View Full Version : Gunslinger Build (Lv. 10-200)
Bribery
2008-07-02, 04:05 PM
http://i76.photobucket.com/albums/j18/andylaw_photos/guideheader.png
Note: This guide does not cover training areas. For suggested training areas, visit Training Reference Guide for Pirates [v2] (http://www.southperry.net/forums/showthread.php?t=10528) (by Dyxanije (http://www.southperry.net/forums/member.php?u=492))
Table of Contents
[Section 1] Getting Started: Gunslinger Information
Pros and Cons
AP Builds
Bullets
Attack Speeds
Useful Formulas
[Section 2] First Job Skill Builds
Standard Build
Unfunded/Sommersault Kick Build
[Section 3] Second Job Skill Builds
Standard Build
[Section 4] Third Job Skill Builds
Standard Build
Early Flamethrower Build
Maxed Gaviota Build
[Section 5] Fourth Job Skill Builds
Early Fourth Job Build
Options after Battleship Cannon
[Section 6] Motivation
Gunslinger Videos
Gunslinger Screenshots
[Section 7] Other Useful Gunslinger/Pirate Threads
[Section 1] Getting Started: Gunslinger Information
Pros and Cons
Pros|Cons
Fast attacking speed|Low damage in 1st-2nd job
Great mobility with Dash, Wings and Recoil Shot|Low HP (slightly higher than Archer/Thieves)
Large variety of useful skills|No party skills
Relatively cheap equipment and skill books|Bullets are level restricted. Upgrading only gives a small boost
Able to freeze and stun monsters|Requires a separate set of bullets for Ice Splitter/Flamethrower for optimal damage
Highest single target damage in 4th job with Battleship Cannon|Battleship limits mobility and skill usage
High accuracy|
AP Builds
In order to become a Pirate, you will need 20 DEX in order to make the job advancement at level 10.
As a Gunslinger, your primary stat will be DEX while STR is your secondary stat required for equipment.
Gunslingers need their total STR and DEX equal to the level requirement of their equips (ie. White Pioneer (level 80 overall) requires 80 STR and 80 DEX to be equipped).
There are three common AP Builds for Gunslingers: STRless, Low-STR, and Regular STR. Each of them has their pros and cons.
STRless: These Gunslingers keep their base STR at 4 and scrolls the rest of their equips for DEX. Their primary weapons are the Maple Guns, which are level 35, 43, and 64. STRless Gunslingers are generally stronger at lower levels but lose out in the long run to Low-STR and Regular STR. STRless is the most affordable build, which is great for those who are unfunded.
Low-STR: This AP build aims to keep base STR as low as possible while using the STR from equipment to equip their gun. This is the most common Gunslinger AP build because it's easier to adjust your STR for newer equipment. However, STR is more difficult to scroll for than DEX.
Regular STR: This build has base STR equal to (or very close to) the requirement for their gun while scrolling the rest of their equipment for DEX. This build is viable because it is very easy to scroll equipment for DEX. However, it is more difficult to adjust STR for newer equipment.
Bullets
The majority of Gunslinger skills consume a bullet in order to be used. They are like Stars in that they can be recharged. Bullets range from level 10 to level 110, with a new set every 20 levels. Gunslingers also have the option of using a separate set of Bullets called "Capsules" for Ice Splitter and Flamethrower (3rd job skills). These aren't required, but they double the damage of their respective skills when used.
The following attacks do not consume a bullet:
Flash Fist
Sommersault Kick
Blank Shot
Grenade
Aerial Strike
Here is a complete list of all bullets and capsules currently available in GMS:
Bullet|Effects|Level Req.|Quantity|Obtained From
Bullet|+10 Atk|10|800|Orange Mushroom, Bubbling, Mano, Horny Mushroom, Wooden Mask, Bellamoa, Ear Plug Plead, Any Potion Shop
Split Bullet|+12 Atk|30|1200|Wild Boar, Scorpion, Pink Teddies, Curse Eye, Scuba Pepe, Triple Rumo, Toy Horse, Star Squirrel, Martian, Mateon
Mighty Bullet |+14 Atk|50|1600|Iron Mutae, Red Flower Snake, Ginseng, Wraith, Hoodoo/Voodoo, Luster Pixie, Lioner, Book Ghost, Grizzly, Officer Skeleton, Paperlanterns
Vital Bullet |+16 Atk|70|2200|Peach Monkey, Mr. Alli, Saiti, Beetle, Hankie, Blood Harp, Dual Ghost Pirate, Dual Birk
Shiny Bullet |+18 Atk|90|2600|Eye of Time, Priest of Memories, Guardian Soldier of Memories, Blue Wyrvens
Eternal Bullet |+20 Atk|110|2800|Gallopera
Blaze Capsule|Doubles Flamethrower's Damage Output|70|800|Cellion, Red Drake, Red Kentaurus, Mushmom
Glaze Capsule|Doubles Ice Splitter's Damage Output|70|800|Grupin, Ice Drake, Blue Kentaurus, Zombie Mushmom
Attack Speeds
Attack|Shots per Minute
Normal Attack|~87 shots/minute
Double Shot|~142 shots/minute
Invisible Shot|~90 shots/minute
Blank Shot|~87 shots/minute
Burst Fire|~87 shots/minute
Flamethrower|~57 shots/minute
Ice Splitter|~57 shots/minute
Flamethrower/Ice Splitter Combo|~117 shots/minute
Homing Beacon/Bullseye|~77 shots/minute
Rapid Fire|500 shots/minute
Battleship Cannon|~95 shots/minute
Battleship Torpedo|~77 shots/minute
Hypnotize|~90 shots/minute
Useful Formulas
Maximum Damage Range|[(DEX * 3.6 + STR) / 100] * Weapon Attack
Minimum Damage Range|(DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
Battleship Endurance|[(Skill Level * 4000)] + [(Character Level - 120) * 2000]
Minimum HP|(level * 22) + 380
Minimum MP|(level * 18) + 111
[Section 2] First Job Skill Builds
Skill Distribution #1: The Standard
10: +1 Double Shot (01)
11: +3 Double Shot (04)
12: +3 Double Shot (07)
13: +3 Double Shot (10)
14: +3 Double Shot (13)
15: +3 Double Shot (16)
16: +3 Double Shot (19)
17: +1 Double Shot [MAX] +2 Dash (02)
18: +3 Dash (05)
19: +3 Dash (08)
20: +2 Dash [MAX] +1 Sommersault Kick (01)
21: +3 Sommersault Kick (04)
22: +3 Sommersault Kick (07)
23: +3 Sommersault Kick (10)
24: +1 Sommersault Kick (11) +2 Bullet Time (02)
25: +3 Bullet Time (05)
26: +3 Bullet Time (08)
27: +3 Bullet Time (11)
28: +3 Bullet Time (14)
29: +3 Bullet Time (17)
30: +3 Bullet Time [MAX]
Final Build
20/20 Double Shot [MAX]
20/20 Bullet Time [MAX]
10/10 Dash [MAX]
11/20 Sommersault Kick
00/20 Flash Fist
Build 1 Explanation
This build is very straight forward and is generally accepted as the standard build.
Double Shot is your primary training skill. It is incredibly fast, but quite weak in terms of raw damage output.
Dash is maxed out next for increased mobility.
Sommersault Kick is then boosted to level 11 to provide a decent mob attack. It is left at level 11 because it becomes useless after you advance to second job, but it can be decent for first job training.
Bullet Time is left to the very end because the accuracy bonus is unneeded for Gunslingers, and the benefits of +20 avoid are not very noticeable.
Skill Distribution #2: Unfunded/Sommersault Kick
10: +1 Sommersault Kick (01)
11: +3 Sommersault Kick (04)
12: +3 Sommersault Kick (07)
13: +3 Sommersault Kick (10)
14: +3 Sommersault Kick (13)
15: +3 Sommersault Kick (16)
16: +3 Sommersault Kick (19)
17: +1 Sommersault Kick [MAX] +2 Dash (02)
18: +3 Dash (05)
19: +3 Dash (08)
20: +2 Dash [MAX] +1 Double Shot (01)
21: +3 Double Shot (04)
22: +3 Double Shot (07)
23: +3 Double Shot (10)
24: +3 Double Shot (13)
25: +3 Double Shot (16)
26: +3 Double Shot (19)
27: +1 Double Shot [MAX] +2 Bullet Time (02)
28: +3 Bullet Time (05)
29: +3 Bullet Time (08)
30: +3 Bullet Time (11)
Final Build
20/20 Double Shot [MAX]
10/10 Dash [MAX]
20/20 Sommersault Kick [MAX]
11/20 Bullet Time
00/20 Flash Fist
Build 2 Explanation
This build is better for unfunded characters because recharging bullets and Double Shot's MP draining can quickly sap away at your funds.
Sommersault Kick is a decent mob attack which will make the early levels much easier.
Bullet Time isn't very useful for Gunslingers so not maxing it will not greatly affect you in the long-run. There is also a considerable amount of leftover SP in second job, which can be used to max out Bullet Time if you wish.
[Section 3] Second Job Skill Builds
Skill Distribution #1: The Standard
30: +1 Invisible Shot (01)
31: +3 Gun Mastery (03)
32: +3 Gun Mastery (06)
33: +3 Gun Mastery (09)
34: +3 Gun Mastery (12)
35: +3 Gun Mastery (15)
36: +3 Gun Mastery (18)
37: +2 Gun Mastery [MAX] +1 Gun Booster (01)
38: +3 Gun Booster (04)
39: +2 Gun Booster (06) +1 Invisible Shot (02)
40: +3 Invisible Shot (05)
41: +3 Invisible Shot (08)
42: +3 Invisible Shot (11)
43: +3 Invisible Shot (14)
44: +3 Invisible Shot (17)
45: +3 Invisible Shot [MAX]
46: +3 Wings (03)
47: +2 Wings (05) +1 Recoil Shot (01)
48: +3 Recoil Shot (04)
49: +3 Recoil Shot (07)
50: +3 Recoil Shot (10)
51: +3 Recoil Shot (13)
52: +3 Recoil Shot (16)
53: +3 Recoil Shot (19)
54: +1 Recoil Shot [MAX] +2 Wings (07)
55: +3 Wings [MAX]
56: +3 Blank Shot (03)
57: +3 Blank Shot (06)
58: +3 Blank Shot (09)
59: +3 Blank Shot (12)
60: +3 Blank Shot (15)
61: +3 Blank Shot (18)
62: +2 Blank Shot [MAX] +1 Gun Booster (07)
63: +3 Gun Booster (10)
64: +1 Gun Booster (11) ~2 Free Points
65: ~3 Free Points
66: ~3 Free Points
67: ~3 Free Points
68: ~3 Free Points
69: ~3 Free Points
70: ~3 Free Points
Final Build
20/20 Invisible Shot [MAX]
20/20 Blank Shot [MAX]
20/20 Recoil Shot [MAX]
20/20 Gun Mastery [MAX]
10/20 Wings [MAX]
11/20 Gun Booster
00/20 Grenade
~20 Free Points
Build 1 Explanation
Your first SP goes into your first gun-based mob attack, Invisible Shot. It works like a Hermit's Avenger in that it goes through monsters in a straight line.
Mastery is maxed out immediately to increase bullet capacity and to get rid of that horrible minimum damage.
Invisible Shot is then maxed out. It has great range, both horizontally and vertically, which makes sniping easy.
Level 5 Wings is required to unlock Recoil Shot, which is maxed next to increase mobility. It's similar to a Hermit's Flash Jump with a few differences. First of all, it is also an attack and it deals 260% at maxed level. It's not spammable like a Hermit's Flash Jump however. It can be used roughly every two seconds. The distance is increased as the skill level increases.
Wings is then maxed out for greater mobility on certain maps. Tip: a macro with Wings + Recoil Shot + Wings can propel your character very far, which can be very useful for training on flat maps.
Blank Shot is left to the end because stun isn't very useful in second job. You typically won't be training on monsters that require stun until level 60, which is why it is left that late.
Finally, increase Gun Booster to level 11 and you have 20 free SP to toy around with.
Options for the 20 free SP:
9 Booster/11 Grenade (Recommended)
9 Booster/9 Bullet Time/2 whatever (Recommended, if you did not max Bullet Time)
Max Grenade (Not Recommended, see below)
Grenade isn't a very useful skill because it requires a charge up and the range is difficult to control. Invisible Shot is a better mob attack and it's twice the speed of Grenade. Furthermore, Grenade is unaffected by mastery, making its damage very unstable.
[Section 4] Third Job Skill Builds
Skill Distribution #1: Standard Build
70: +1 Burst Fire (01)
71: +3 Burst Fire (04)
72: +3 Burst Fire (07)
73: +3 Burst Fire (10)
74: +3 Burst Fire (13)
75: +3 Burst Fire (16)
76: +3 Burst Fire (19)
77: +1 Burst Fire [MAX] +1 Octopus (01) +1 Gaviota (01)
78: +3 Octopus (04)
79: +3 Octopus (07)
80: +3 Octopus (10)
81: +3 Octopus (13)
82: +3 Octopus (16)
83: +3 Octopus (19)
84: +2 Octopus (21) +1 Gaviota (02)
85: +3 Gaviota (05)
86: +3 Gaviota (08)
87: +3 Gaviota (11)
88: +3 Gaviota (14)
89: +1 Gaviota (15) +2 Ice Splitter (02)
90: +3 Ice Splitter (05)
91: +3 Ice Splitter (08)
92: +3 Ice Splitter (11)
93: +3 Ice Splitter (14)
94: +3 Ice Splitter (17)
95: +3 Ice Splitter (20)
96: +3 Ice Splitter (23)
97: +2 Ice Splitter (25) +1 Octopus (22)
98: +3 Octopus (25)
99: +3 Octopus (28)
100: +2 Octopus [MAX] +1 Flamethrower (01)
101: +3 Flamethrower (04)
102: +3 Flamethrower (07)
103: +3 Flamethrower (10)
104: +3 Flamethrower (13)
105: +3 Flamethrower (16)
106: +3 Flamethrower (19)
107: +3 Flamethrower (22)
108: +3 Flamethrower (25)
109: +3 Flamethrower (28) OR +1 Flamethrower (26), +2 Ice Splitter (27)
110: +2 Flamethrower [MAX], +1 Ice Splitter (26) OR +3 Ice Splitter [MAX]
111: +3 Homing Beacon (03)
112: +3 Homing Beacon (06)
113: +3 Homing Beacon (09)
114: +3 Homing Beacon (12)
115: +3 Homing Beacon (15)
116: +3 Homing Beacon (18)
117: +3 Homing Beacon (21)
118: +3 Homing Beacon (24)
119: +3 Homing Beacon (27)
120: +3 Homing Beacon [MAX]
Final Build
30/30 Octopus [MAX]
30/30 Homing Beacon [MAX]
20/20 Burst Fire [MAX]
15/30 Gaviota
30/30 Flamethrower [MAX] & 26/30 Ice Splitter OR 26/30 Flamethrower & 30/30 Ice Splitter [MAX]
Build 1 Explanation
This build prepares you to train at Jr. Newties as early as possible. You will be sniping from the middle platform for most of third job, using Burst Fire as your primary attack while summoning Octopus and Gaviota in between spawns for additional damage. Another option for this build can be to max Ice Splitter before starting Octopus and Gaviota, giving you more training options than just Newties.
Burst Fire maxed first is the most obvious choice for third job. It's already stronger than maxed Double Shot at level 1, and gives a significant power boost in comparison to previous jobs' skills.
Flamethrower is maxed later on to provide a decent mob attack when used in combination with Ice Splitter. Max Flamethrower and 26 Ice Splitter provides a slightly higher damage output (about 4% higher). However, Ice Splitter is used a lot more often than Flamethrower, thus maxing Ice Splitter instead is the preferred option.
Gaviota is left at level 15 (minimum requirement for Aerial Strike in fourth job) because it isn't a very useful skill. The damage increase from level 15 to level 30 isn't significant enough to make it worth maxing.
Homing Beacon is left to the very end because its uses are fairly limited in third job. However, maxing it out is a requirement for the fourth job skill "Bullseye", which is why it is maxed out over other skills.
Skill Distribution #2: Early Flamethrower Build
70: +1 Burst Fire (01)
71: +3 Burst Fire (04)
72: +3 Burst Fire (07)
73: +3 Burst Fire (10)
74: +3 Burst Fire (13)
75: +3 Burst Fire (16)
76: +3 Burst Fire (19)
77: +1 Burst Fire (20) [MAX] +1 Octopus (01) +1 Gaviota (01)
78: +3 Flamethrower (03)
79: +3 Flamethrower (06)
80: +3 Flamethrower (09)
81: +3 Flamethrower (12)
82: +3 Flamethrower (15)
83: +3 Flamethrower (18)
84: +3 Flamethrower (21)
85: +3 Flamethrower (24)
86: +3 Flamethrower (27)
87: +3 Flamethrower (30) [MAX]
88: +3 Ice Splitter (03)
89: +3 Ice Splitter (06)
90: +3 Ice Splitter (09)
91: +3 Ice Splitter (12)
92: +3 Ice Splitter (15)
93: +3 Ice Splitter (18)
94: +3 Ice Splitter (21)
95: +3 Ice Splitter (24)
96: +1 Ice Splitter (25) +2 Octopus (03)
97: +3 Octopus (06)
98: +3 Octopus (09)
99: +3 Octopus (12)
100: +3 Octopus (15)
101: +3 Octopus (18)
102: +3 Octopus (21)
103: +3 Gaviota (04)
104: +3 Gaviota (07)
105: +3 Gaviota (10)
106: +3 Gaviota (13)
107: +2 Gaviota (15) +1 Homing Beacon (01)
108: +3 Octopus (24)
109: +3 Octopus (27)
110: +3 Octopus (30) [MAX]
111: +3 Homing Beacon (04)
112: +3 Homing Beacon (07)
113: +3 Homing Beacon (10)
114: +3 Homing Beacon (13)
115: +3 Homing Beacon (16)
116: +3 Homing Beacon (19)
117: +3 Homing Beacon (22)
118: +3 Homing Beacon (25)
119: +3 Homing Beacon (28)
120: +2 Homing Beacon (30) [MAX] +1 Ice Splitter (26)
Final Build
30/30 Octopus [MAX]
30/30 Flamethrower [MAX]
30/30 Homing Beacon [MAX]
20/20 Burst Fire [MAX]
26/30 Ice Splitter
15/30 Gaviota
Build 2 Explanation:
This build gives you more training options early on, such as Blue Kentaurus.
However, you won't be able to train as effectively at Jr. Newties until later on when Octopus is at a decent level.
Skill Distribution #3: Maxed Gaviota Build
70: +1 Burst Fire (01)
71: +3 Burst Fire (04)
72: +3 Burst Fire (07)
73: +3 Burst Fire (10)
74: +3 Burst Fire (13)
75: +3 Burst Fire (16)
76: +3 Burst Fire (19)
77: +1 Burst Fire (20) [MAX] +1 Octopus (01) +1 Gaviota (01)
78: +3 Octopus (04)
79: +3 Octopus (07)
80: +3 Octopus (10)
81: +3 Octopus (13)
82: +3 Octopus (16)
83: +3 Octopus (19)
84: +2 Octopus (21) +1 Gaviota (02)
85: +3 Gaviota (05)
86: +3 Gaviota (08)
87: +3 Gaviota (11)
88: +3 Gaviota (14)
89: +1 Gaviota (15) +2 Ice Splitter (02)
90: +3 Ice Splitter (05)
91: +3 Ice Splitter (08)
92: +3 Ice Splitter (11)
93: +3 Ice Splitter (14)
94: +3 Ice Splitter (17)
95: +3 Ice Splitter (20)
96: +3 Ice Splitter (23)
97: +2 Ice Splitter (25) +1 Octopus (22)
98: +3 Octopus (25)
99: +3 Octopus (28)
100: +2 Octopus (30) [MAX] +1 Gaviota (16)
101: +3 Gaviota (19)
102: +3 Gaviota (22)
103: +3 Gaviota (25)
104: +3 Gaviota (28)
105: +2 Gaviota (30) [MAX] +1 Ice Splitter (26)
106: +3 Ice Splitter (29)
107: +1 Ice Splitter (30) [MAX] +2 Homing Beacon (02)
108: +3 Homing Beacon (05)
109: +3 Homing Beacon (08)
110: +3 Homing Beacon (11)
111: +3 Homing Beacon (14)
112: +3 Homing Beacon (17)
113: +3 Homing Beacon (20)
114: +3 Homing Beacon (23)
115: +3 Homing Beacon (26)
116: +3 Homing Beacon (29)
117: +1 Homing Beacon (30) [MAX]~2 Free Points
118: ~3 Free Points
119: ~3 Free Points
120: ~3 Free Points
Final Build
30/30 Octopus [MAX]
30/30 Gaviota [MAX]
30/30 Ice Splitter [MAX]
30/30 Homing Beacon [MAX]
20/20 Burst Fire [MAX]
00/30 Flamethrower
~11 Free Points
Build 3 Explanation:
This build is similar to the standard except Gaviota is maxed instead of Flamethrower.
Speaking from experience, I would not recommend maxing Gaviota over Flamethrower. You will find that Gaviota's uses are very limited outside of Newties. There aren't any situations where level 30 Gaviota would be better than level 15 Gaviota. The damage difference between level 15 and level 30 Gaviota is minimal.
So why would you even follow this build? If you plan on maxing Rapid Fire early in fourth job, you won't find Flamethrower as useful since Rapid Fire is better in most situations when Battleship breaks.
[Section 5] Fourth Job Skill Builds
Early Fourth Job Build
120: +1 Elemental Boost (01) +1 Battleship (01) +1 Battleship Torpedo (01)
121: +2 Battleship Cannon (02) +1 Aerial Strike(01)
122: +3 Battleship Cannon (05)
123: +3 Battleship Cannon (08)
124: +3 Battleship Cannon (11)
125: +2 Battleship Cannon (13) +1 Wrath of the Octopi (01)
126: +3 Battleship Cannon (16)
127: +3 Battleship Cannon (19)
128: +3 Battleship Cannon (22)
129: +3 Battleship Cannon (25)
130: +3 Battleship Cannon (28)
131: +2 Battleship Cannon [MAX] +1 Battleship (02)
132: +3 Battleship (05)
133: +3 Battleship (08)
134: +2 Battleship [MAX], 1 Free SP (Rapid Fire or Hypnotize for fun, otherwise just save it)
Final Fourth Job Build
30/30 Rapid Fire [MAX]
30/30 Aerial Strike [MAX]
30/30 Battleship Cannon [MAX]
30/30 Battleship Torpedo [MAX]
30/30 Elemental Boost [MAX]
20/20 Bullseye [MAX]
20/20 Wrath of the Octopi [MAX]
05/05 Hero's Will [MAX]
10/10 Battleship [MAX]
29/30 Maple Warrior
01/20 Hypnotize
~8 Free SP
Options after Battleship Cannon
The build above is the typical early 4th job build, though the 1-point-wonders can be postponed or switched around.
Battleship can also be left at level 1 for a while, allowing you to work on your other skills earlier.
Another option is to get level 2 Battleship Cannon and level 1 Battleship at level 120 and then add points into Battleship Cannon. This allows you to get level 11 Battleship Cannon 1 level earlier, which is when it hits 4 times instead of 3.
There are many different routes to take after maxing Battleship Cannon. Here are some possible paths to follow once you reach level 134. These builds only discuss the next two skills to max since there are too many options to discuss.
Pure Training Build:
Max Battleship Torpedo -> Max Aerial Strike OR 21 Battleship Torpedo -> 21 Aerial Strike -> Max Battleship Torpedo -> Max Aerial Strike
Battleship Torpedo is one of the most powerful mob attacks in the game. It outdamages Battleship Cannon on mobs of three monsters or more and it only consumes one bullet, making training faster and more efficient. Aerial Strike is another powerful mob/utility skill that has massive vertical range. It can put a huge dent in most monsters, thus removing the need to climb ropes and ladders in most cases. It can also be used for creating mobs for Battleship Torpedo.
Pure Bossing Build:
Max Bullseye -> Max Rapid Fire
If you make the effort to keep track of Anego spawn times, it will be the fastest training method possible for Corsairs. Bullseye is brilliant at Anego, multiplying each hit by 1.2, which will make killing Anego much faster. Max Rapid Fire is great for bossing because Battleship will break more often. Rapid Fire is also a good back-up skill during training.
Bossing/Training Build:
Max Bullseye -> Max Battleship Torpedo OR 21 Battleship Torpedo -> Max Bullseye -> Max Battleship Torpedo
This build is basically a combination of the first two. Battleship Torpedo will speed up your training while Bullseye will improve your damage on bosses, including Anego.
These are only some of the possible builds. There are other viable options that I haven't discussed in detail, such as Aerial Strike or even Rapid Fire after Battleship Cannon.
[Section 6] Motivation
Gunslinger Videos
***I did not make any of these videos. Credit goes to those that created them.
Gunslinger:
Level 52 Gunslinger in HHG1 (http://www.youtube.com/watch?v=xGbq0r6Ym2M)
Level 64 Gunslinger (http://www.youtube.com/watch?v=5tr4gJ-kwho)
Level 67 Gunslinger at Showa Street 3 (Gunboss) (http://www.youtube.com/watch?v=vLGF8UFyvSE&)
Level 69 Gunslinger at C-2 in Magatia (http://www.youtube.com/watch?v=tAWioKiczss)
Level 70 Gunslinger's 3rd Job Advancement Battle (KMST) (http://www.youtube.com/watch?v=3EOf6fo7JdY&)
Outlaw:
Level 70 Outlaw showing various skills (http://www.youtube.com/watch?v=Usygx5ZD-tE)
Level 70 Outlaw at HHG1 (Http://www.youtube.com/watch?v=oMkgORdxLhU&)
Level 71 Outlaw at STD's (http://www.youtube.com/watch?v=J5rn-GMVrTk)
Level 71 Outlaw at the map before Anego (http://www.youtube.com/watch?v=ti0cqhH4uYk&)
Level 76 Outlaw at Squids (http://www.youtube.com/watch?v=1ukljJuUl2U&)
Level 88 Outlaw at Jr.Newties (http://www.youtube.com/watch?v=ZKMZs1sYHXU)
Level 104 Outlaw at Jr. Newties (http://www.youtube.com/watch?v=yZHPpnf8dFM)
Level 110 Outlaw showing various skills (http://www.youtube.com/watch?v=GcWltLnCeDc)
Corsair:
Corsair testing Rapid Fire Speed + training at Jr. Newties (http://www.youtube.com/watch?v=y3lNzKi374I)
Corsair at Time Temple (http://www.youtube.com/watch?v=1El59ssJTa8)
Level 130 Corsair at Jr. Newties (http://www.youtube.com/watch?v=2pfH947mVAg)
kMS Level 142 Corsair at Oracles of Oblivion (after kMST updates) (http://www.youtube.com/watch?v=QFGaY8g9WEE)
Level 145 Corsair at Sharks (http://www.youtube.com/watch?v=y7DxmTWf5nE)
Level 150 Corsair at Peak of the Big Nest (http://www.youtube.com/watch?v=4FhvPlKtr2Q)
Level 151 Corsair Soloing Papulatus (http://www.youtube.com/watch?v=thm6szyj3wE)
Level 154 Captain at Skelegons (http://www.youtube.com/watch?v=oS6eG9JIRpI)
Level 155 Bowmaster vs. Level 155 Corsair (w/Sharp Eyes) at Jr.Newties (http://www.youtube.com/watch?v=Z6MtMRfBnJA)
Level 157 Corsair Soloing Anego (http://www.youtube.com/watch?v=QsMnN_OY-0s)
Level 160 Corsair Soloing Papulatus (http://www.youtube.com/watch?v=Yl9JegNFQ-s&)
Level 163 Corsair Soloing Papulatus (http://www.youtube.com/watch?v=m-ewUbb-edM&)
Level 175 Corsair Soloing Monster Raid (Various Bosses) (http://www.youtube.com/watch?v=m-ewUbb-edM&)
Level 175 Corsair Soloing Papulatus & Pianus (http://www.youtube.com/watch?v=HKHNy95cYuM&)
Level 175 Corsair Pianus (http://www.youtube.com/watch?v=ohCoVtwSKbA&)
Level 181 Corsair soloing at Time Temple (http://www.youtube.com/watch?v=SjFpKefEpoI&)
Level 185 Corsair (CMS) (http://www.youtube.com/watch?v=p1z9-mB5DlU)
Level 200 Corsair vs Level 185 Viper (CMS) (http://www.youtube.com/watch?v=8mKnw2pbV2c)
Gunslinger Screenshots
schfiftygun - level 177 Corsair (http://www.southperry.net/forums/showpost.php?p=274653&postcount=817)
[Section 7] Other Useful Gunslinger/Pirate Threads
Training Reference Guide for Pirates [v2] (http://www.southperry.net/forums/showthread.php?t=10528) by Dyxanije (http://www.southperry.net/forums/member.php?u=492)
Pirate Skill Tables (http://www.southperry.net/forums/showthread.php?t=6) by Fiel (http://www.southperry.net/forums/member.php?u=1)
Guide on how to get your fourth job skills! (http://www.southperry.net/forums/showthread.php?t=6313) by ShiKage (http://www.southperry.net/forums/member.php?u=2150)
Ask a Pirate Thread (http://www.southperry.net/forums/showthread.php?t=2822) by Cyadd (http://www.southperry.net/forums/member.php?u=813)
Pirate Damage Ranges [v2] (http://www.southperry.net/forums/showthread.php?t=6626) by Dyxanije (http://www.southperry.net/forums/member.php?u=492)
Southperry's own Pirate Flaunting Thread =D (http://www.southperry.net/forums/showthread.php?t=5619) by DrRusty (http://www.southperry.net/forums/member.php?u=68)
Very nice guide.
Well written, organized, and spiffey. I like it. o.o;
wobbufet
2008-07-02, 04:14 PM
Very nice guide.
Well written, organized, and spiffey. I like it. o.o;
Sorry but I couldn't resist laughing at the 'well written' part. There's only 2 written lines really :p
Otherwise it seems like a clean and well organised build. Some explanation for your choices could be useful.
Bribery
2008-07-02, 04:16 PM
Thanks for the comments. I will edit in my reasonings soon. :)
Sorry but I couldn't resist laughing at the 'well written' part. There's only 2 written lines really :p
Otherwise it seems like a clean and well organised build. Some explanation for your choices could be useful.
I ment it was a good guide, like, it has correct SP distrabution(I spall gud?).
But yeah, now that I read what you said, I sound stupid. ):
Trinity
2008-07-02, 04:21 PM
i thought thrrowing bomb would be a more useful skill...
Bribery
2008-07-02, 04:47 PM
i thought thrrowing bomb would be a more useful skill...
It's actually not very useful. The range on it sucks (only 50%) unless you fully charge it, and it does less raw damage than Invisible Shot.
I added in some explanations. Let me know if anything needs clarifying, or if you agree/disagree with my choices.
The pictures add a nice touch. :)
Bribery
2008-07-02, 04:52 PM
The pictures add a nice touch. :)
Lol, thanks. I thought it looked a little boring before xD
Hazzy
2008-07-02, 05:06 PM
I love you. Could you by chance link to some videos, I'd like to see exactly how these skills work.
Also, how much Endurance does BattleShip have? Does it increase as your add Points into it?
One thing I would consider adding, were this my thread to edit, is to have Spoilers around the SP Adding/Explanation, making the total thread very easy to navigate without having to scroll a lot.
Then again, I'm a Spoiler-Addictie, so meh. :/
Bribery
2008-07-02, 05:09 PM
I love you. Could you by chance link to some videos, I'd like to see exactly how these skills work.
Also, how much Endurance does BattleShip have? Does it increase as your add Points into it?
I don't think the endurance of the Battleship is known, only based on assumptions. From what I've seen in videos, level 1 is quite sufficient, especially since Captains can freeze via Cooling Effect. I'd assume the endurance does increase seeing as the cooldown also increases.
I could post some videos later, but a lot of them require the evil GOM player. If anyone knows how to post them on Youtube, it would be highly appreciated.
I'll probably add in the Spoiler tags too, the thread is getting a little lengthy ;x
Hazzy
2008-07-02, 05:11 PM
I don't think the endurance of the Battleship is known, only based on assumptions. From what I've seen in videos, level 1 is quite sufficient, especially since Captains can freeze via Cooling Effect. I'd assume the endurance does increase seeing as the cooldown also increases.
I could post some videos later, but a lot of them require the evil GOM player. If anyone knows how to post them on Youtube, it would be highly appreciated.
I'll probably add in the Spoiler tags too, the thread is getting a little lengthy ;x
Yay Spoilers :D
I figured the Cooldown time was rising with the Defense added. +100 Defense is almost like getting a second Zakum Helm. (Defense wise)
Bribery
2008-07-02, 05:41 PM
There we go, spoilers and videos added. The good ones are the ones that require GOM player ;_;.
Again, if anyone can post those on Youtube, I will love you forever <3
Hazzy
2008-07-02, 05:54 PM
There we go, spoilers and videos added. The good ones are the ones that require GOM player ;_;.
Again, if anyone can post those on Youtube, I will love you forever <3
What's a GOM player? ;_;
Can you download the videos? xP
wobbufet
2008-07-02, 05:56 PM
What's a GOM player? ;_;
Can you download the videos? xP
Some weird japanese video player that I strongly dislike >:|
Bribery
2008-07-02, 05:58 PM
What's a GOM player? ;_;
Can you download the videos? xP
It's some annoying Korean video player. I don't know how to download them from that site, otherwise I would have uploaded them on Youtube myself. :(
Hazzy
2008-07-02, 05:58 PM
Looking at your videos, This one (http://www.youtube.com/watch?v=oMkgORdxLhU&) to be exact, I took a double take. What the heck happens at 00:09? o_o
Bribery
2008-07-02, 05:59 PM
Looking at your videos, This one (http://www.youtube.com/watch?v=oMkgORdxLhU&) to be exact, I took a double take. What the heck happens at 00:09? o_o
Oh, that's "Jump down". I think it's done by pressing your Jump Key + Down Arrow. It's currently not available in GMS, only KMS as far as I know. It's not a Pirate skill :P
Hazzy
2008-07-02, 06:03 PM
Oh, that's "Jump down". I think it's done by pressing your Jump Key + Down Arrow. It's currently not available in GMS, only KMS as far as I know. It's not a Pirate skill :P
o_o
That's awesome. Now I can go do the Mage Stage in Ludi PQ as warrior. :D
wobbufet
2008-07-02, 06:05 PM
o_o
That's awesome. Now I can go do the Mage Stage in Ludi PQ as warrior. :D
Didn't you have to tele upwards to even be able to enter it? :p
Hazzy
2008-07-02, 06:06 PM
Didn't you have to tele upwards to even be able to enter it? :p
Not with Haste :p
Ok, so I installed GOM Player and revisited the GOM videos... and nothing happened. :(
Bribery
2008-07-02, 06:08 PM
Not with Haste :p
Ok, so I installed GOM Player and revisited the GOM videos... and nothing happened. :(
Are you using IE?
Update: Added another video. It compares a level 155 Bowmaster to a Level 155 captain. It doesn't need GOM ;). Link on first post.
Hazzy
2008-07-02, 06:10 PM
Are you using IE?
Update: Added another video. It compares a level 155 Bowmaster to a Level 155 captain. It doesn't need GOM ;). Link on first post.
No, Fire Fox. o_o
wobbufet
2008-07-02, 06:12 PM
No, Fire Fox. o_o
They don't work on FF, you need IE D:
Hazzy
2008-07-02, 06:12 PM
They don't work on FF, you need IE D:
Ew. IE fails. :[
wobbufet
2008-07-02, 06:13 PM
Ew. IE fails. :[
I know ;_____;
Bribery
2008-07-02, 06:26 PM
Yes, IE does fail hard but unfortunately it's the only way GOM player will work.
I'm going to try and get those videos onto Youtube, hopefully.
Hay, I really like IE. Alot of things work in IE that don't work in FF, so I like it alot better then FF.
I know some more youtube vids of pirates if you want them.
Bribery
2008-07-02, 06:33 PM
Hay, I really like IE. Alot of things work in IE that don't work in FF, so I like it alot better then FF.
I know some more youtube vids of pirates if you want them.
I would appreciate more Gunslinger videos, thanks :D
wobbufet
2008-07-02, 06:33 PM
Hay, I really like IE. Alot of things work in IE that don't work in FF, so I like it alot better then FF.
I know some more youtube vids of pirates if you want them.
Only gunslingers ;) Much more infighter vids then gunslinger vids around :(
Only gunslingers ;) Much more infighter vids then gunslinger vids around :(
I personally like Mazefind (http://www.youtube.com/user/mazefind), She has nice Pirate vids. :)
Bribery
2008-07-02, 06:37 PM
I personally like Mazefind (http://www.youtube.com/user/mazefind), She has nice Pirate vids. :)
Wow, thanks. I will put those up soon :D
wobbufet
2008-07-02, 06:45 PM
The extremely low damage almost hurts my eyes ;__; although the skills are kinda cool.
Bribery
2008-07-02, 06:48 PM
The extremely low damage almost hurts my eyes ;__; although the skills are kinda cool.
Well, I'm pretty sure those are test server videos so the damage is rather low. Also, Gunslingers are about speed, not raw damage.
Added Mazefind's Gunslinger videos into the video list.
wobbufet
2008-07-02, 06:59 PM
Well, I'm pretty sure those are test server videos so the damage is rather low. Also, Gunslingers are about speed, not raw damage.
Added Mazefind's Gunslinger videos into the video list.
Yes I know but it's hard to ignore D: A 3rd jobber unable to 1hko STDs??? DAMN.
Bribery
2008-07-02, 07:01 PM
Yes I know but it's hard to ignore D: A 3rd jobber unable to 1hko STDs??? DAMN.
That's true. I guess that's why most people prefer Infighters xD
I managed to upload the Level 155 Bowmaster vs 155 Captain onto youtube. I suggest people watch that video since it's a good demonstration of a Gunslinger in action. Now if only I can figure out how to download those GOM videos...
wobbufet
2008-07-02, 07:06 PM
That's true. I guess that's why most people prefer Infighters xD
I managed to upload the Level 155 Bowmaster vs 155 Captain onto youtube. I suggest people watch that video since it's a good demonstration of a Gunslinger in action. Now if only I can figure out how to download those GOM videos...
Now that was finally a good Captain video, although imo the bowmaster was still faster at killing... :p
Bribery
2008-07-02, 07:12 PM
Now that was finally a good Captain video, although imo the bowmaster was still faster at killing... :p
I think they were pretty equal, especially since the Captain was 2HKO-ing with her Battleship Cannon. Plus her Air Strike was gradually killing the top row while she waited for the respawn.
wobbufet
2008-07-02, 07:15 PM
I think they were pretty equal, especially since the Captain was 2HKO-ing with her Battleship Cannon. Plus her Air Strike was gradually killing the top row while she waited for the respawn.
I know it seemed equal, but if you look at the actual killing speed shortly after each other you will notice the big difference. Also notice that the bottom has 1 more transforming newtie than the middle.
Bribery
2008-07-02, 07:21 PM
I know it seemed equal, but if you look at the actual killing speed shortly after each other you will notice the big difference. Also notice that the bottom has 1 more transforming newtie than the middle.
The difference doesn't seem THAT big. I think the video shows that Captains aren't as weak as people think they are. Plus, she used a large variety of skills as opposed to spamming Hurricane. Captains certainly look more entertaining IMO :D
wobbufet
2008-07-02, 07:23 PM
The difference doesn't seem THAT big. I think the video shows that Captains aren't as weak as people think they are. Plus, she used a large variety of skills as opposed to spamming Hurricane. Captains certainly look more entertaining IMO :D
That certainly is true, I seriously LOL'd when she suddenly casted Air Strike, I was like 'wtf o_O'. Never saw it before in a video.
Cardboardsnail
2008-07-02, 07:33 PM
i thought thrrowing bomb would be a more useful skill...
Bombs aren't that great
wobbufet
2008-07-02, 07:35 PM
Bombs aren't that great
Yeah, bombs are awesome!
Edit: Hmm seems like we need another color for quote's :p
Bribery
2008-07-02, 07:36 PM
Bombs are awesome, Throwing Bomb isn't xD
wobbufet
2008-07-02, 07:37 PM
Bombs are awesome, Throwing Bomb isn't xD
I give up, I can't deny this one :p
I personally just like to blow stuff up. :)
Bribery
2008-07-02, 08:18 PM
Well, I haven't had any luck getting those videos off of GOM and onto Youtube. If anyone else wants to try, please do. :o
DrRusty
2008-07-02, 08:40 PM
i really liked the 155 bowmaster vs captain video.
Jus wondering, is battleship able to fire at close range?
Cardboardsnail
2008-07-02, 08:45 PM
Yeah, bombs are awesome!
Edit: Hmm seems like we need another color for quote's :p
lol.
Oh you :p
Bribery
2008-07-02, 08:47 PM
i really liked the 155 bowmaster vs captain video.
Jus wondering, is battleship able to fire at close range?
From the looks of it, yes. But I'm not 100% sure. I've yet to see a video where Battleship wasn't able to fire at close range.
Hazzy
2008-07-02, 09:28 PM
From the looks of it, yes. But I'm not 100% sure. I've yet to see a video where Battleship wasn't able to fire at close range.
What would it do? Wack the monster with a stick until it left? xP
Someone should make a thread displaying the damage done by a Gunslinger with averagely scrolled gear, just to see what they're really capable of.
Bribery
2008-07-02, 09:45 PM
What would it do? Wack the monster with a stick until it left? xP
xD I'd love to see that animation.
If only more people made Gunslingers. Then we'd be able to see what they're really capable of. The GOM player videos are really great, it's too bad most people can't view them.
Hazzy
2008-07-02, 09:51 PM
xD I'd love to see that animation.
If only more people made Gunslingers. Then we'd be able to see what they're really capable of. The GOM player videos are really great, it's too bad most people can't view them.
GOM is worse than, dare I say, Nexon. :[
Ok, they're not that bad, but yea... The GOM creator should be shot.
More Gunslingers = more people buying the same amount of gear = more Demand, Demand goes up, so do prices. :[
I want my guns to be cheap. D:
~If you read my post on the "Which Are you" Thread, I didn't count the fact that Gunslingers have FJ <3<3<3~
Bribery
2008-07-02, 09:56 PM
GOM is worse than, dare I say, Nexon. :[
Ok, they're not that bad, but yea... The GOM creator should be shot.
More Gunslingers = more people buying the same amount of gear = more Demand, Demand goes up, so do prices. :[
I want my guns to be cheap. D:
~If you read my post on the "Which Are you" Thread, I didn't count the fact that Gunslingers have FJ <3<3<3~
That's true, part of the reason I'm making a Gunslinger is because they'll be cheap. I've heard that Bullets aren't even 1 mil in KMS :D
I love the fact that we get FJ, and in 2nd job too! XD Take that Sins!
Hazzy
2008-07-02, 10:02 PM
That's true, part of the reason I'm making a Gunslinger is because they'll be cheap. I've heard that Bullets aren't even 1 mil in KMS :D
I love the fact that we get FJ, and in 2nd job too! XD Take that Sins!
*barely knows which job name is which*
2nd job? Fuck Mastery, I'm getting FJ that deals damage before anything else. <3<3
Bribery
2008-07-02, 10:19 PM
*barely knows which job name is which*
2nd job? Fuck Mastery, I'm getting FJ that deals damage before anything else. <3<3
Lol well, it is tempting, but I'd still get Mastery first. Their damage range is huge without it >.<
Hazzy
2008-07-02, 10:43 PM
Lol well, it is tempting, but I'd still get Mastery first. Their damage range is huge without it >.<
One point for FJ pls. Does the jump range increase with the level? o.0
Bribery
2008-07-02, 10:45 PM
One point for FJ pls. Does the jump range increase with the level? o.0
Yeah, level 1 has 115% range while level 20 has 250%. Plus, you need to get level 5 Float to unlock Backstep Shot (FJ).
Hazzy
2008-07-02, 10:52 PM
Yeah, level 1 has 115% range while level 20 has 250%. Plus, you need to get level 5 Float to unlock Backstep Shot (FJ).
Found the answer here (http://s1.zetaboards.com/adventuresinkms/topic/269374/1/#new)
http://img.photobucket.com/albums/v397/ddarko87/Backstep%20Shot/backstep-anim-1.gif
Also, your second video has the wrong link. I believe you meant to link here (http://www.youtube.com/watch?v=v9sX3ObjdUs)
http://www.youtube.com/watch?v=v9sX3ObjdUs
Also, who says Valkyrie are weak?
http://www.insoya.com/bbs/zboard.php?id=photo1&no=58257
Bribery
2008-07-02, 10:59 PM
115 attack or KB range?
Also, your second video has the wrong link. I believe you meant to link here (http://www.youtube.com/watch?v=v9sX3ObjdUs)
http://www.youtube.com/watch?v=v9sX3ObjdUs
Hmm, good question. I'm guessing it's the attack range. I wonder if the Jump range is the same or not.
Nice catch, fixed the video link.
Hazzy
2008-07-02, 11:10 PM
*posthoar*
Standing before the KB Skill
http://img.photobucket.com/albums/v397/ddarko87/Backstep%20Shot/07Start.png
Animation showing ending spot
http://img.photobucket.com/albums/v397/ddarko87/Backstep%20Shot/backstep-anim-1.gif
Bribery
2008-07-02, 11:26 PM
*posthoar*
Standing before the KB Skill
http://img.photobucket.com/albums/v397/ddarko87/Backstep%20Shot/07Start.png
Animation showing ending spot
http://img.photobucket.com/albums/v397/ddarko87/Backstep%20Shot/backstep-anim-1.gif
Ooh, thanks for that. I guess the range is about the same as Teleport, and it goes up per level.
Hazzy
2008-07-02, 11:27 PM
Ooh, thanks for that. I guess the range is about the same as Teleport, and it goes up per level.
Well, you can use this in mid-flight, which gives more distance. (The distance you jump before using it plus the distance you fall after the boost, pretty much an extra jump.)
Bribery
2008-07-02, 11:31 PM
Well, you can use this in mid-flight, which gives more distance. (The distance you jump before using it plus the distance you fall after the boost, pretty much an extra jump.)
Yup, I've seen that in some videos, which is why I initially thought the range @ level 20 was 250% xD
Bribery
2008-07-03, 12:31 AM
Here is some new information about Captains from the #1 Pirate in KMS, a level 187 Captain. Mikako11 of SW.net posted this in a thread:
I went on Playforum earlier this week and they interviewed #1 Pirate in KMS, Gunfred, who is a lvl 187 Captain. I'm not going to sit here and translate everything, but i roughly translated the main parts:
Q: What do you think (for Captain job) needs to be fixed/patched?
A: First off, battleship would be the biggest problem. Battleship is maxed at lvl 10, defense goes up but when the ship is destroyed, you must wait 6 min until you can ride it again. During that time you must train with rapid fire. (Rapid fire's) attack speed is fast but low damage. There will be some decrease in your avg EXP. Also, in whole the Gunslinger class's main problem is lack of party skill. Homing for instance changed from party skill to indiv. skill making Gunslinger a narcissistic (?) job. Seriously! Advanced Homing! Needs to be changed to party skill again :crying:
Q: A few questions abut battleship. When leveling up battleship skill, many users are complaining about the increasing recovery time and that the ship itself is slow in speed. What do you think about that? What do you think should be changed?
A: (omitting a few words).......... I think the recovery time really needs to be patched. A skill should improve as you put more points. I don't feel any big difference in def. either. I think delay time should not increase, only the def. of the ship should. Battleship's damage is good as it is, making it go faster would make this a broken class.
Q: Question about rapid fire. Players often complain about the low damage and compare it to the Bowmaster's SOA. If the skill could be buffed, how much do you think would be suitable damage?
A: Most important thing here is
Captain does not train by spamming one skill
Rapid fire has the strongest supporting skill, Air Strike.
Using Air Strike every 5 seconds inbetween rapid fire during training.. everyone gets amazed. Compared to SOA, Rapid Fire just lacks the critical. Firing speed is faster as well :nothing: ((( I think he might be wrong )))
My Rapid Fire damage is about 6~7k. I doubt my killing speed would be slower than a Bowmaster at the same level. Also I throw out 2 of my cute Octopus to help me :excited:
*He claims that Rapid Fire is clearly faster than SOA but... who knows.
One more thing about Rapid Fire... (Nexon) please adjust the shooting angle (for monsters at higher or lower platform) ... NL's TT and Bmaster's SOA has wider range than Rapid Fire, lot of missed shots during Horntail.
Q: What do you think about Mind Control and Air strike? What do you think needs to be changed?
A: Every job has a skill that is never used. Like Hero's Monster Magnet. It's more like a 'fan service' skill. (Mind Control) other players like it when I use to show it off. Useless for training. Just put 1 point for fun. Air strike.. if it is buffed, other jobs will complain. Would be nice if delay goes down to 3 seconds but it is a good skill even now.
Other things he mentioned.........
-1st and 2nd job's damage was so weak, he considered killing snails hoping for faster exp
-Gunslinger is a difficult class to play, due to weak damage, constant death, no one wanting to party. But later on it becomes strong. The pirate ranking used to be all Infighters, but recently gunslingers are creeping toward the top.
Damage:
http://img61.imageshack.us/img61/5483/25393089to0.jpg
Coming soon from me: some youtube vids for Captains :xd:
Based on this post, it seems best to leave Battleship at Level 1 because the increase in DEF is hardly noticeable.
She also plans on putting up some Captain videos on Youtube (the ones that use GOM player) :D
Worthyness
2008-07-03, 01:04 AM
Out of Curiosity... when you use float, do you hae to press a button to activate it? or does it automatically activate on its own after you jump off something?
-sorry if this question was asked sometime in the past =P
edit?
thanks dude underneath me =)
Bribery
2008-07-03, 01:25 AM
Out of Curiosity... when you use float, do you hae to press a button to activate it? or does it automatically activate on its own after you jump off something?
-sorry if this question was asked sometime in the past =P
You press a button to activate it, since it consumes MP. It would be a little annoying if it activated automatically xD.
Hazzy
2008-07-03, 10:50 AM
Here is some new information about Captains from the #1 Pirate in KMS, a level 187 Captain. Mikako11 of SW.net posted this in a thread:
Based on this post, it seems best to leave Battleship at Level 1 because the increase in DEF is hardly noticeable.
She also plans on putting up some Captain videos on Youtube (the ones that use GOM player) :D
I have a question about BattleShip. It says the cool down is 90 seconds at level 1, and six minutes at level 10. Is the countdown started when you use the skill, or when the ship dies?
If it's started when you use the skill, most logical option, then those six minutes can turn into three or two, depending on how evasive you are. (Random guess on the time)
Bribery
2008-07-03, 10:55 AM
I have a question about BattleShip. It says the cool down is 90 seconds at level 1, and six minutes at level 10. Is the countdown started when you use the skill, or when the ship dies?
If it's started when you use the skill, most logical option, then those six minutes can turn into three or two, depending on how evasive you are. (Random guess on the time)
It's when the ship dies, meaning you can toggle in and out of it until it breaks. The cooldown starts once it breaks.
Hazzy
2008-07-03, 11:02 AM
It's when the ship dies, meaning you can toggle in and out of it until it breaks. The cooldown starts once it breaks.
Ooooh! That's epic. Yea, I'm not going to get it past level 1 until 197 XD, like your guide suggested. xP
wobbufet
2008-07-03, 11:07 AM
It seems so weird to have the cooldown time increase when you add more points into it o_O
Hazzy
2008-07-03, 11:12 AM
It seems so weird to have the cooldown time increase when you add more points into it o_O
Nexon likes cooldown times for Pirates. :/
Buccaneers even get a skill to kill Cooldown times. xD
But yea, I agree, the Cool down time is fail.
Bribery
2008-07-03, 11:30 AM
It does fail, especially since, according to that level 187 Captain, the increase in durability is hardly noticeable.
Hazzy
2008-07-03, 08:33 PM
Well now, this is odd. o_o
http://i248.photobucket.com/albums/gg162/Ebullient_Nub/FileDownloaderaspx.png
Source (http://gametalk.idoo.net/p38073)
Bribery
2008-07-03, 09:49 PM
Well now, this is odd. o_o
http://i248.photobucket.com/albums/gg162/Ebullient_Nub/FileDownloaderaspx.png
Source (http://gametalk.idoo.net/p38073)
o_o That's probably a test server or something. An NPC that sells skill books...too good to be true xD
Cardboardsnail
2008-07-03, 09:50 PM
o_o That's probably a test server or something. An NPC that sells skill books...too good to be true xD
And for 100k only :eek:
Hazzy
2008-07-03, 09:54 PM
o_o That's probably a test server or something. An NPC that sells skill books...too good to be true xD
Why sell books when you can have Cody give them out? o.0
Certainly explains the lack of Skill Book Dropping facts. xP
Bribery
2008-07-04, 11:16 PM
Hmm, does anyone think maxing Maple Warrior & Element Amplification before Support Octopus would be better? I'm just asking because Octopus doesn't seem like a useful skill to me ;x
Hazzy
2008-07-05, 09:52 PM
Hmm, does anyone think maxing Maple Warrior & Element Amplification before Support Octopus would be better? I'm just asking because Octopus doesn't seem like a useful skill to me ;x
I'd like to know how SO's damage is calculated, how fast it attacks and how many monsters it attacks before making a certain statement.
However, I agree EA to 11, when it hits two seconds, early on would be beneficial. Maple Hero might help at lower levels because it could attract party members. Of course, The level 20 SB is a Horntail drop, which means it'll be very hard to get anywhere out of Scania-Windia. I think getting it to 9 at a lower level would help a bit, but a Gunslinger's damage formula is more weapon-attack oriented, so the extra stats would have a less-notable effect. (That, or it'll be larger, my mind's not thinking)
Bribery
2008-07-05, 10:34 PM
I'd like to know how SO's damage is calculated, how fast it attacks and how many monsters it attacks before making a certain statement.
However, I agree EA to 11, when it hits two seconds, early on would be beneficial. Maple Hero might help at lower levels because it could attract party members. Of course, The level 20 SB is a Horntail drop, which means it'll be very hard to get anywhere out of Scania-Windia. I think getting it to 9 at a lower level would help a bit, but a Gunslinger's damage formula is more weapon-attack oriented, so the extra stats would have a less-notable effect. (That, or it'll be larger, my mind's not thinking)
Octopus only attacks one monster at a time, and it seems to attack every second based on the videos. The problem with it is that it doesn't move. It remains stationary in the spot you summon it. It only turns left and right to attack the monsters around it. It's great at places like Newties but I can't imagine it being useful anywhere else (based on GMS training spots). The good thing about it is that it has great range (300).
This picture contains Octopus' damage @ level 187. I'm assuming it's maxed.
http://img61.imageshack.us/img61/5483/25393089to0.jpg
I think 16 EA (That's when it hits 2 seconds) before Octopus would be a good idea. I was also considering Maple Warrior early on but it seems like getting the other skills are much more important. How about 16 EA and 19 MW before Support Octopus?
Hazzy
2008-07-05, 10:44 PM
Octopus only attacks one monster at a time, and it seems to attack every second based on the videos. The problem with it is that it doesn't move. It remains stationary in the spot you summon it. It only turns left and right to attack the monsters around it. It's great at places like Newties but I can't imagine it being useful anywhere else (based on GMS training spots). The good thing about it is that it has great range (300). This picture contains Octopus' damage @ level 187. I'm assuming it's maxed.
http://img61.imageshack.us/img61/5483/25393089to0.jpg
Seems great on non-mobby maps, more of which seem to be appearing. Temple of Time would be a great place to have a SO. Newties don't mob, so they're good as well. Most 4th job mobs seem to be getting more and more concentrated, bettering the use of this skill.
I think 16 EA (That's when it hits 2 seconds) before Octopus would be a good idea.
Oh, thought EA's max was 20, not 30.
I was also considering Maple Warrior early on but it seems like getting the other skills are much more important. How about 16 EA and 19 MW before Support Octopus?
20 MW comes from Horntail. Have the smaller servers, Kradia, Mardia, Bellocan, even killed it once yet? Even if they have, who are the odds a Captain will be HornTailing?
We really need more information about the 4th job skill books so we can craft a build based off of the book availability. :/
Bribery
2008-07-05, 10:57 PM
Seems great on non-mobby maps, more of which seem to be appearing. Temple of Time would be a great place to have a SO. Newties don't mob, so they're good as well. Most 4th job mobs seem to be getting more and more concentrated, bettering the use of this skill.
Oh, thought EA's max was 20, not 30.
20 MW comes from Horntail. Have the smaller servers, Kradia, Mardia, Bellocan, even killed it once yet? Even if they have, who are the odds a Captain will be HornTailing?
We really need more information about the 4th job skill books so we can craft a build based off of the book availability. :/
Yeah, Captains + Bosses = :eek:
I guess it's better to leave MW to the later levels then. I didn't really want to get it early because it's a universal party skill and most Bishops have level 9 MW by level 130 anyways. The other skills seem more important to me.
I changed the 4th job build to get level 16 AMP before maxing Octopus. Yay for 5 second freeze :f2:
Hazzy
2008-07-05, 10:59 PM
I changed the 4th job build to get level 16 AMP before maxing Octopus. Yay for 5 second freeze :f2:
Ohsnap, I though normal freeze from most other classes is two or three. :heart:
rattown
2008-07-05, 11:09 PM
We really need more information about the 4th job skill books so we can craft a build based off of the book availability. :/
http://www.southperry.net/forums/showpost.php?p=7&postcount=6
at the top skill books are written ... heres a copy paste
Skill Book Locations:
Maple Warrior: Skillbook - QUEST | 20 - Horntail
-----
Dragon Strike: 20 - Spirit Viking, Pianus | 30 - Squid, Manon
Energy Orb: 20 - Brexton, Pianus | 30 - Green Cornian, Griffey
Demolition: 20 - Griffey, Cold Shark | 30 - Plain Jr. Newtie
Snatch: 20 - Papulatus | 30 - Leviathan
Fist: 20 - Manon, Blue Dragon Turtle | 30 - Papulatus
Wind Booster: 20 - Pianus, Skelegon
Time Leap: 20 - Zakum | 30 - Horntail
Super Transform: ???
-----
Elemental Amplification: 20 - Rexton, Pianus | 30 - ??? (unlisted)
Support Octopus: 20 - Risell Squid, Pianus
Air Strike: 20 - Zakum | 30 - Horntail
Rapid Fire: 20 - Dark Cornian, Manon | 30 - Shark, Leviathan
Battleship: ???
Battleship Cannon: 20 - Dark Wyvern, Griffey | 30 - Red Wyvern
Battleship Torpedo: 20 - Skelosaurus, Papulatus | 30 - Pianus, Red Dragon Turtle
Mind Control: 20 - Papulatus
Advanced Homing: 20 - Pianus, Transformed Nest Golem
what really worries me though is their bossing abilities ... I mean im already sold on everything else except bossing. i mean i can imagine both summons to be tagged with "stop using them your making us lag" issues ... as for the rest of the skills they dont seem solid enough to hold there own against the damage of the party ... and not having a party skill seems to have "paladin" written all over it which is really really worrysome. people say homing is a party skill ... but i doubt it... homing doesnt even seem sensible for training so if it doesnt work while partying i mean sure 20% more of your own damage is good but the party isnt just gonna let you come with them for looks o.0.
Bribery
2008-07-05, 11:12 PM
http://www.southperry.net/forums/showpost.php?p=7&postcount=6at the top skill books are written ... heres a copy paste
Skill Book Locations:
Maple Warrior: Skillbook - QUEST | 20 - Horntail
-----
Dragon Strike: 20 - Spirit Viking, Pianus | 30 - Squid, Manon
Energy Orb: 20 - Brexton, Pianus | 30 - Green Cornian, Griffey
Demolition: 20 - Griffey, Cold Shark | 30 - Plain Jr. Newtie
Snatch: 20 - Papulatus | 30 - Leviathan
Fist: 20 - Manon, Blue Dragon Turtle | 30 - Papulatus
Wind Booster: 20 - Pianus, Skelegon
Time Leap: 20 - Zakum | 30 - Horntail
Super Transform: ???
-----
Elemental Amplification: 20 - Rexton, Pianus | 30 - ??? (unlisted)
Support Octopus: 20 - Risell Squid, Pianus
Air Strike: 20 - Zakum | 30 - Horntail
Rapid Fire: 20 - Dark Cornian, Manon | 30 - Shark, Leviathan
Battleship: ???
Battleship Cannon: 20 - Dark Wyvern, Griffey | 30 - Red Wyvern
Battleship Torpedo: 20 - Skelosaurus, Papulatus | 30 - Pianus, Red Dragon Turtle
Mind Control: 20 - Papulatus
Advanced Homing: 20 - Pianus, Transformed Nest Golem
Thanks for that. None of the books seem too hard to obtain. Air Strike 30 from Horntail is what I feared but since no one wants Captains @ Horntail, I'm guessing groups will sell them like Meteo/Blizzard 30.
what really worries me though is their bossing abilities ... I mean im already sold on everything else except bossing. i mean i can imagine both summons to be tagged with "stop using them your making us lag" issues ... as for the rest of the skills they dont seem solid enough to hold there own against the damage of the party ... and not having a party skill seems to have "paladin" written all over it which is really really worrysome.
I feel exactly the same. I wish they would make Advanced Homing a party skill. According to that level 187 Captain, it used to be a party skill but they changed it :f7:
Here's that interview with KMS' #1 Pirate, level 187 Captain. I posted it a few pages back.
I went on Playforum earlier this week and they interviewed #1 Pirate in KMS, Gunfred, who is a lvl 187 Captain. I'm not going to sit here and translate everything, but i roughly translated the main parts:
Q: What do you think (for Captain job) needs to be fixed/patched?
A: First off, battleship would be the biggest problem. Battleship is maxed at lvl 10, defense goes up but when the ship is destroyed, you must wait 6 min until you can ride it again. During that time you must train with rapid fire. (Rapid fire's) attack speed is fast but low damage. There will be some decrease in your avg EXP. Also, in whole the Gunslinger class's main problem is lack of party skill. Homing for instance changed from party skill to indiv. skill making Gunslinger a narcissistic (?) job. Seriously! Advanced Homing! Needs to be changed to party skill again :crying:
Q: A few questions abut battleship. When leveling up battleship skill, many users are complaining about the increasing recovery time and that the ship itself is slow in speed. What do you think about that? What do you think should be changed?
A: (omitting a few words).......... I think the recovery time really needs to be patched. A skill should improve as you put more points. I don't feel any big difference in def. either. I think delay time should not increase, only the def. of the ship should. Battleship's damage is good as it is, making it go faster would make this a broken class.
Q: Question about rapid fire. Players often complain about the low damage and compare it to the Bowmaster's SOA. If the skill could be buffed, how much do you think would be suitable damage?
A: Most important thing here is
Captain does not train by spamming one skill
Rapid fire has the strongest supporting skill, Air Strike.
Using Air Strike every 5 seconds inbetween rapid fire during training.. everyone gets amazed. Compared to SOA, Rapid Fire just lacks the critical. Firing speed is faster as well :nothing: ((( I think he might be wrong )))
My Rapid Fire damage is about 6~7k. I doubt my killing speed would be slower than a Bowmaster at the same level. Also I throw out 2 of my cute Octopus to help me :excited:
*He claims that Rapid Fire is clearly faster than SOA but... who knows.
One more thing about Rapid Fire... (Nexon) please adjust the shooting angle (for monsters at higher or lower platform) ... NL's TT and Bmaster's SOA has wider range than Rapid Fire, lot of missed shots during Horntail.
Q: What do you think about Mind Control and Air strike? What do you think needs to be changed?
A: Every job has a skill that is never used. Like Hero's Monster Magnet. It's more like a 'fan service' skill. (Mind Control) other players like it when I use to show it off. Useless for training. Just put 1 point for fun. Air strike.. if it is buffed, other jobs will complain. Would be nice if delay goes down to 3 seconds but it is a good skill even now.
Other things he mentioned.........
-1st and 2nd job's damage was so weak, he considered killing snails hoping for faster exp
-Gunslinger is a difficult class to play, due to weak damage, constant death, no one wanting to party. But later on it becomes strong. The pirate ranking used to be all Infighters, but recently gunslingers are creeping toward the top.
Damage:
http://img61.imageshack.us/img61/5483/25393089to0.jpg
Hazzy
2008-07-05, 11:16 PM
http://www.southperry.net/forums/showpost.php?p=7&postcount=6
at the top skill books are written ... heres a copy paste
Elemental Amplification: 20 - Rexton, Pianus | 30 - ??? (unlisted)
Support Octopus: 20 - Risell Squid, Pianus
Air Strike: 20 - Zakum | 30 - Horntail
Rapid Fire: 20 - Dark Cornian, Manon | 30 - Shark, Leviathan
Battleship: ???
Battleship Cannon: 20 - Dark Wyvern, Griffey | 30 - Red Wyvern
Battleship Torpedo: 20 - Skelosaurus, Papulatus | 30 - Pianus, Red Dragon Turtle
Mind Control: 20 - Papulatus
Advanced Homing: 20 - Pianus, Transformed Nest Golem
Oh, rofl. o_o
Still be nice to know where to get 30 EA. :[
rattown
2008-07-05, 11:17 PM
homing b4 amp seems very very unsensible considering amp doubles the damage of a skill you use every 4 seconds where you wont even think of using homing while training. sure maybe at bosses .. but you wont be seeing many of those when you have no party skills...
hmm most bosses already drop skills for them ... maybe ea 30 drops somewhere where no one trains often enough for it to drop o.0. shouldnt the monsterbook list the skill drops under the monsters o.0. hmm.
Hazzy
2008-07-05, 11:23 PM
Whoa! Advanced Homing would be a freaking great Party skill! :f7:
580% damage to all the skills on the monster? :heart: :heart: :heart: :heart:
Bribery
2008-07-05, 11:23 PM
homing b4 amp seems very very unsensible considering amp doubles the damage of a skill you use every 4 seconds where you wont even think of using homing while training. sure maybe at bosses .. but you wont be seeing many of those when you have no party skills...
hmm most bosses already drop skills for them ... maybe ea 30 drops somewhere where no one trains often enough for it to drop o.0. shouldnt the monsterbook list the skill drops under the monsters o.0. hmm.
Good points, but Advanced Homing is better than you think. It does a hefty 580% damage and increases your damage done to a 'Homed' monster by 20%. If you're training with Rapid Fire, it would be best to use Advanced Homing first, then start using Rapid Fire for an extra 20% damage.
Whoa! Advanced Homing would be a freaking great Party skill! :f7:
580% damage to all the skills on the monster? :heart: :heart: :heart: :heart:
It's not a 580% damage increase, it's a 20% increase. The 580% is the damage that Advanced Homing does. :excellent: Still, a 20% damage increase is nothing to shun at.
Hazzy
2008-07-05, 11:24 PM
Good points, but Advanced Homing is better than you think. It does a hefty 580% damage and increases your damage done to a 'Homed' monster by 20%. If you're training with Rapid Fire, it would be best to use Advanced Homing first, then start using Rapid Fire for an extra 20% damage.
Wait, how does AH work? D:
It's not a 580% damage increase, it's a 20% increase. The 580% is the damage that Advanced Homing does. :excellent: Still, a 20% damage increase is nothing to shun at.
Awwwww. 580% would have owned. D:
Still 20% increase in damage? That's hawt.
rattown
2008-07-05, 11:28 PM
Good points, but Advanced Homing is better than you think. It does a hefty 580% damage and increases your damage done to a 'Homed' monster by 20%. If you're training with Rapid Fire, it would be best to use Advanced Homing first, then start using Rapid Fire for an extra 20% damage.
It's not a 580% damage increase, it's a 20% increase. The 580% is the damage that Advanced Homing does. :excellent: Still, a 20% damage increase is nothing to shun at.
Q: What do you think about Mind Control and Air strike? What do you think needs to be changed?
A: Every job has a skill that is never used. Like Hero's Monster Magnet. It's more like a 'fan service' skill. (Mind Control) other players like it when I use to show it off. Useless for training. Just put 1 point for fun. Air strike.. if it is buffed, other jobs will complain. Would be nice if delay goes down to 3 seconds but it is a good skill even now.
if the level 187 captain says its the monster magnet of the class ... i think it means its the last skill you max ... i.e. useless... you wouldnt use it before rapid cause its faster to just rapid all the way rather than homing followed by rapid .... monsters wouldnt last 3 seconds after you max rapid ... 20% of 3 seconds is like .6 seconds ... and thats about the human reaction time for changing from skill to skill and noticing monster is dead etc ... meaning its not useful at all while training. holding down rapid and changing in between with freeze so as not to get hit is much more sensible watch the 155 bm vs captain vid ... she is clearly using freeze alot.
the other wierd thing with pirate 4th job is the fact that they have 0 skills alike in 4th job ... all other 4th job have atleast 1 alike skill. like monster magnet fake venom mana reflection sharp eyes etc etc etc.
Hazzy
2008-07-05, 11:32 PM
if the level 187 captain says its the monster magnet of the class ... i think it means its the last skill you max ... i.e. useless... you wouldnt use it before rapid cause its faster to just rapid all the way rather than homing followed by rapid .... monsters wouldnt last 3 seconds after you max rapid ... 20% of 3 seconds is like .6 seconds ... and thats about the human reaction time for changing from skill to skill and noticing monster is dead etc ... meaning its not useful at all while training. holding down rapid and changing in between with freeze so as not to get hit is much more sensible watch the 155 bm vs captain vid ... she is clearly using freeze alot.
Where did 20% of 3 seconds come from? :f6:
Bribery
2008-07-05, 11:33 PM
Wait, how does AH work? D:
Here's how I understand it:
When you use AH on a monster it deals 580% damage. Then the monster is now "Homed" (Indicated by a Parrot on the monster's head :f2:) and all your attacks will do an extra 20% on the "homed" monster. Additionally, all attacks will be directed to that monster. Ex/You're using Rapid Fire on a "homed" monster when another spawns in front of you. Rapid Fire would go through the newly spawned monster and still attack the "homed" monster until it dies.
if the level 187 captain says its the monster magnet of the class ... i think it means its the last skill you max ... i.e. useless... you wouldnt use it before rapid cause its faster to just rapid all the way rather than homing followed by rapid .... monsters wouldnt last 3 seconds after you max rapid ... 20% of 3 seconds is like .04 seconds ... and thats about the human reaction time ... meaning its not useful at all while training.
He said Mind Control is the useless skill, which IMO it is. I think Advanced Homing is great especially since Rapid Fire doesn't have Critical + Sharp Eyes to aid it like a Bowmaster's Hurricane does. Plus, Advanced Homing does quite a bit of damage on it's own. 580% damage shaves off nearly 4 shots of Rapid Fire.
I based my early 4th job skill build (up to 150) on this video (which unfortunately needs GOM player): Level 150 Captain at Peak of the Big Nest (http://noriter.ipop.co.kr/cgi-bin/tv/tvread.cgi?page=1&seq=243493&bid=1030&cid=0&srch=0&keystr=%c4%b8%c6%be&orderstr=rtime&next=0).
rattown
2008-07-05, 11:35 PM
Here's how I understand it:
When you use AH on a monster it deals 580% damage. Then the monster is now "Homed" (Indicated by a Parrot on the monster's head :f2:) and all your attacks will do an extra 20% on the "homed" monster. Additionally, all attacks will be directed to that monster. Ex/You're using Rapid Fire on a "homed" monster when another spawns in front of you. Rapid Fire would go through the newly spawned monster and still attack the "homed" monster until it dies.
He said Mind Control is the useless skill, which IMO it is. I think Advanced Homing is great especially since Rapid Fire doesn't have Critical + Sharp Eyes to aid it like a Bowmaster's Hurricane does.
I based my early 4th job skill build (up to 150) on this video (which unfortunately needs GOM player): Level 150 Captain at Peak of the Big Nest (http://noriter.ipop.co.kr/cgi-bin/tv/tvread.cgi?page=1&seq=243493&bid=1030&cid=0&srch=0&keystr=%c4%b8%c6%be&orderstr=rtime&next=0).
whoops thought he said homing my bad. but still if you look at the vid she doesnt go homing rapid she goes freeze rapid. you cant compare advanced homing to sharp eyes ... its like comparing a snail to horntail ... advanced homing is like showdown of thiefs... it slows down your regular attacks and it cant be used on all monsters in the screen just the 1 monster you use it on. i can see it being ok for papping and zakuming and painusing (doubt youll ht) ... but i cant see it being useful otherwise.
Hazzy
2008-07-05, 11:37 PM
whoops thought he said homing my bad. but still if you look at the vid she doesnt go homing rapid she goes freeze rapid.
AH is definitely a Boss-only skill. Let's hope the effects aren't canceled by party members attacking the boss. :f3:
Bribery
2008-07-05, 11:44 PM
whoops thought he said homing my bad. but still if you look at the vid she doesnt go homing rapid she goes freeze rapid. you cant compare advanced homing to sharp eyes ... its like comparing a snail to horntail ... advanced homing is like showdown of thiefs... it slows down your regular attacks and it cant be used on all monsters in the screen just the 1 monster you use it on. i can see it being ok for papping solo and zakuming solo(if thats even possible with no soul bullet) ... but i cant see it being useful otherwise.
That's true, valid points. But you really can't compare Advanced Homing to Showdown because Advanced Homing actually does decent damage. 580% is nothing to simply brush aside since it's more raw damage than a lot of Gunslinger skills. A lot of the Gunslinger builds I've seen put off AMP until later levels. I think it's mainly used for the increase in timer, not the damage.
Hazzy
2008-07-05, 11:48 PM
That's true, valid points. But you really can't compare Advanced Homing to Showdown because Advanced Homing actually does decent damage. 580% is nothing to simply brush aside since it's more raw damage than a lot of Gunslinger skills. A lot of the Gunslinger builds I've seen put off AMP until later levels. I think it's mainly used for the increase in timer, not the damage.
What's AMP? D:
Bribery
2008-07-05, 11:49 PM
What's AMP? D:
Elemental Amplification.
rattown
2008-07-05, 11:54 PM
I think it can be brushed off when amp makes the damage of a skill you have used since 3rd job doubled... brushing off amp is like saying brush off sharp eyes for dragon roar or brush off beserk for rush.
Hazzy
2008-07-06, 12:02 AM
I think it can be brushed off when amp makes the damage of a skill you have used since 3rd job doubled... brushing off amp is like saying brush off sharp eyes for dragon roar or brush off beserk for rush.
More than double. o_o
130% to 330% is amazing. Even at 16, when it first adds two seconds, it adds 106% damage, which almost doubles CE (Cooling Effect). 236% is pretty dang good. >:O
Unless, of course, EA multiplies the elemental skill by that percentage, but that seems unlikely as it takes 15 levels just to get to 100%.
rattown
2008-07-06, 12:05 AM
More than double. o_o
130% to 330% is amazing. Even at 16, when it first adds two seconds, it adds 106% damage, which almost doubles CE (Cooling Effect). 236% is pretty dang good. >:O
Unless, of course, EA multiplies the elemental skill by that percentage, but that seems unlikely as it takes 15 levels just to get to 100%.
if thats how it works then it nearly triples the damage of a skill you use often ... thats crazy. I cant see how ha stands a chance... well other than book 30 being from horntail for amp. that means if your up agaisnt ice weak monsters freeze would do 495% damage... sick wait how do i calculate the 5% damage for the bullet ... and the 2 seconds more freeze definately aint shabby...not that youll be training at ice weak monsters when your in your 15x's... but time temple has got a way to go so maybe o.0.
Hazzy
2008-07-06, 12:06 AM
if thats how it worth then it nearly triples the damage of a skill you use often ... thats crazy.
Shame it only works on Elemental Attacks. :[
Bribery
2008-07-06, 12:15 AM
If it is like that then I guess it is a better choice to get AMP early.
Anyways, I added in two Valkyrie videos.
Level 89 Valkyrie at Birks (http://dory.mncast.com/mncHMovie.swf?movieID=10066079820080222021503&skinNum=1) (Notable Skills: Triple Fire, Cooling Effect, Backstep Shot)
Level 91 Valkyrie at Jr. Newties (http://dory.mncast.com/mncHMovie.swf?movieID=10066079820080227022724&skinNum=1) (Notable Skills: Triple Fire...and that's it)
Hazzy
2008-07-06, 12:19 AM
Yay! New videos. :D
Just curious, but how did you, or whoever that was, convert the other videos? o.0
rattown
2008-07-06, 12:22 AM
they really do begin to shine in 3rd job dont they ? love the new vids even though they are short :P
Bribery
2008-07-06, 12:29 AM
Yay! New videos. :D
Just curious, but how did you, or whoever that was, convert the other videos? o.0
Nope, I tried my best but couldn't ;x
I asked someone on SW.net but she has yet to respond :f3:
they really do begin to shine in 3rd job dont they ? love the new vids even though they are short :P
Yep, Triple Fire is amazingly fast and actually does decent damage.
One more new video:
Level 132 Captain at Jr. Newties (http://blog.xuite.net/wimar/wimar/17193996) (Notable Skills: Rapid Fire, Cooling Effect, Battleship, Gaviota)
Yesh, it seems like they train at Jr. Newties for a long time :f3:
rattown
2008-07-06, 12:33 AM
One more new video:
Level 132 Captain at Jr. Newties (http://blog.xuite.net/wimar/wimar/17193996) (Notable Skills: Rapid Fire, Cooling Effect, Battleship, Gaviota)
Yesh, it seems like they train at Jr. Newties for a long time :f3:
well the spawn rate is probably the only spawn rate that can keep up with their speed i dont see where else they can train o.0. + where else can they party with the likes of bowmasters :P the damage done to them could also be areason why they dont skelly given that skellys do 3.5 damage ma. and they have to stay close to them.
Hazzy
2008-07-06, 12:34 AM
One more new video:
Level 132 Captain at Jr. Newties (http://blog.xuite.net/wimar/wimar/17193996) (Notable Skills: Rapid Fire, Cooling Effect, Battleship, Gaviota)
Yesh, it seems like they train at Jr. Newties for a long time :f3:
Where else would they train? They're not a damage class, they use skills to take down their foes. Skelegons are horrible for them. D:
ToT, Temple of Time, looks like it'll be brilliant for them. :D
Bribery
2008-07-06, 12:41 AM
Time Temple certainly looks good for Captains. Sparse spawn FTW :D
RE: Element Amplification. I'm taking an educated guess and saying that the 200% damage increase means the damage is doubled, not added (based on the Drk skill, Berserk).
Hazzy
2008-07-06, 12:42 AM
Time Temple certainly looks good for Captains. Sparse spawn FTW :D
I like ToT because the mobs are slow, lightly packed, and fire weak mobs mean a 495% CE, 330% plus Elements, will own them. <3
RE: Element Amplification. I'm taking an educated guess and saying that the 200% damage increase means the damage is doubled, based on the Drk skill, Berserk.
So level 1, which has 6% damage screws over all your elemental attacks?
Bribery
2008-07-06, 12:45 AM
I like ToT because the spawn is slow, lightly packed, and fire weak mobs mean a 495%, 330% plus Elements, will own them. <3
So level 1, which has 6% damage screws over all your elemental attacks?
It would increase it by 1.06 times. So instead of Cooling Effect doing 130%, it'll do ~137%
In other words, the damage bonus is a multiplier.
Hazzy
2008-07-06, 12:49 AM
It would increase it by 1.06 times. So instead of Cooling Effect doing 130%, it'll do ~137%
In other words, the damage bonus is a multiplier.
D:
I like +200% better. Magician's EAmp says "+102%" at level 1, Source (http://global.hidden-street.net/characters/fire_mage.php), while this just says 6%, Source (http://global.hidden-street.net/characters/captain.php).
:/
Maybe I'm just optimistic. D:
Anyone know where this information is stored? Private Servers, although illegal, might be of help. :D
rattown
2008-07-06, 12:51 AM
I like ToT because the mobs are slow, lightly packed, and fire weak mobs mean a 495% CE, 330% plus Elements, will own them. <3
So level 1, which has 6% damage screws over all your elemental attacks?
maybe it multiplies by 1.06 making the attack 137.8... and at 200 it would multiply by 2 making it 260.... that would make a bit more sense i think.
Hazzy
2008-07-06, 12:55 AM
maybe it multiplies by 1.06 making the attack 137.8... and at 200 it would multiply by 2 making it 260.... that would make a bit more sense i think.
Then why do the other Elemental Amplifications say "+1xx%"? :f4:
rattown
2008-07-06, 12:56 AM
Then why do the other Elemental Amplifications say "+1xx%"? :f4:
which others ? you mean mages ? mages amp is sad o.0. 2x mp for 1.35x damage o.0. when you add blizzard and meteor to the mix = ouch.
Hazzy
2008-07-06, 12:58 AM
which others ? you mean mages ? mages amp is sad o.0. 2x mp for 1.35x damage o.0. when you add blizzard and meteor to the mix = ouch.
Mages' say "+1xx%", and they multiply, while a Captain's just says "6%". :/
Let's find some videos of Captains with maxed Amp and crunch some numbers? :f2:
Bribery
2008-07-06, 01:01 AM
Mages' say "+1xx%", and they multiply, while a Captain's just says "6%". :/
Let's find some videos of Captains with maxed Amp and crunch some numbers? :f2:
The highest level Captain video (non test-server) I've seen is level 150 (GOM player :f7:). She only has level 1 Amp, which is what leads me to believe it isn't that great of a skill.
Does anyone know what the "Bullet Damage" in AMP is referring to?
KaidaTan
2008-07-06, 03:49 AM
I have two questions about Homing. If advanced homing makes you do 20% more damage, what does regular homing do? It only says the damage the skill itself does, so does it not increase your damage on that monster? It just makes you focus your attacks on it, right?
And also, lets say you focus your attacks on a monster such as... Zakum. Zakum then summons a little Puco to annoy you. Can you still shoot at Zakum even if Puco is in your melee range? If so, that'd make it incredibly easy for Gunslingers to solo Zakum.
Hazzy
2008-07-06, 10:12 AM
I have two questions about Homing. If advanced homing makes you do 20% more damage, what does regular homing do? It only says the damage the skill itself does, so does it not increase your damage on that monster? It just makes you focus your attacks on it, right?
Yea, Homing doesn't add extra damage, Advanced Homing does.
And also, lets say you focus your attacks on a monster such as... Zakum. Zakum then summons a little Puco to annoy you. Can you still shoot at Zakum even if Puco is in your melee range? If so, that'd make it incredibly easy for Gunslingers to solo Zakum.
This would make Homing a great boss skill. We can only hope. xP
~~~~~
Oh, also, if the Amp multiplies, as in level 1 does 106% damage, then level 15 would be 200% damage, the 100 from the skill + 100, and level 30 would be 300%. :D
Bribery
2008-07-06, 08:31 PM
Yea, Homing doesn't add extra damage, Advanced Homing does.
This would make Homing a great boss skill. We can only hope. xP
~~~~~
Oh, also, if the Amp multiplies, as in level 1 does 106% damage, then level 15 would be 200% damage, the 100 from the skill + 100, and level 30 would be 300%. :D
...I am so confused about AMP now :f3: I guess we should just wait and see what it really does.
Anyways, I updated the guide a bit.
As for the Homing question, I'll look into it. My educated guess is "yes" since Homing "locks on" to the monster affected by it.
Hazzy
2008-07-06, 08:34 PM
Anyways, I updated the guide a bit.
Section to list updates please? :eek:
Bribery
2008-07-06, 08:43 PM
Section to list updates please? :eek:
I would, I just don't remember when I did the other updates :excellent:
In this update, I changed the layout a bit and added in some Gunslinger info. I also changed the 4th job build so that Air Strike is maxed before getting 10 Advanced Homing and Maple Warrior + AMP are maxed before Support Octopus.
Hazzy
2008-07-06, 08:46 PM
I would, I just don't remember when I did the other updates :excellent:
In this update, I changed the layout a bit and added in some Gunslinger info. I also changed the 4th job build so that Air Strike is maxed before getting 10 Advanced Homing and Maple Warrior + AMP are maxed before Support Octopus.
D:
Why is Maple Warrior maxed? It'll be a huge pain to get the lv 20 SB. ._.
Bribery
2008-07-06, 08:50 PM
D:
Why is Maple Warrior maxed? It'll be a huge pain to get the lv 20 SB. ._.
Well by level 17x, I'm sure it would be fairly easy to get into a HT run. They take Mages and we do better damage than them :P
Hazzy
2008-07-06, 08:52 PM
Well by level 17x, I'm sure it would be fairly easy to get into a HT run. They take Mages and we do better damage than them :P
If I were running a HT run, I'd say no to Pirates just to get out of hearing "ARG, NOW WE WILL KILL YOU, HORNTAIL!"
Bribery
2008-07-07, 12:27 PM
:f2::f2::f2:
Mikako11 of SW.net just uploaded the level 150 Captain video from GOM player onto youtube.
Level 150 Captain at Peak of the Big Nest (http://www.youtube.com/watch?v=4FhvPlKtr2Q) (Notable Skills: Battleship, Rapid Fire, Air Strike)
One of the best Captain videos out there. Enjoy :D
Youtube butchered the quality. If you're wondering about her skills:
30 Rapid Fire
30 Air Strike
01 Battleship
18 Battleship Cannon
10 Advanced Homing
01 Mind Control
01 AMP
01 Battleship Torpedo
01 Support Octopus
It also clearly proves that Battleship has no minimum range @ 1:32
Hazzy
2008-07-07, 12:33 PM
Yay! I've subscribed, looking forward to more videos from him/her. xP
Basil as a Gunslinger section now. :D
http://www.basilmarket.com/show/forum/48
Post your guide please? xD
Worthyness
2008-07-07, 03:36 PM
Does backstep shot require a monster to be in range of the attack in order to be used?
only because it looks like a very efficient form of transportation =P
Bribery
2008-07-07, 03:40 PM
Yay! I've subscribed, looking forward to more videos from him/her. xP
Basil as a Gunslinger section now. :D
http://www.basilmarket.com/show/forum/48
Post your guide please? xD
I might later, I don't use Basil myself so I'd have to sign up ;x
Does backstep shot require a monster to be in range of the attack in order to be used?
only because it looks like a very efficient form of transportation =P
Nope, it's not required. :f2:
Hazzy
2008-07-08, 09:50 AM
Found a nice video on Basil.
http://www.basilmarket.com/forum/762765/1/15150770#15150770
Bribery
2008-07-08, 11:52 AM
Found a nice video on Basil.
http://www.basilmarket.com/forum/762765/1/15150770#15150770
I already have that video up :P
Here's a brief video showing the speed of Rapid Fire (posted by Mikako11 of SW)
Rapid Fire's Speed (http://www.mncast.com/?5219975)
It's 300 bullets in 36 seconds (roughly 8 bullets per second), meaning it's not faster than Hurricane :f4:
Hazzy
2008-07-08, 12:03 PM
I already have that video up :P
Here's a brief video showing the speed of Rapid Fire (posted by Mikako11 of SW)
Rapid Fire's Speed (http://www.mncast.com/?5219975)
It's 300 bullets in 36 seconds (roughly 8 bullets per second), meaning it's not faster than Hurricane :f4:
300 Bullets in 36 seconds...? :f6:
Jesus, that's an entire set of the 110 Bullets in six minutes. o_o
Bossing with that's going to be fun. <_<
Hmmm, it's only twice as strong as Triple Fire. Personally, I don't think I'd use it much, far too costly/weak to a monster's DEF.
TF = 210%, three times = 630%-3*def
RF = 160%, eight times/second=1333%-8*def
TF Firing speed please. :[
Triple Fire has to shoot 127 times per minute(2.11/second) to be equal to Rapid Fire in damage, less depending on the defense of the monster.
That's fast...
o__o
http://www.sleepywood.net/forum/showpost.php?p=8120535&postcount=7
Fast Claws are 100 per minute. ._.
At the rate of a Claw, with booster,
Triple Fire does 63,000% damage per minute, spamming
Rapid Fire does 79,980% DPM, again, spamming. Notable difference. :[ I'll add Def later, I has to go now.
Find TF's attack speed please? :D
Holypie
2008-07-08, 12:43 PM
what about mastery? plus, people are mainly gonna use battleship canon/torpedo, and not rapid fire. does canon/torpedo use bullets? that would be wierd if it did
KaidaTan
2008-07-08, 03:40 PM
I already have that video up :P
Here's a brief video showing the speed of Rapid Fire (posted by Mikako11 of SW)
Rapid Fire's Speed (http://www.mncast.com/?5219975)
It's 300 bullets in 36 seconds (roughly 8 bullets per second), meaning it's not faster than Hurricane :f4:
I've timed Hurricane several times. Assuming we both have a small margain of error, I think it's safe to say that they both fire at exactly the same speed since they're so similar.
Bribery
2008-07-08, 03:52 PM
what about mastery? plus, people are mainly gonna use battleship canon/torpedo, and not rapid fire. does canon/torpedo use bullets? that would be wierd if it did
Mastery is 60% like most classes. I have no idea if Cannon/Torpedo use bullets, good question :f6:
I've timed Hurricane several times. Assuming we both have a small margain of error, I think it's safe to say that they both fire at exactly the same speed since they're so similar.
I wish they'd speed up Rapid Fire since Hurricane has a lot more buffs to go with it: Advanced Mastery, Critical Shot, and Sharp Eyes. It's a little pathetic seeing a Captain hit 5k max with Rapid Fire while a Bowmaster hits over 10k at the same speed.
Hazzy
2008-07-08, 04:07 PM
I wish they'd speed up Rapid Fire since Hurricane has a lot more buffs to go with it: Advanced Mastery, Critical Shot, and Sharp Eyes. It's a little pathetic seeing a Captain hit 5k max with Rapid Fire while a Bowmaster hits over 10k at the same speed.
My understanding is that Cannon is a Captain's main attack, while Rapid Fire is for use during the cool-down time on Battle Ship. Compare Cannon and Hurricane please? :D
In my comparison between Rapid and Triple Fire, I found that if the monster's defense is over 340% of your damage range, it'll be better to use Triple Throw. Rofl. That's well over 6k Defense. D:
(Assuming it fires at the rate of a Fast Claw + booster)
Another topic I want to discuss, why don't Gunslingers get Wind Booster? Seems fair to split it as, after all, Gunslingers are speed. Why would an Infighter, slow and strong, be teaching party mates how to be fast? Shouldn't Gunslingers, fast and weaker, be doing it? Seems more fitting. ._.
Bribery
2008-07-08, 04:51 PM
Another topic I want to discuss, why don't Gunslingers get Wind Booster? Seems fair to split it as, after all, Gunslingers are speed. Why would an Infighter, slow and strong, be teaching party mates how to be fast? Shouldn't Gunslingers, fast and weaker, be doing it? Seems more fitting. ._.
That's exactly what I thought the moment I saw the skill tables. It's as if they mixed the skills up >_>;
My understanding is that Cannon is a Captain's main attack, while Rapid Fire is for use during the cool-down time on Battle Ship. Compare Cannon and Hurricane please? :D
That's the way I understand it too. Battleship Cannon really makes a Captain seem strong. I have no idea what the casting speed is though but it seems to have decent speed. That level 150 Captain seemed to be averaging about 27k total per shot with Battleship Cannon, and that's not bad considering it was only level 18.
Hazzy
2008-07-08, 04:59 PM
That's exactly what I thought the moment I saw the skill tables. It's as if they mixed the skills up >_>;
Yay, not alone. :heart:
Nexon doesn't seem to like balancing stuff... except their check books. :f7:
KaidaTan
2008-07-09, 01:48 PM
I wish they'd speed up Rapid Fire since Hurricane has a lot more buffs to go with it: Advanced Mastery, Critical Shot, and Sharp Eyes. It's a little pathetic seeing a Captain hit 5k max with Rapid Fire while a Bowmaster hits over 10k at the same speed.
You mean how Bowmasters do 10k 55% of the time and 3k 45% of the time? Hurricane is a Bowmaster's main skill, it makes sense that it would end up doing more damage than a Captain's best un-transformed skill. Even so, you have to remember that Crits are not the only things Bowmasters can do.
Holypie
2008-07-09, 01:50 PM
3k 45% or the time? whaddya mean? i'm not a BM i don't know
Bribery
2008-07-09, 02:00 PM
You mean how Bowmasters do 10k 55% of the time and 3k 45% of the time? Hurricane is a Bowmaster's main skill, it makes sense that it would end up doing more damage than a Captain's best un-transformed skill. Even so, you have to remember that Crits are not the only things Bowmasters can do.
That's true I guess. I never thought of it like that.
Hazzy
2008-07-09, 03:03 PM
3k 45% or the time? whaddya mean? i'm not a BM i don't know
3k attack, but Sharp Eyes makes a crit 340% damage, 3 * 3.4 = 10.2
45% of the time is how often they don't get Crits. o.0
~~~~~
I downloaded a Youtube video and looked at it closely, and a Fast Gun using Triple Fire hits 100 times a minute. <3<3 I can only imagine Faster. :D
Ok, after doing some math, I do not recommend adding into Rapid Fire.
First off, Triple Fire can jump shoot, with almost no lost to DPS, while you have to stand still for Rapid. Second, Triple uses three bullets per attack, around 5 bullets a second, while Rapid uses 8, that adds up. Now, the maths.
Triple Fire attacks 1.66666... times per second, Five times in three seconds, doing 630% per hit. Multiply and you get 10,500% per second from Triple Fire, but only 12,800% (160%*8), per second with Rapid. So although Rapid does more damage, it's only by 230%, even less when defense is added in. From what I've seen, it would drop to around 100%-150% after most high leveled Defenses are added in.
So, in summary:
~Triple Fire is cheaper
~Triple Fire can move without damage loss
~Rapid Fire does more damage if spammed.
Bribery
2008-07-09, 08:53 PM
3k attack, but Sharp Eyes makes a crit 340% damage, 3 * 3.4 = 10.2
45% of the time is how often they don't get Crits. o.0
~~~~~
I downloaded a Youtube video and looked at it closely, and a Fast Gun using Triple Fire hits 100 times a minute. <3<3 I can only imagine Faster. :D
Ok, after doing some math, I do not recommend adding into Rapid Fire.
First off, Triple Fire can jump shoot, with almost no lost to DPS, while you have to stand still for Rapid. Second, Triple uses three bullets per attack, around 5 bullets a second, while Rapid uses 8, that adds up. Now, the maths.
Triple Fire attacks 1.66666... times per second, Five times in three seconds, doing 630% per hit. Multiply and you get 10,500% per second from Triple Fire, but only 12,800% (160%*8), per second with Rapid. So although Rapid does more damage, it's only by 230%, even less when defense is added in. From what I've seen, it would drop to around 100%-150% after most high leveled Defenses are added in.
So, in summary:
~Triple Fire is cheaper
~Triple Fire can move without damage loss
~Rapid Fire does more damage if spammed.
Wow that's some interesting information o_o
I think it's still useful to get Rapid Fire as it is stronger than Triple Fire despite weapon defense. Gunslingers already lack in damage, I wouldn't want to make them weaker by still using a 3rd job attack instead of a 4th job.
That's not to say that Triple Fire becomes useless. The fact that you can jump shot it makes it just like Strafe for a Bowmaster. It can be used as a finisher, which saves bullets since you spam Rapid Fire for a shorter amount of time.
Wow this guide got stickied :f2: Thanks mods :heart:
Hazzy
2008-07-09, 09:23 PM
Wow that's some interesting information o_o
I think it's still useful to get Rapid Fire as it is stronger than Triple Fire despite weapon defense. Gunslingers already lack in damage, I wouldn't want to make them weaker by still using a 3rd job attack instead of a 4th job.
Well, that's the thing, Triple Fire would not only be more money effective, but it would be just as strong, any difference would be nearly impossible to notice. I'm not sure how Rapid Fire works, but if it's like Hurricane, getting hit by a Magic Attack would screw over a Rapid user, but do nothing to a Triple Fier-er. :/
Wow this guide got stickied :f2: Thanks mods :heart:
I couldn't find it, my heart stopped for a second. :f4:
JoeTang
2008-07-09, 09:41 PM
3k attack, but Sharp Eyes makes a crit 340% damage, 3 * 3.4 = 10.2
45% of the time is how often they don't get Crits. o.0
~~~~~
I downloaded a Youtube video and looked at it closely, and a Fast Gun using Triple Fire hits 100 times a minute. <3<3 I can only imagine Faster. :D
Ok, after doing some math, I do not recommend adding into Rapid Fire.
First off, Triple Fire can jump shoot, with almost no lost to DPS, while you have to stand still for Rapid. Second, Triple uses three bullets per attack, around 5 bullets a second, while Rapid uses 8, that adds up. Now, the maths.
Triple Fire attacks 1.66666... times per second, Five times in three seconds, doing 630% per hit. Multiply and you get 10,500% per second from Triple Fire, but only 12,800% (160%*8), per second with Rapid. So although Rapid does more damage, it's only by 230%, even less when defense is added in. From what I've seen, it would drop to around 100%-150% after most high leveled Defenses are added in.
So, in summary:
~Triple Fire is cheaper
~Triple Fire can move without damage loss
~Rapid Fire does more damage if spammed.
Where did you get that Rapid Fire shoots at 480spm?
You're factoring defense all wrong. Rapid Fire would still do 230% more than Tripe Fire per second. Both skills suffer the exact same damage reduction.
45% is not how often Triple Fire would not get Criticals with Sharp Eyes. 61.4% of the time, they won't get Criticals from maxed Sharp Eyes. In any case, Rapid Fire does more damage than Triple Fire, and it it does even more damage with Sharp Eyes than Triple Fire with Sharp Eyes. Sharp Eyes also does not make a Critical 340%. augh *facepalm*
Bribery
2008-07-09, 09:42 PM
Well, that's the thing, Triple Fire would not only be more money effective, but it would be just as strong, any difference would be nearly impossible to notice. I'm not sure how Rapid Fire works, but if it's like Hurricane, getting hit by a Magic Attack would screw over a Rapid user, but do nothing to a Triple Fier-er. :/
Well Captains can freeze so magic attacks shouldn't be a problem.
But based on your math, Rapid Fire is only about 1.2x stronger than Triple Fire...Maybe I should postpone Rapid Fire in my 4th job build and max Battleship Cannon earlier.
Hazzy
2008-07-09, 09:52 PM
Well Captains can freeze so magic attacks shouldn't be a problem.
But based on your math, Rapid Fire is only about 1.2x stronger than Triple Fire...Maybe I should postpone Rapid Fire in my 4th job build and max Battleship Cannon earlier.
I downloaded this video (http://www.youtube.com/watch?v=4FhvPlKtr2Q) and looked into Cannon Ball's speed, and got the same speed of 100/minute. That's 3.8*4*5/3, which is 25,333% per second, over twice that of Rapid fire. xD
Cannon first please? :cool:
Where did you get that Rapid Fire shoots at 480spm?
You're factoring defense all wrong. Rapid Fire would still do 230% more than Tripe Fire per second. Both skills suffer the exact same damage reduction.
45% is not how often Triple Fire would not get Criticals with Sharp Eyes. 61.4% of the time, they won't get Criticals from maxed Sharp Eyes. In any case, Rapid Fire does more damage than Triple Fire, and it it does even more damage with Sharp Eyes than Triple Fire with Sharp Eyes. Sharp Eyes also does not make a Critical 340%. augh *facepalm*
Defense is deducted per strike in the skill. Eight bullets per second looses more from DEF than 5.
The part with Crits was dealing with a Bowmaster's crits. >:P
Look at Bribery's videos in the original post, it has a video of Rapid's speed.
JoeTang
2008-07-09, 10:07 PM
I downloaded this video (http://www.youtube.com/watch?v=4FhvPlKtr2Q) and looked into Cannon Ball's speed, and got the same speed of 100/minute. That's 3.8*4*5/3, which is 25,333% per second, over twice that of Rapid fire. xD
Cannon first please? :cool:
Defense is deducted per strike in the skill. Eight bullets per second looses more from DEF than 5.
The part with Crits was dealing with a Bowmaster's crits. >:P
Look at Bribery's videos in the original post, it has a video of Rapid's speed.
Eight Bullets per Second does not lose more from defense than five. It's been thoroughly proven.
Hazzy
2008-07-09, 10:08 PM
Eight Bullets per Second does not lose more from defense than five. It's been thoroughly proven.
Well, since I've heard nothing of the sort, link please? :redface:
JoeTang
2008-07-09, 10:13 PM
Well, since I've heard nothing of the sort, link please? :redface:
Link it? It's common knowledge. It applies for every class and every skill that doesn't ignore defense. Defense is applied to your base damage range before skill% is applied.
Hazzy
2008-07-09, 10:19 PM
Link it? It's common knowledge. It applies for every class and every skill that doesn't ignore defense. Defense is applied to your base damage range before skill% is applied.
When I looked into Def a while ago, I was told the Def was done per hit in a skill. ie, 6 for Savage Blow, two for Double Stab, ect. ._.
Regardless, the Def is pretty hard to notice here. :[
Well, if it's applied before the skill, then it's applied 8 times a second with Rapid fire and 1.6666 with Triple throw. .__.
Bribery
2008-07-09, 10:19 PM
If that's how defense works then Rapid Fire isn't so bad after all. Either way, I altered the 4th job build to max Battleship Cannon earlier, before getting Advanced Homing.
My guide isnt cool enough to be stickied :f4:
Ima go and make it better :f5:
Hazzy
2008-07-09, 10:26 PM
If that's how defense works then Rapid Fire isn't so bad after all. Either way, I altered the 4th job build to max Battleship Cannon earlier, before getting Advanced Homing.
Rapid Fire still does half the damage of Cannon Ball and at almost twice the cost of Triple Fire. D:
I still see Rapid Fire being maxed early. D: What exactly is it good for?
I think the build should save Rapid Fire 'till a later level and get Torpedo/Cannon/Octopus/Air Strike/Amp first. :o
Bribery
2008-07-09, 10:35 PM
My guide isnt cool enough to be stickied :f4:
Ima go and make it better :f5:
I'm surprised mine was even stickied in the first place :excellent:
Rapid Fire still does half the damage of Cannon Ball and at almost twice the cost of Triple Fire. D:
I still see Rapid Fire being maxed early. D: What exactly is it good for?
I think the build should save Rapid Fire 'till a later level and get Torpedo/Cannon/Octopus/Air Strike/Amp first. :o
I still maxed Rapid Fire early because you can't rely on Battleship all the time. If it breaks you're stuck with 3rd job damage until the cooldown ends. All I really changed in the build was max Battleship Cannon before starting on Advanced Homing.
My 4th job build is largely based on that level 150 Captain @ Peak (http://www.youtube.com/watch?v=4FhvPlKtr2Q), since she is the most skilled one I've seen so far. I don't know what order she got the skills at but we both end up having the same build at level 150 (well, before I decided to max Advanced Homing later on).
I think my current 4th job build is the better way to go since it provides a good balance of all Captain skills. Level 16 Battleship Cannon is still a good 50% stronger than maxed Rapid Fire. The upside to this is that you don't have to resort to using a 3rd job skill once the Battleship breaks.
Hazzy
2008-07-09, 10:42 PM
I still maxed Rapid Fire early because you can't rely on Battleship all the time. If it breaks you're stuck with 3rd job damage until the cooldown ends.
As I said before, there isn't a huge difference in the damage, but there is a huge difference in bullet usage/mobility between using Rapid or Triple Fire. Triple's cheaper and lets you move easier, while Rapid leaves glued to the floor whiling burning money. Constant recharges suck at places as deep as Newties. :/
My 4th job build is largely based on that level 150 Captain @ Peak (http://www.youtube.com/watch?v=4FhvPlKtr2Q), since she is the most skilled one I've seen so far. I don't know what order she got the skills at but we both end up having the same build at level 150 (well, before I decided to max Advanced Homing later on).
I think my current 4th job build is the better way to go since it provides a good balance of all Captain skills. Level 16 Battleship Cannon is still a good 50% stronger than maxed Rapid Fire. The upside to this is that you don't have to resort to using a 3rd job skill once the Battleship breaks.
50% isn't a lot. o_o
What's wrong with 3d job skills? D: A 90 second cooldown time can give you time to stretch (XD)
Oh, I also forgot to mention how Rapid Fire doesn't bend much, as the Interview from the SEA forum said, while Triple Fire does. :D
I still maxed Rapid Fire early because you can't rely on Battleship all the time. If it breaks you're stuck with 3rd job damage until the cooldown ends. All I really changed in the build was max Battleship Cannon before starting on Advanced Homing.
My 4th job build is largely based on that level 150 Captain @ Peak (http://www.youtube.com/watch?v=4FhvPlKtr2Q)
If that video shows us anything, its that keeping that Battleship alive is easier than what was predicted
JoeTang
2008-07-10, 12:09 AM
As I said before, there isn't a huge difference in the damage, but there is a huge difference in bullet usage/mobility between using Rapid or Triple Fire. Triple's cheaper and lets you move easier, while Rapid leaves glued to the floor whiling burning money. Constant recharges suck at places as deep as Newties. :/
50% isn't a lot. o_o
What's wrong with 3d job skills? D: A 90 second cooldown time can give you time to stretch (XD)
Oh, I also forgot to mention how Rapid Fire doesn't bend much, as the Interview from the SEA forum said, while Triple Fire does. :D
That doesn't make much sense. It should bend just as much as Triple Fire does.
Anyways, I took a look at that video. Rapid Fire shoots at 514.2 Bullets per minute. 8.57 per second. Not 8. Thus 321% more damage per second.
Hazzy
2008-07-10, 12:10 AM
That doesn't make much sense. It should bend just as much as Triple Fire does.
Anyways, I took a look at that video. Rapid Fire shoots at 514.2 Bullets per minute. 8.57 per second. Not 8. Thus 321% more damage per second.
http://www.mncast.com/player/index.asp?mnum=5219975
JoeTang
2008-07-10, 12:18 AM
http://www.mncast.com/player/index.asp?mnum=5219975
What was the point of linking that video again?
Bribery
2008-07-10, 12:38 AM
If that video shows us anything, its that keeping that Battleship alive is easier than what was predicted
I was going to rebut this post by saying that she kept the spawn of Nest Golems low. Also, Captains train at Jr. Newties where it would be much harder to keep the ship alive.
However, I just rewatched this video, which needs GOM player: Level 134 Captain at Jr.Newties (http://noriter.ipop.co.kr/cgi-bin/tv/tvread.cgi?page=1&seq=241837&bid=1030&cid=0&srch=0&keystr=%c4%b8%c6%be&orderstr=rtime&next=242610). He is training on the bottom row of Jr. Newties. He has level 29 Battleship Cannon and averages almost 34k per shot with it. Not only that, he manages to keep the ship alive quite well by turning it off while waiting for the Newties to respawn. If anyone is wondering, his skill build @ level 134 is:
1 Amp
1 Support Octopus
1 Battleship
1 Battleship Torpedo
1 Rapid Fire
2 Air Strike
9 Maple Warrior
29 Battleship Cannon
I don't think he needs Maple Warrior that early though since he is overkilling the Newties already.
So, I decided to max out Battleship Cannon first, then Air Strike and then Rapid Fire. Skill build will be edited shortly.
Does anyone think I should add in training spots?
JoeTang
2008-07-10, 12:59 AM
I'd recommend a point into Advanced Homing earlier since it still completely replaces Homing at level 1 and gives some better options for KB.
I personally still don't see the point in putting so much into Cooling Effect so early. You won't be finding mobs bigger than 3 at Newties. Or anywhere, really. You say "I decided to skip Fire Burner for the same reason that Rangers skip Inferno." Hate to break it to you, but Rangers don't skip Inferno. Or at least they shouldn't. In fact, if anything, that logic should be applied to Cooling Effect. Snipers stop at 21 because that reaches optimal freezing time and the rest of the damage is negligible. The 5 extra points into Cooling Effect at 95~97 won't speed up your training. The extra 10% damage won't help much. Adding them into something else would though. At the least, if those points were invested into Fire Burner, you would gain another mob count.
Bribery
2008-07-10, 01:17 AM
I'd recommend a point into Advanced Homing earlier since it still completely replaces Homing at level 1 and gives some better options for KB.
I personally still don't see the point in putting so much into Cooling Effect so early. You won't be finding mobs bigger than 3 at Newties. Or anywhere, really. You say "I decided to skip Fire Burner for the same reason that Rangers skip Inferno." Hate to break it to you, but Rangers don't skip Inferno. Or at least they shouldn't. In fact, if anything, that logic should be applied to Cooling Effect. Snipers stop at 21 because that reaches optimal freezing time and the rest of the damage is negligible. The 5 extra points into Cooling Effect at 95~97 won't speed up your training. The extra 10% damage won't help much. Adding them into something else would though. At the least, if those points were invested into Fire Burner, you would gain another mob count.
Good point about Advanced Homing, changed the build to incorporate level 1 AH earlier.
The majority of Rangers don't max Inferno at all. Most leave it at 21 since that's when the range is maxed, others leave it at level 1 and dump the points elsewhere since it's hardly used other than for luring purposes. Every single Bowmaster I know that maxed Inferno regrets it.
The reason Cooling Effect is maxed over Fire Burner is that there simply aren't any good Fire mobs to train on. Valkyries basically train at Jr. Newties from level 9x till level 14x. Fire Burner is useless there. If some higher level Fire mob is released, Battleship Torpedo at level 1 out damages maxed Fire Burner.
I also realized I made a huge mistake in the 3rd job build. I meant to switch Octopus and Gaviota around.
So....I helped?
Yes :excellent:
I should add in a credits section xD
JoeTang
2008-07-10, 01:20 AM
Inferno's range is maxed at 16. If you're just going to drop points into Fire Burner without ever using it, pop them into Throwing Bomb instead. At least that skill has tactical uses as opposed to Fire Burner just sitting in your skillbook being lonely.
woot
Thats what I was getting at, that Lvl 1 Battleship can go a long way
Bribery
2008-07-10, 01:29 AM
Inferno's range is maxed at 16. If you're just going to drop points into Fire Burner without ever using it, pop them into Throwing Bomb instead. At least that skill has tactical uses as opposed to Fire Burner just sitting in your skillbook being lonely.
That's a good idea. Throwing Bomb can be lots of fun with Float :f2:
Thanks for your suggestions guys. :heart:
JoeTang
2008-07-10, 01:50 AM
Anyways, as I was saying earlier, my point was "Why add Cooling Effect at 77?"
Bribery
2008-07-10, 02:13 AM
Anyways, as I was saying earlier, my point was "Why add Cooling Effect at 77?"
Well it seems like the next best skill to get. To be honest, it really doesn't matter what you get after Triple Fire. Cooling Effect seems redundant with Fake Shot, but it does have some advantages. It has a longer range and a better vertical range. Plus, it hits 6 monsters instead of three. I guess Black Squids would be where Valkyries train (basing that off Archers) during the 7x levels. Cooling Effect can help take down Gobies.
JoeTang
2008-07-10, 02:38 AM
Oh lord, Gobies would be a nightmare. I would just ignore the houses <_< Make my way up to 77, and head in for Squid2 Solos if possible. I just see more practicle applications of an earlier Octopus than Cooling Effect. Gobies may very well be more trouble than they're worth at that point... On the otherhand, you could Goby party by the time you have 25 Cooling Effect. But you could also very well go snipe Jr. Newties provided you can find a channel <_< Now there is an application for Octopus.
Hazzy
2008-07-10, 09:31 AM
I love spoilers. <3
Continuing off of a point made in a thread off of Sleepywood, (sorry, lost the link Dx) Somersault Kick out damage Double Fire all the time. Plus it's a mob skill. Depending on the cost of Bullets, it could be a great asset to unfunded Gunslingers in early levels. Obviously the range of Double Fire makes it a better skill in the long term, with mastery, distance, and it's speed, but going SK first could be similar to how many Archers use Spears or Axes until 15-20 to avoid arrows. :/
190% to six monsters in an 80% range will beat out 120% to one monster in a 350% range in 1st job most of the time. :redface:
This alternate build should allow much cheaper training and much faster training because SK is a mob skill, and mobs are a huge part of training in 1st job. Even on single target monsters, it out damages a Double Fire. D: This build leaves Quick Motion at 10, enough to supply a nice boost of 10 avoid. I start Dash, but get it to 5 because that's when it hits 20 Speed. In 1st job, you don't need much more than that. :/ (Stacks with speed pills)
10: +1 Somersault Kick (01)
11: +3 Somersault Kick (04)
12: +3 Somersault Kick (07)
13: +3 Somersault Kick (10)
14: +3 Somersault Kick (13)
15: +3 Somersault Kick (16)
16: +3 Somersault Kick (19)
17: +1 Somersault Kick (20) [MAX] +2 Dash (02)
18: +3 Dash (05)
19: +3 Double Fire (03)
20: +3 Double Fire (06)
21: +3 Double Fire (09)
22: +3 Double Fire (12)
23: +3 Double Fire (15)
24: +3 Double Fire (18)
25: +3 Double Fire (20) [MAX]
26: +3 Dash (8)
27: +2 Dash (10) [MAX] +1 Quick Motion (01)
28: +3 Quick Motion (04)
29: +3 Quick Motion (07)
30: +3 Quick Motion (10)
If Gunslingers get bandwagoned for the first week, month, whatever like I think they'll be (not as bad as Infighters), avoiding bullets for the first 25 levels would be a huge money saver. (Unless you can get them via shops, but still, unless you're funded/a merchant hoar, you'll go broke trying to use bullets from 10). On top of that SC works off of damage range, so get the highest range you can, regardless of weapon, and you're fine. :o
Throwing Bomb could be very useful for sniping a mob. In Deep Ludi, you could stand far away from a mob. Normal attacks wouldn't have the range, you'd need an AoE, like Arrow Rain, or a move like Bomb that can arch across. :/ It'd be nice to know how it's range corresponds to the time spent charging it. :D
Since it's a mob skill, it would loose practical uses in 4th job as mobs started to become lightly densed maps of massive HP. (Temple of Time?)
Just my thoughts. :/
As for your 3d job Build, it might be better to keep Cooling Effect at 21, where it freezes for 3 seconds, as the extra damage won't help, and at that level, mobs will become rare.
Gobies could be very find experience. Fake Shot to stun the house, Triple Fire to kill it (snipingftw), Cooling Effect to kill the mob. Depending on when they can do this fast, getting Cooling Effect to 25, six monsters, could be good. :o
Bribery
2008-07-10, 12:06 PM
Oh lord, Gobies would be a nightmare. I would just ignore the houses <_< Make my way up to 77, and head in for Squid2 Solos if possible. I just see more practicle applications of an earlier Octopus than Cooling Effect. Gobies may very well be more trouble than they're worth at that point... On the otherhand, you could Goby party by the time you have 25 Cooling Effect. But you could also very well go snipe Jr. Newties provided you can find a channel <_< Now there is an application for Octopus.
Hmm, I suppose Octopus before Cooling Effect would be a good idea, but it really depends on training spots. I
I love spoilers. <3
Continuing off of a point made in a thread off of Sleepywood, (sorry, lost the link Dx) Somersault Kick out damage Double Fire all the time. Plus it's a mob skill. Depending on the cost of Bullets, it could be a great asset to unfunded Gunslingers in early levels. Obviously the range of Double Fire makes it a better skill in the long term, with mastery, distance, and it's speed, but going SK first could be similar to how many Archers use Spears or Axes until 15-20 to avoid arrows. :/
190% to six monsters in an 80% range will beat out 120% to one monster in a 350% range in 1st job most of the time. :redface:
This alternate build should allow much cheaper training and much faster training because SK is a mob skill, and mobs are a huge part of training in 1st job. Even on single target monsters, it out damages a Double Fire. D: This build leaves Quick Motion at 10, enough to supply a nice boost of 10 avoid. I start Dash, but get it to 5 because that's when it hits 20 Speed. In 1st job, you don't need much more than that. :/ (Stacks with speed pills)
10: +1 Somersault Kick (01)
11: +3 Somersault Kick (04)
12: +3 Somersault Kick (07)
13: +3 Somersault Kick (10)
14: +3 Somersault Kick (13)
15: +3 Somersault Kick (16)
16: +3 Somersault Kick (19)
17: +1 Somersault Kick (20) [MAX] +2 Dash (02)
18: +3 Dash (05)
19: +3 Double Fire (03)
20: +3 Double Fire (06)
21: +3 Double Fire (09)
22: +3 Double Fire (12)
23: +3 Double Fire (15)
24: +3 Double Fire (18)
25: +3 Double Fire (20) [MAX]
26: +3 Dash (8)
27: +2 Dash (10) [MAX] +1 Quick Motion (01)
28: +3 Quick Motion (04)
29: +3 Quick Motion (07)
30: +3 Quick Motion (10)
If Gunslingers get bandwagoned for the first week, month, whatever like I think they'll be (not as bad as Infighters), avoiding bullets for the first 25 levels would be a huge money saver. (Unless you can get them via shops, but still, unless you're funded/a merchant hoar, you'll go broke trying to use bullets from 10). On top of that SC works off of damage range, so get the highest range you can, regardless of weapon, and you're fine. :o
That could work too, except that Somersault Kick is really slow in comparison to Double Fire (which is 160% at max level). It might be faster to Double Fire the mob down instead of Somersault Kick, especially since the range is rather small. Plus, the level 10 bullets can be purchased from an NPC and those last until level 30.
Throwing Bomb could be very useful for sniping a mob. In Deep Ludi, you could stand far away from a mob. Normal attacks wouldn't have the range, you'd need an AoE, like Arrow Rain, or a move like Bomb that can arch across. :/ It'd be nice to know how it's range corresponds to the time spent charging it. :D
Since it's a mob skill, it would loose practical uses in 4th job as mobs started to become lightly densed maps of massive HP. (Temple of Time?)
Just my thoughts. :/
It doesn't seem very useful to me since the range is quite difficult to control. Plus, Invisible Shot is a lot faster and it's also a mob attack. Sure, you can't snipe with it but regular training seems more practical to me than sniping high level mobs. Either way, I max it in 3rd job thanks to JoeTang's suggestion :excellent:
A good way to max Throwing Bomb in second job is to leave booster at 11 and max Throwing Bomb if you don't mind the lower timer.
As for your 3d job Build, it might be better to keep Cooling Effect at 21, where it freezes for 3 seconds, as the extra damage won't help, and at that level, mobs will become rare.
Gobies could be very find experience. Fake Shot to stun the house, Triple Fire to kill it (snipingftw), Cooling Effect to kill the mob. Depending on when they can do this fast, getting Cooling Effect to 25, six monsters, could be good. :o
The thing with 3rd job is, none of the skills besides Triple Fire are useful. Octopus is nice but it remains stationary and doesn't do much damage. Gaviota does a lot of damage but it has a 5 second cooldown so it can't be spammed. Homing isn't useful at all. It's only maxed because it's a requirement for Advanced Homing.
I'm considering Octopus before Cooling Effect since it could be more practical, I guess. It'd be nice to have more information about training spots ;x
Hazzy
2008-07-10, 12:09 PM
The thing with 3rd job is, none of the skills besides Triple Fire are useful. Octopus is nice but it remains stationary and doesn't do much damage. Gaviota does a lot of damage but it has a 5 second cooldown so it can't be spammed. Homing isn't useful at all. It's only maxed because it's a requirement for Advanced Homing.
I'm considering Octopus before Cooling Effect since it could be more practical, I guess. It'd be nice to have more information about training spots ;x
Well, with a Gunslinger's insane Accuracy, Octopus placed in the middle of a Newtie mob combined with Triple Fire Spamming with Gaviota every five seconds could yield pleasant results at lower levels, like 80? :cool:
Bribery
2008-07-10, 12:19 PM
Well, with a Gunslinger's insane Accuracy, Octopus placed in the middle of a Newtie mob combined with Triple Fire Spamming with Gaviota every five seconds could yield pleasant results at lower levels, like 80? :cool:
...duh @ me.
Ok, I'll change the 3rd job build to max Octopus and Gaviota before Cooling Effect.
I asked a Gunslinger on SW for his opinion, lets see if he agrees. :f6:
My one concern however is that Fake Shot's range would be too small to hit the second Jr. Newtie.
And what about using Throwing Bomb and Galv to snipe Newties at a early level?
Bribery
2008-07-10, 12:27 PM
And what about using Throwing Bomb and Galv to snipe Newties at a early level?
There's no point. Triple Fire bends enough so that you can snipe Jr. Newties from the middle platform. There was a video but I lost the link. :f3: I'll try to find it.
3rd job build updated. I may switch Gaviota and Cooling Effect around.
Hazzy
2008-07-10, 12:57 PM
Would getting Gaviota before Octopus be a better idea? Level 1 Gaviota should do more damage than Max Octomus, and it's safer. (Octopus would require you to be in the spawn/attack rage, right?)
Bribery
2008-07-10, 01:03 PM
Would getting Gaviota before Octopus be a better idea? Level 1 Gaviota should do more damage than Max Octomus, and it's safer. (Octopus would require you to be in the spawn/attack rage, right?)
Good point, I put level 1 Gaviota early on. I think Octopus is still better though. You could summon it while waiting for respawn.
Here's a new video:
Level 151 Viper vs Level 151 Captain @ Skeleogns (http://www.diodeo.com/id=chacha2&movie=000734525) (Don't be misleaded, the Viper has a bad skill build & the Captain has poor control)
That video is making me consider maxing Battleship Torpedo before Rapid Fire :f6:
JoeTang
2008-07-10, 01:11 PM
If you could post an image of the Newtie platform with the second Newtie there, I can measure the distance to see if Fake Shot can reach it.
Hazzy
2008-07-10, 01:19 PM
If you could post an image of the Newtie platform with the second Newtie there, I can measure the distance to see if Fake Shot can reach it.
This work?
http://i248.photobucket.com/albums/gg162/Ebullient_Nub/DragonNest.jpg
Bribery
2008-07-10, 02:16 PM
Never mind what I said about Cooling Effect. This is how a Valkyrie would train at Jr. Newties:
http://i314.photobucket.com/albums/ll412/xRishan/newt.jpg
(yes, I'm aware that's a hermit)
Triple Fire bends in the same way as Lucky 7 so a Valkyrie could just snipe that one Jr. Newtie and use Gaviota occasionally to deal more damage. Once that Newtie is dead, you could summon Octopus on the platform below and hopefully make it back up to the safe spot in time.
Hazzy
2008-07-10, 02:18 PM
Would Gaviota reach that far? o_0
*not sure how far it flies*
Bribery
2008-07-10, 02:26 PM
Would Gaviota reach that far? o_0
*not sure how far it flies*
I think it would. It has a 400% range. Though I think it might fly up and hit the Newtie on the top platform xD. At least it'll slowly kill that one while you spam Triple Fire on the one below.
Hazzy
2008-07-10, 02:32 PM
I think it would. It has a 400% range. Though I think it might fly up and hit the Newtie on the top platform xD. At least it'll slowly kill that one while you spam Triple Fire on the one below.
Air Strike has 400% range, but goes Gaviota? D: Fiel's list say nothing about the flying range. :[
Bribery
2008-07-10, 02:33 PM
Air Strike has 400% range, but goes Gaviota? D: Fiel's list say nothing about the flying range. :[
It says 400 range, it's just that there's no range picture. Gaviota flies around at 400 range until it finds the closest monster to attack then disappears.
Hazzy
2008-07-10, 02:42 PM
It says 400 range, it's just that there's no range picture. Gaviota flies around at 400 range until it finds the closest monster to attack then disappears.
Oh. Lol.
B>Reading lessons
Lol @ Lolmarket
http://www.basilmarket.com/forum/764193/7/
It's weird, he says Rapid Fire is faster. o__o
Bribery
2008-07-10, 02:53 PM
Oh. Lol.
B>Reading lessons
Lol @ Lolmarket
http://www.basilmarket.com/forum/764193/7/
It's weird, he says Rapid Fire is faster. o__o
:f6:
And that's why I don't use Basil xD
There's solid video proof that Rapid Fire is 8 shots/second. I don't see how he can say it's faster.
Hazzy
2008-07-10, 03:10 PM
:f6:
And that's why I don't use Basil xD
There's solid video proof that Rapid Fire is 8 shots/second. I don't see how he can say it's faster.
Well, where was Hurricane timed?
Maybe he just eye-balls it? :/
Cardboardsnail
2008-07-10, 03:14 PM
Well, where was Hurricane timed?
Maybe he just eye-balls it? :/
Or do a frame-by-frame measurement
Bribery
2008-07-10, 03:16 PM
Hmm, even that level 187 Captain said Rapid Fire is faster. :f6:
I'm not sure where the Hurricane speed came from. I think the general consensus on SW is that it's roughly 8 Arrows/second.
Hazzy
2008-07-10, 03:18 PM
Or do a frame-by-frame measurement
That makes sense, and it's how I measured speeds from videos. Not sure if he did it or not. :/
JoeTang
2008-07-10, 04:16 PM
The Hurricane speed was measured by testing how many arrows were wasted over varying time lapses. Over the course of 10, 15, 20, 30, and 60 seconds, the conclusion was drawn that Hurricane uses exactly 500 Arrows per minute, or 8.33 arrows per second. A frame-by-frame analysis is worthless as frames will vary depending on server, computer, and connection speed. That video you posted, the Captain spent 300 bullets in 35 seconds. Thus, 514 bullets per minute. For any matter, it cannot be 8 bullets per second because the total time of the video is 35 seconds and the most bullets possibly spent at that rate would be 280.
I'll analyze the image in a moment, but from an initial look, I doubt Cooling Effect or Fake Shot could either reach the Newties from a safe distance.
EDIT: Here it is
http://img388.imageshack.us/img388/7746/dragonnestab9.jpg
Decided against stacking the images since that blends the semi-transparent colours. Blue is Cooling Effect. Yellow/Green is Fake Shot. Red is Rapid Fire/Triple Fire. Pink is Octopus. White is Gaviota upon impact.
What you need to know:
The ranges are all effective from the centre of the character, I believe. As far as I know, that's how all ranges are measured. The images are all lined up, on their right edge, to be the minimal (more or less) distance to hit the Jr. Newtie. I extended the image 50 pixels to the left since Triple Fire's range is much longer and you can stand further back. An interesting thing about Fake Shot is that its hit box doesn't originate from where the other skills do. That's noted by the Solid Yellow Line beside its box. That's where you're shooting from with Fake Shot and hopefully hitting that Newtie. You can be a slight bit further back with Cooling Effect, but I'd still say it's too risky. Well, assuming that's too close where it is right now. I haven't been to Newties in a long time, can't recall the exact distance.
Octopus's range is pretty decent, you shouldn't have problems casting it down there. Gaviota has two ranges. One for the distance that it can fly, and another for the hit box that it bombs in. If you're standing at exactly centre in the screen, Gaviota will be able to hit anything on either side of you that's visible. At least, that's what I can perceive from the data. Its hitbox is signified with that white box. Upon striking, like the Archer AoE skills, it will explode causing said box to originate, centred, from that exact point.
KaidaTan
2008-07-10, 04:49 PM
Hmm, even that level 187 Captain said Rapid Fire is faster. :f6:
I'm not sure where the Hurricane speed came from. I think the general consensus on SW is that it's roughly 8 Arrows/second.
This goes in line with what JoeTang said, but I've timed Hurricane myself several times. I think I did it like 10 times in a row with a 60 second interval. Every single time I got between 490 and 500. I'm not sure exactly how many arrows it is, but 5.3 is a very good estimate considering my margin of error.
Bribery
2008-07-10, 04:55 PM
Wow thanks for the image, JoeTang. It really helps support the current 3rd job build I have up. As I posted a bit earlier, Fake Shot/Cooling Effect aren't useful there at all since you'd be sniping from that safe spot but it's good to see that Gaviota and Octopus are useful.
As for Rapid Fire's speed, it is 300 bullets/36 seconds or 8.33... bullets per second, which is the same as Hurricane. If you watch the video, you'll see that it's 36 seconds long. She starts firing right away with 300 bullets in her inventory and it stops immediately as the bullets run out. The only lag I noticed was when the Arch Mage in the background decided to use Blizzard but I don't think it affected her results.
Hazzy
2008-07-11, 12:13 PM
The Hurricane speed was measured by testing how many arrows were wasted over varying time lapses. Over the course of 10, 15, 20, 30, and 60 seconds, the conclusion was drawn that Hurricane uses exactly 500 Arrows per minute, or 8.33 arrows per second. A frame-by-frame analysis is worthless as frames will vary depending on server, computer, and connection speed. That video you posted, the Captain spent 300 bullets in 35 seconds. Thus, 514 bullets per minute. For any matter, it cannot be 8 bullets per second because the total time of the video is 35 seconds and the most bullets possibly spent at that rate would be 280.
I'll analyze the image in a moment, but from an initial look, I doubt Cooling Effect or Fake Shot could either reach the Newties from a safe distance.
EDIT: Here it is
http://img388.imageshack.us/img388/7746/dragonnestab9.jpg
Decided against stacking the images since that blends the semi-transparent colours. Blue is Cooling Effect. Yellow/Green is Fake Shot. Red is Rapid Fire/Triple Fire. Pink is Octopus. White is Gaviota upon impact.
What you need to know:
The ranges are all effective from the centre of the character, I believe. As far as I know, that's how all ranges are measured. The images are all lined up, on their right edge, to be the minimal (more or less) distance to hit the Jr. Newtie. I extended the image 50 pixels to the left since Triple Fire's range is much longer and you can stand further back. An interesting thing about Fake Shot is that its hit box doesn't originate from where the other skills do. That's noted by the Solid Yellow Line beside its box. That's where you're shooting from with Fake Shot and hopefully hitting that Newtie. You can be a slight bit further back with Cooling Effect, but I'd still say it's too risky. Well, assuming that's too close where it is right now. I haven't been to Newties in a long time, can't recall the exact distance.
Octopus's range is pretty decent, you shouldn't have problems casting it down there. Gaviota has two ranges. One for the distance that it can fly, and another for the hit box that it bombs in. If you're standing at exactly centre in the screen, Gaviota will be able to hit anything on either side of you that's visible. At least, that's what I can perceive from the data. Its hitbox is signified with that white box. Upon striking, like the Archer AoE skills, it will explode causing said box to originate, centred, from that exact point.
I'm just curious, but how do you come up with those ranges? o.0
Not saying they're wrong, but I have no idea how you can just put them there. D:
Share pls.
JoeTang
2008-07-11, 03:07 PM
I'm just curious, but how do you come up with those ranges? o.0
Not saying they're wrong, but I have no idea how you can just put them there. D:
Share pls.
I have copies of the Pirate Skill Data from Fiel. The Triple Fire Box should more be a single pixel line since it doesn't have a limited height labeled. Most likely, it's based on angle and length (Great, now I remember things about polar equations). I just made the box bigger to see it. The same applies for Octopus.
Hazzy
2008-07-11, 03:19 PM
I have copies of the Pirate Skill Data from Fiel. The Triple Fire Box should more be a single pixel line since it doesn't have a limited height labeled. Most likely, it's based on angle and length (Great, now I remember things about polar equations). I just made the box bigger to see it. The same applies for Octopus.
waitwut?
What kind of information do you need to make those boxes? ._.
Calvinist
2008-07-11, 03:44 PM
I don't get why you think Fire Burner is so bad. I see a lot of videos where people are using it. It even has the effect where it the attack continues to damage the monster after you shoot them. I think it's a great skill and its worth maxing. I would take points out of cooling effect and make it to level 25. Or bring Gaviota back down to 15.
Bribery
2008-07-11, 03:48 PM
I don't get why you think Fire Burner is so bad. I see a lot of videos where people are using it. It even has the effect where it the attack continues to damage the monster after you shoot them. I think it's a great skill and its worth maxing. I would take points out of cooling effect and make it to level 25. Or bring Gaviota back down to 15.
I've only seen one video of it used.
The effect damage really isn't noticeable at all. It does less than a F/P's poison. If you're just using it for the effect damage, it's better to keep spamming another attack since the effect damage is hardly noticeable at all. As a mob attack, Battleship Torpedo is already better than it at level 1 even against Fire-Weak mobs. Plus, is it worth giving up precious USE inventory slots for Blaze Capsules when Fire Burner is hardly a useful skill?
Gaviota on the other hand does a lot of damage and it has a huge range. It's a summon too so it attacks by itself.
Hazzy
2008-07-11, 03:55 PM
How long does the Burn's effect last? o.0
Bribery
2008-07-11, 03:57 PM
How long does the Burn's effect last? o.0
5 seconds without AMP from level 25+.
I think one of the videos I posted has Fire Burner being used and it looked like it was at least level 25. The burn damage it did was pathetic, about 400 hp to Skelegons.
Hazzy
2008-07-11, 03:59 PM
Awwwwww. I was hoping we could use it like a Poison Brace. xP
JoeTang
2008-07-11, 04:43 PM
We should have definite results for whether or not Fire Burner has any real value after the Pirates Tespia. If I get in (assuming I do since people from last Tespias go on to the next), I'll be sure to test all the unclear damage formulae, such as Fire Burner's DoT, Gaviota and Octopus Attack Damage, and what exactly Energy Charge does.
Cardboardsnail
2008-07-11, 04:56 PM
Awwwwww. I was hoping we could use it like a Poison Brace. xP
That would be awesome
We should have definite results for whether or not Fire Burner has any real value after the Pirates Tespia. If I get in (assuming I do since people from last Tespias go on to the next), I'll be sure to test all the unclear damage formulae, such as Fire Burner's DoT, Gaviota and Octopus Attack Damage, and what exactly Energy Charge does.
Well we know this:
~ Energy Charge is amazing
~ Its passive
~ It can take awhile to charge
~ +20 atk and acc and avoid is self explanatory
~ 50% is a Power Stance like effect
~ +200% = ?
JoeTang
2008-07-11, 05:13 PM
We don't know what +200% is though, that's what I was getting at.
Bribery
2008-07-12, 12:06 AM
Added in training spots. I based them on Archers/Sins since they should be similar. Any suggestions on what training spots to add/take out?
I hear Magatia is HUGE for ranged classes 3x~7x
Bribery
2008-07-12, 12:09 AM
I hear Magatia is HUGE for ranged classes 3x~7x
Yup, it's supposedly heaven for Gunslingers :f2:
I hope we get it with the release of Pirates, though knowing Nexon it won't happen. :f3:
MSea has had pirate scrolls drop for a few months now......idk about equips
Hopefully we get pirate books, equips, and scrolls to drop a month or two before we get Pirates as well
Hazzy
2008-07-12, 10:33 AM
I'd personally like Pirate Gear to come out with the class. Otherwise, everyone will hoar the scrolls for their release. ._.
Bribery
2008-07-12, 11:41 AM
I had a dream I found a Knuckle scroll @ Skelegons. Man I'm lame :f3:
Any suggestions on the training spots? Things to add or take out?
Hazzy
2008-07-12, 11:52 AM
For training spots, I'd add Kerning PQ. It's still good, no? o_o
I'm seeing a lot of training spots in the 50s range that I thought were 40s training, and 40s spots that I thought were 30s. :/
I think it'd be easier if we could get a good idea on how much damage Gunslingers are capible of.
Bribery
2008-07-12, 12:01 PM
Kerning PQ is up there.
I basically followed Thieves/Archers' training spots and a lot of those are recommended for them. I guess Gunslingers would be alright there, but you're right, we don't know exactly what kind of damage Gunslingers are capable of.
Hazzy
2008-07-12, 12:06 PM
Your build has Invinsible Shot maxed at 45, unless Gunslingers have a totaly failed DPS, I think that's when you should start STDing. :O
Just jump around spamming Invinsible shop until you get to one end, then kill the mob and repeat. I've done it on my Page and it's much faster than spamming Power Strike. :[
Bribery
2008-07-12, 12:49 PM
Your build has Invinsible Shot maxed at 45, unless Gunslingers have a totaly failed DPS, I think that's when you should start STDing. :O
Just jump around spamming Invinsible shop until you get to one end, then kill the mob and repeat. I've done it on my Page and it's much faster than spamming Power Strike. :[
Good point, I can't believe I missed that. I hope their DPS isn't horrible at that level though. If they can 2HKO it should be really fast exp, especially since Invisible Shot is really fast.
Hazzy
2008-07-12, 01:08 PM
Well, 170% damage maxed has to average 1700ish(wDef :/) damage a hit. They need their damage range, assuming I did this right, to have a max of around 2k to 2HKO them on average. o_o
2k Max Range is pretty good for a level 45. ._. Ruhroh
Bribery
2008-07-12, 01:18 PM
Well, 170% damage maxed has to average 1700ish(wDef :/) damage a hit. They need their damage range, assuming I did this right, to have a max of around 2k to 2HKO them on average. o_o
2k Max Range is pretty good for a level 45. ._. Ruhroh
:f4: Oh well, Invisible Shot is one of the fastest mob attacks. 3-4HKO should work.
Hazzy
2008-07-12, 01:24 PM
:f4:
Oh, I also think you should incorporate training spots that drop Capsules and Bullets, especially in a new server, which a lot of people are thinking of doing.
http://sleepywood.net/forum/showthread.php?t=1371399
As for what kind of bullets to hunt for, I'd go with every other set, ie level 10, skip 30, level 50, skip 70, level 90, or so because two attack isn't much, nor is 400 bullets, but four attack is quiet a bit, as is 800 bullets. :o
Just my thoughts. :/
JoeTang
2008-07-12, 01:26 PM
At 45, they won't be 2hkoing with Invisible Shot. Most likely 3 to 4. Decent Crossbowmen don't 2ho consistenty at that level with Iron Arrow. Still, CPQ is always the fastest way from 30~50 unless you're Power Guard leveling or something. And depending on the method of PQ, you could very well just snipe with Throwing Bomb from one of the platforms above in Field 1/2 or 3/4. That's what I intend to do if I find Throwing Bomb useful. Otherwise, I'll be tossing it up like a Crossbowman again, which was fun. It'll just be a pain dealing with mobs of 12. My Crossbow girl could barely handle maxed Rombots even with maxed Speed. Had to resort to playing Tick-Tocks. And with a mobcount of 3, it'll be tricky.
Bribery
2008-07-12, 03:58 PM
Here's the video I was attempting to find earlier. Level 91 Valkyrie Sniping Jr. Newties (http://dory.mncast.com/mncHMovie.swf?movieID=10066079820080227022724&skinNum=1)
I already posted it in the guide, I just missed it :f3:
As you can see, Triple Fire bends nicely to allow safe sniping from that spot. The video looks slightly sped up to me though.
blitzkrieg
2008-07-12, 05:43 PM
Hey man, thanks for the credit on your guide, haha. It looks pretty good! Though, like what we've spoken of on another forum, I wouldn't suggest getting the summons before Cooling Effect in third job. Overall, looks really nice; I guess I won't need to post my guide here. :P
Oh and BTW, for the Jr. Newties annotation, a Valkyrie will definitely have enough HP to survive a Jr. Newtie magic attack by the time they can train there. At my current level (73), I have 2293 HP, lol.
Hazzy
2008-07-12, 06:06 PM
At my current level (73), I have 2293 HP, lol.
Holy shat. :f6:
I love Pirates.
Bribery
2008-07-12, 06:29 PM
Hey man, thanks for the credit on your guide, haha. It looks pretty good! Though, like what we've spoken of on another forum, I wouldn't suggest getting the summons before Cooling Effect in third job. Overall, looks really nice; I guess I won't need to post my guide here. :P
Oh and BTW, for the Jr. Newties annotation, a Valkyrie will definitely have enough HP to survive a Jr. Newtie magic attack by the time they can train there. At my current level (73), I have 2293 HP, lol.
Yay you joined Southperry. It's nice to have an experienced Gunslinger on hand xD
Wow, their HP is better than I thought. I'll remove the annotations :f2:
Oh and about Cooling Effect, is there any reason it max it that early? The way I see it, Fake Shot is good enough, unless I'm missing something o_o
Hazzy
2008-07-12, 06:31 PM
You mean "On Deck", right? :f3:
Bribery
2008-07-12, 06:32 PM
You mean "On Deck", right? :f3:
LOL That was cheesy xD :f3:
Hazzy
2008-07-12, 06:35 PM
Oh and about Cooling Effect, is there any reason it max it that early? The way I see it, Fake Shot is good enough, unless I'm missing something o_o
Fake Shot hits three, Cooling Effect hits six. Only real difference I see. :/
Bribery
2008-07-12, 06:40 PM
Fake Shot hits three, Cooling Effect hits six. Only real difference I see. :/
I know Cooling Effect is better. It hits 6 monsters and has a larger range, but is it really needed for Jr. Newtie training especially if its just going to be sniping Jr. Newties with Triple Fire?
blitzkrieg
2008-07-12, 06:41 PM
Cooling Effect has a higher damage percentage than Fake Shot (you'll want to incapacitate them somehow) and also applies extra elemental damage while freezing. At the rate you'll be killing monsters in that level range with Triple Fire, the extra damage from Cooling Effect will more than likely be more helpful than a slow attacking Octopus or an every now and then Gaviota. :P
Hazzy
2008-07-12, 06:45 PM
Cooling Effect has a higher damage percentage than Fake Shot (you'll want to incapacitate them somehow) and also applies extra elemental damage while freezing. At the rate you'll be killing monsters in that level range with Triple Fire, the extra damage from Cooling Effect will more than likely be more helpful than a slow attacking Octopus or an every now and then Gaviota. :P
Well, sniping Newties would destroy any need for the ice, while both the Octopus, if places correctly, and Gaviota, which just requires a button pressed every five seconds, can do extra damage at almost no risk to you. Planting an Octopus might be dangerous, but Gaviota would be a marvelous damage addition. :o
blitzkrieg
2008-07-12, 07:06 PM
True, Gaviota would be a very good addition. I remembered the cooldown as 30 seconds for some reason.. lol.
Though, we're not only talking about Jr. Newties. I doubt a Valkyrie will really want to train there until 9x. I'll be sticking with getting Cooling Effect before a summon because I'll be training at Centaurs during late 7x-8x and the 6 monster freeze will be EXTREMELY helpful there.
GW2000
2008-07-12, 07:38 PM
Very nice guide; I will be making a Gunslinger as soon as Pirates come out.
blitzkrieg
2008-07-12, 07:41 PM
Oh, here's a screenshot that might go well in the Motivation section... :P
http://i36.tinypic.com/33tmfew.png
Highest leveled pirate on kMS Culverin: 171 Captain. (177 now *-*)
wobbufet
2008-07-12, 07:43 PM
What skill is he/she using in that ss?
blitzkrieg
2008-07-12, 07:46 PM
Battleship Torpedo.
What skill is he/she using in that ss?
Battleship Torpedo
Bribery
2008-07-12, 07:50 PM
Wow thanks for the screenshot. I added in a screenshot section and put it in there. That is some really impressive damage o_o
I have a question about Battleship Cannon/Torpedo. Do you know if they use bullets or not? :f6:
blitzkrieg
2008-07-12, 07:57 PM
I'm almost certain that neither skill uses bullets, though I could be wrong, so don't quote me on that. XD
Bribery
2008-07-12, 08:15 PM
I'm almost certain that neither skill uses bullets, though I could be wrong, so don't quote me on that. XD
I hope you're right though. Then Battleship is not only powerful but efficient as well :f2:
It would be kinda odd if it did use Bullets considering that the ship fires cannon balls and torpedoes xD
blitzkrieg
2008-07-12, 09:25 PM
I just read through the entire thread (should have done that before posting.. d'oh) and found something I'd like to comment on!
In one post, you said that Valkyries would probably be sniping from the top middle platform at Newties, but I think we'd be better off on the bottom middle platform adjacent to the Newties. That way, when the first one spawns, you can freeze or stun it, kill it with Triple Fire, and then snipe the second one until the first spawns again. The only reason that anyone goes to the top middle platform is because they can't take a hit or can't incapacitate them. Valkyries can do both. :P
Also, as a sidenote, if there's any information that I can get you as low 7x Valkyrie, I'd be more than happy to provide screenshots or videos of just about anything you'd like. :P (I'm out of ideas! lol)
Hazzy
2008-07-12, 09:28 PM
I just read through the entire thread (should have done that before posting.. d'oh) and found something I'd like to comment on!
In one post, you said that Valkyries would probably be sniping from the top middle platform at Newties, but I think we'd be better off on the bottom middle platform adjacent to the Newties. That way, when the first one spawns, you can freeze or stun it, kill it with Triple Fire, and then snipe the second one until the first spawns again. The only reason that anyone goes to the top middle platform is because they can't take a hit or can't incapacitate them. Valkyries can do both. :P
Also, as a sidenote, if there's any information that I can get you as low 7x Valkyrie, I'd be more than happy to provide screenshots or videos of just about anything you'd like. :P (I'm out of ideas! lol)
Attacking speeds of Double/Triple Fire please? xP
blitzkrieg
2008-07-12, 09:33 PM
Can't get Double Fire because once you put a point into Triple Fire the skill basically disappears forever. (Triple Fire adds on to Double Fire instead of being an active skill) If you'd like though, I can take a video of just spamming Triple Fire with no movement or something, lol.
Bribery
2008-07-12, 09:33 PM
I just read through the entire thread (should have done that before posting.. d'oh) and found something I'd like to comment on!
In one post, you said that Valkyries would probably be sniping from the top middle platform at Newties, but I think we'd be better off on the bottom middle platform adjacent to the Newties. That way, when the first one spawns, you can freeze or stun it, kill it with Triple Fire, and then snipe the second one until the first spawns again. The only reason that anyone goes to the top middle platform is because they can't take a hit or can't incapacitate them. Valkyries can do both. :P
Also, as a sidenote, if there's any information that I can get you as low 7x Valkyrie, I'd be more than happy to provide screenshots or videos of just about anything you'd like. :P (I'm out of ideas! lol)
Really? Well I'll make the change then. I was under the impression that the Jr. Newtie attacks immediately on sight, but I haven't been to Jr. Newties in ages anyways :P
Thanks for the offer, I'll keep it in mind. Right now there isn't anything I can think of off the top of my head. Maybe some training videos? It's hard to find good Valkyrie videos. Yours are the best on Youtube :D
Hazzy
2008-07-12, 09:52 PM
Can't get Double Fire because once you put a point into Triple Fire the skill basically disappears forever. (Triple Fire adds on to Double Fire instead of being an active skill) If you'd like though, I can take a video of just spamming Triple Fire with no movement or something, lol.
Yeshpls. No youtube though, just upload an unedited one on Mediafire or something. <3 Moar quality.
And what the heck? Triple Fire's a passive skill? :f6:
Yeshpls. No youtube though, just upload an unedited one on Mediafire or something. <3 Moar quality.
And what the heck? Triple Fire's a passive skill? :f6:
Yea. Unlike L7 and Triple Throw, where they are two different skills, Triple Fire just makes Double Fire fire an extra bullet
Hazzy
2008-07-12, 09:55 PM
Yea. Unlike L7 and Triple Throw, where they are two different skills, Triple Fire just makes Double Fire fire an extra bullet
That's just freaky. :f6:
However, it should mean they have the same firing speed. :D
blitzkrieg
2008-07-12, 10:01 PM
Should I make it against a monster or just firing into the air? :f6:
Bribery
2008-07-12, 10:37 PM
A good way to test it is to spam it in air like that Rapid Fire test video. You could have a set amount of bullets and then spam Triple Fire for like 30 seconds and see how many bullets are consumed.
Hazzy
2008-07-12, 11:25 PM
I think you should get exactly 300 Bullets, or something divisible by three, as TF should use three bullets, then put Fraps on your attack key, so when you hold down attack, Fraps starts in an instant. :D
blitzkrieg
2008-07-13, 12:21 AM
Sorry it took so long, ran into just about every problem possible ~_~.. This was the best video I could get, although I started at 2300 bullets cause it's a bitch to get down to 300 and ran out of MP before I could even get to 2000 bullets.. >: Also I think Fraps may have lagged my attack time a bit.. This might be better for me to check on my own. :P
Here's the video anyway: http://www.sendspace.com/file/tgan39
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