suck or does it just come down to having better options than this?

Elemental Reset is very good, and that's probably why people aren't discussing it. It's just so good an option that there's nothing to discuss.

JaredTheUnseen
2009-07-15, 03:21 PM
An idea from the alternate build you have for third job. It's pretty much the same: Max Curtain, then max Amp, then do 20 Strike...you get the idea, just swap wherever it says Curtain for Strike. That way you have max Meteo at 110 and have max Amp and Curtain until then.

Dusk
2009-07-15, 03:28 PM
An idea from the alternate build you have for third job. It's pretty much the same: Max Curtain, then max Amp, then do 20 Strike...you get the idea, just swap wherever it says Curtain for Strike. That way you have max Meteo at 110 and have max Amp and Curtain until then.

I think Strike is more important than Amp until you have Meteo at 110. Maxed Strike is far better than Fire pillar + Amp. You can get Amp maxed after Strike in mid-9x. Instead of saving all the way for Ifrit I'm going to max Amp in mid-9x and only start saving points for Ifrit after Curtain, Strike, and Amp are all maxed. I don't think Ifrit is so great it deserves saving 20 points for instead of maxing Amp.

JaredTheUnseen
2009-07-15, 03:34 PM
I think Strike is more important than Amp until you have Meteo at 110. Maxed Strike is far better than Fire pillar + Amp. You can get Amp maxed after Strike in mid-9x. Instead of saving all the way for Ifrit I'm going to max Amp in mid-9x and only start saving points for Ifrit after Curtain, Strike, and Amp are all maxed. I don't think Ifrit is so great it deserves saving 20 points for instead of maxing Amp.

Good point, Ifrit doesn't seem to be too important to max as soon as you get it.

Amphigory
2009-07-15, 07:08 PM
Is 20 Curtain really worth it in the Strike build? 20 Seal would let you train at a lot of places more cheaply, especially if you went to newties at 110. We're not like FPs, we don't have Elquines to freeze that newtie right next to us, and if we lag spike we're gone without seal >.>
How exactly will 20 Curtain be used? Curtaining the map to deal some extra damage while Striking away? Sounds expensive.
/Poor person worried about training costs and death
EDIT: Sorta like what Cyanne said, the build seems a little off. My proposed build is:
1 Pillar (to kill 6 mobs with and snipe, mostly for fun)
1 Tele, 2 Pillar
Max Pillar
11 Spell Booster
Max Tele
Then going on from there, maxing booster at the end. Booster reaches its max speed boost at 11, right? Why max Booster before a skill that will become cheaper and more effective when it's leveled when you're only adding time to the timer and taking off a little bit of cost going with more booster.

JoshKun
2009-07-30, 12:08 PM
Improving Max MP Increase(max) -> Flame Sprite(1) -> Magic Claw(max) -> Flame Sprite(max) -> Magic Guard(max) -> Magic Armor(1)

Shouldn't you have 1 Magic Claw first? You have to have something to attack with.

Dusk
2009-07-30, 12:24 PM
Shouldn't you have 1 Magic Claw first? You have to have something to attack with.

3 Snails is better than 1 Magic Claw.

Bribery
2009-07-30, 03:43 PM
This is probably going to be my 3rd job build. It's similar to what F/P Mages follow, I think.

30 Fire Curtain
01 Fire Strike
20 Seal
29 Fire Strike
20 Elemental Amplification
20 Meteor Shower
20 Ifrit
11 Resistance

I left Ifrit till later because I don't think I'll be too useful for training. Curtain will be the main training skill until Meteor Shower. I may not get THAT much Seal early on, but other skills aren't as useful imo.

xLeviathan
2009-07-31, 08:07 AM
Someone convince me to put SP into Slow. I've already left Booster at 11 and don't want Fire Arrow, but to leave Fire Arrow AND Slow at 0 or a low level...bah. I'm gonna have a lot of extra points. I don't have foresight, I don't see any of these 2nd job skills being useful except Fire Pillar, Elemental Reset, Teleport, some Booster, and Meditation. That leaves me with like 40 skills points.

Dusk
2009-07-31, 08:39 AM
Someone convince me to put SP into Slow. I've already left Booster at 11 and don't want Fire Arrow, but to leave Fire Arrow AND Slow at 0 or a low level...bah. I'm gonna have a lot of extra points. I don't have foresight, I don't see any of these 2nd job skills being useful except Fire Pillar, Elemental Reset, Teleport, some Booster, and Meditation. That leaves me with like 40 skills points.

Um what's your dilemma? You can max Booster and Slow with those points and have 1 left with Fire Arrow. That's the commonly accepted build. You don't have to use Slow, and the only other options are Fire Arrow or Magic Guard.

xLeviathan
2009-07-31, 09:30 AM
Um what's your dilemma? You can max Booster and Slow with those points and have 1 left with Fire Arrow. That's the commonly accepted build. You don't have to use Slow, and the only other options are Fire Arrow or Magic Guard.

Of course I maxed Magic Guard o-o;

Ew. Slow. Ew. Fire Arrow. I gotta pick one. :f4:.
It feels like such a waste.

LF>3rd job.

Dusk
2009-07-31, 09:40 AM
Of course I maxed Magic Guard o-o;

Ew. Slow. Ew. Fire Arrow. I gotta pick one. :f4:.
It feels like such a waste.

LF>3rd job.

>< I meant Magic Armor, the other useless skill.

Slow's not that bad, it can save pots while Curtaining and it works on bosses. Have you seriously never put points into a semi-useless skill before, though? On my Corsair I didn't like putting points into Grenade since it didn't do anything, but I didn't have anything better to put points in, so why not?

Kabanaw
2009-07-31, 09:44 AM
>< I meant Magic Armor, the other useless skill.

Slow's not that bad, it can save pots while Curtaining and it works on bosses. Have you seriously never put points into a semi-useless skill before, though? On my Corsair I didn't like putting points into Grenade since it didn't do anything, but I didn't have anything better to put points in, so why not?

Steal on my Bandit. It's at level 8, and takes 30 seconds to get something to drop. :f3:

xLeviathan
2009-07-31, 09:47 AM
>< I meant Magic Armor, the other useless skill.

Slow's not that bad, it can save pots while Curtaining and it works on bosses. Have you seriously never put points into a semi-useless skill before, though? On my Corsair I didn't like putting points into Grenade since it didn't do anything, but I didn't have anything better to put points in, so why not?

I did that with my Gunslinger. :3

No, I have, but it just feels like there's too many useless ones! I'm fine with just Fire Pillar and Max Medi. if you ask me. Mobbing at Alcando labs = Win?

Kaasoljoyyx
2009-07-31, 12:52 PM
I dropped medi and maxed slow/arrow. Max booster was a must after having 11 on my fp.

madanthony
2009-08-03, 11:17 AM
I'd been LPQing like mad on my Blaze, and had been working on tele after booster, but I just went CPQing last night and opted to start elemental reset until I'm 50 - currently lvl47. Goddamn Alishar and Robos are fire-strong.